(Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
Camouflage is a passive ability that activates when Teemo takes no action for 2 seconds, granting him stealth. Teemo's next action or movement (ordered or forced) will break his stealth, and grant him increased attack speed for 3 seconds afterwards.
Can be activated with nearby enemy minions by using the Hold or Stop commands (H and S respectively by default) to prevent Teemo from attacking.
Camouflage will not take effect if Teemo is taking damage.
While in Camouflage, Teemo will not be revealed if he takes damage. However, if Teemo is moved through knockbacks and pulls (e.g. Rammus'sPowerball) he will be revealed upon impact.
Using Recall or Teleport will break stealth. Camouflage will not activate while the channel is ongoing.
(Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Blinding Dart will damage Black Shield and the blind is negated.
(Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cost: 40 mana
Cooldown: 17 seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26 %
Move Quick passively grants Teemo a buff that increases his movement speed. This buff is removed upon being struck by an attack from an enemy champion or turret. When activated, Move Quick is a self-targeted ability that grants Teemo increased movement speed for 3 seconds, regaining the passive bonus after it expires.
Move Quick's cooldown begins when first activated, not when the effect ends.
When Move Quick's active buff expires Teemo regains the passive buff, regardless of whether he was hit at any point of the buff duration.
Dominion points' attacks will also remove the passive bonus.
(Passive): Teemo deals extra magic damage on impact with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+0.3 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.1 per ability power)
Total Magic Damage: 34 / 68 / 102 / 136 / 170 (+0.7 per ability power)
Toxic Shot is a passive ability that grants Teemo an on-hit effect, causing his autoattacks to deal bonus magic damage on impact. The attacked target is also poisoned for 4 seconds afterwards, taking magic damage over time. Subsequent autoattacks will refresh the duration of the poison.
Teemo will draw turret aggro if Teemo is within turret range and if a nearby enemy champion is taking damage from Toxic Shot's Damage over time effect.
(Active): Teemo places a trap which stealths and arms after 1 second. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Cooldown: 1 second
Activation Diameter: 120 (estimate)
Explosion Diameter: 400 (estimate)
Sight Diameter: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage per Second: 50 / 81.25 / 112.5 (+0.2 per ability power)
Total Magic Damage: 200 / 325 / 450 (+0.8 per ability power)
Charge Receive Time: 35 / 31 / 27 seconds
Slow: 30 / 40 / 50 %
Noxious trap is a ground targeted area of effect ability that places a trap at the target location for 10 minutes. Traps become invisible to the enemy team after 1 second of being placed. If an enemy unit walks over a trap, it explodes, revealing and slowing all enemy units in a small area in addition to poisoning them, dealing magic damage every second over 4 seconds. This ability is charge based and Teemo will periodically gain trap charges, but he can only store up to 3 at any given time.
Noxious Trap procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished
Due to how slow works, the slow from Rylai's Crystal Scepter (15%) is vastly diminished by the traps's own slow (30/40/50%). In total the slow will only be increased by about 5%. However Rylai's slow (per tick) is longer than the traps (1.5 seconds to 1) so after the traps's final tick, it will provide 15% slow for 0.5 seconds. effect.
Noxious Trap will damage Black Shield and the slow will be negated.