Previous Lore
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a - uses a rare he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with , a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. While the truth of these rumors are tenuous at best, neither have the two outright denied them. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him.
It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper facade.
Captain of the Bandle City Scouts, is the foremost defender of the yordle homeland. In addition to his duties as scout leader - which include planning the soap-box derby, teaching new recruits the scout's pledge, and judging the yearly s'more-eating contest - Teemo is also responsible for the defense of Bandle City itself. In Teemo's bestselling autobiography, 'Accuracy by Volume', the leader of the Bandle City Scouts expounds on yordle military tactics, such as blow-dart carpet bombing, and filling trebuchets with poison-tipped sewing needles.
Though he can often be found in the courtyard outside the practice arenas signing copies of his book, Teemo is really at the League of Legends for another reason. He has come, as the emissary for the entire yordle nation, to petition the Institute of War to start a new type of tournament. His proposition includes wood carving, rope bridge building, and campfire cooking to the list of approved forms of 'combat' sanctioned inside the League. So far, he hasn't had much luck.
Previous Abilities
Previous Splash Art
Patch History
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- Bug Fix: The hand trail VFX during his chroma's Blinding Dart has been restored.
- Bug Fix: Chromas now have proper mushroom VFX during the toss and bounce animation of Noxious Trap.
- Bug Fix: Fixed a bug where, when blinded by Blinding Dart, critical strikes still dealt the crit portion of their damage.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Lifesteal no longer applies when hiting traps.
- New Effect: Now shows collision radius.
- New Effect: Targetable hitbox increased to 125 units from 50.
- General
- Bug Fix: Fixed a bug causing Omega Squad Teemo's night vision goggles glow while Invisible to be active at all times.
- V6.24 December 14th Hotfix
- Bug Fix: Fixed a bug causing Toxic Shot's poison to count as ability hits for the purposes of effects like .
- Renamed from .
- Stealth reclassified as Template:Cctip.
- For clarity, Noxious Trap is a Template:Cctip.
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- Bug Fix: Chromas using Classic's artwork during loading screen
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- Bug Fix: Copying Classic's movement voice-over lines when both are in the same game
- New Effect: Entering stealth does not interrupt basic attacks in progress
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
- Mana cost reduced to 75 at all ranks from 75 / 100 / 125
- Per-charge cooldown reduced to 30 / 25 / 20 from 34 / 28 / 22
- Stats
- Attack damage increased to 49.54 from 47.54
- New Effect: Teemo can enter stealth while moving in brush if he is not damaged
- Removed: Stealth timer being reduced by 50% while in brush
- Range increased to 400 / 650 / 900 from 300 / 600 / 900
- Arming time reduced to 1 second from 1.5
- Per-charge cooldown reduced to 34 / 28 / 22 seconds from 35 / 31 / 27
- Bug Fix: Teemo remaining stealth when displaced out of brush
- New Effect: Poison reveals enemies damaged
- Removed: Slow decaying over the duration
- Tossing and bouncing animations updated
- General
- New ability icons
- Stealth timer reduced to 1.5 seconds from 2
- Post-stealth bonus attack speed changed to Error: Parameter '3' is not accepted.% from 40 at all levels
- New Effect: Stealth timer is reduced by 50% while in brush (moving within it does not break stealth)
- Duration reduced to 5 minutes from 10
- New Effect: Slow decays over the duration
- Arming time increased to 1.5 seconds from 1
- Per-trap cooldown reduced to 0.25 seconds from 1
- New Effect: Traps have 6 maximum health (they take 2 damage from ranged basic attacks and 3 from melee ones)
- Cast range increased to 300 / 600 / 900 from 230 (thrown from placed at target location)
- New Effect: Traps that land onto another one will bounce an additional 300 / 400 / 500 units. Can only happen once (even when they land close to yet another trap placed further away)
- Stats
- Armor increased to 18 from 14
- Total AP ratio reduced to (+ 50% AP) from (+ 80% AP)
- Bug Fix: Applying 's Tribute and Spell Weaving
- Bug Fix: Enemies gaining experience from destroyed traps
- Dominion
- Bug Fix: Tower damage not removing the passive bonus movement speed
- Duration reduced to 3 minutes from 10
- Dominion
- Duration reduced to 3 minutes from 10
- Initial damage AP reduced to (+ 30% AP) from (+ 40% AP)
- Damage changed to 200 / 325 / 450 from 200 / 400 / 600
- Bug Fix: Tooltip displaying incorrect cooldown
- Stats
- Movement speed increased to 330 from 305
- Bug Fix: Poison damage working correctly at high attack speed
- Initial damage increased to 10 / 20 / 30 / 40 / 50 (+ 40% AP) from 9 / 18 / 27 / 36 / 45 (+ 14% AP)
- Poison AP ratio reduced to (+ 10% AP) from (+ 14% AP)
- Bug Fix: Poison lasting longer than intended
- Bug Fix: Damage values updating incorrectly when Teemo hits a unit affected by poison from previous ranks
- Bonus attack speed changed to apply instantly after Teemo breaking stealth
- Cooldown reduced to 17 seconds from 22
- Bug Fix: Doing less damage than intended when Teemo has high attack speed
- Bug Fix: Per-charge cooldown not updating on rank-up or with cooldown reduction until reaching maximum charges
- Stats
- Health growth increased to 82 from 77
- New Effect: Passive bonus movement speed has a cooldown timer
- Arming time reduced to 1 second from 2
- New Effect: Number of charges and cooldown timer are displayed in buff bar
- New Effect: Displays detonation area when cast
- New Effect: Traps are affected by ranking up if they are still active when so
- Bug Fix: Not triggering item effects ( 's Spellblade)
- Bug Fix: Passive bonus movement speed not being removed if damage taken is absorbed by shields
- Removed: Traps being affected by summoner spells (except )
- Cooldown increased to 22 seconds from 13
- Base damage reduced to 200 / 400 / 600 from 250 / 475 / 700
- Per-charge cooldown increased to 35 / 31 / 27 seconds from 30 / 26 / 22
- Bug Fix: AP ratio being lower than intended
- Removed: Toggle
- New Effect: Teemo passively gains bonus movement speed until he is damaged by an enemy champion or an enemy turret
- New Effect: Upon activation, Teemo gains double the passive bonus movement speed for 4 seconds (is not lost when Teemo is damaged)
- Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35
- Cooldown increased to 13 seconds from 6
- General
- Recommended items updated
- Stats
- Movement speed increased to 305 from 300
- Attack damage reduced to 47.5 from 51.3
- Attack damage growth reduced to 3 from 3.3
- Stealth timer reduced to 2 seconds from 3
- Removed: Stealth triggering/persisting while Teemo is invulnerable ( , ) is , or is .
- Blind duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5 / 3 / 3.5
- Cooldown reduced to 8 seconds from 10
- New Effect: Basic attacks in progress will be canceled when blind is applied
- Bug Fix: Tooltip not updating to account for cooldown reduction
- Initial damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35
- Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35
- New Effect: Teemo stores a 'mushroom charge' every 30 / 26 / 22 seconds (affected by cooldown reduction) up to 3 (recharge timer stops if Teemo is at maximum capacity) with every trap placed requiring and consuming one. Teemo always respawns with 2 charges ready
- Cooldown between traps reduced to 1 second from 20
- Damage changed to 250 / 475 / 700 from 350 / 500 / 650
- Bug Fix: Not immediately applying the first tick upon hitting a target
- Stats
- Removed: Dodge chance
- Stealth timer reduced to 3 seconds from 4
- Bug Fix: Teemo sometimes taking too long to enter stealth
- New Effect: When Teemo breaks stealth he gains the , granting him 40% bonus attack speed for 3 seconds
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
- Cooldown reduced to 10 seconds from 12
- Blind duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.6 / 2.2 / 2.8 / 3.4 / 4
- Removed: Bonus movement speed loss when Teemo is damaged by minions or neutral monsters
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40
- New Effect: First tick is applied upon hitting a target
- Poison duration reduced to 4 seconds from 5 (number of ticks unchanged)
- Arming time reduced to 1.5 seconds from 2
- Bug Fix: Incorrectly scoring assists when slowing invulnerable targets ( , )
- Stealth timer reduced to 4 seconds from 4.5
- Bug Fix: Tooltip
- Stealth timer reduced to 4.5 seconds from 6
- Bug Fix: Granting vision of an area for too long after being detonated by an enemy
- New I
- Teemo gains stealth if he stands still for 6 seconds without taking damage
- - AP ratio reduced to (+ 80% AP) from (+ 100% AP)
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5
- Removed: Being affected by , , and Sow the Wind
- Poison duration reduced to 4 seconds from 5
- Bug Fix: Several abilities displaying a particle as they passed over the trap
- Bug Fix: Interacting with some abilities but not with others
- Stats
- Attack damage growth increased to 3.3 from 2.8
- Attack range increased to 500 from 450
- Range increased to 680 from 600
- Cooldown reduced to 6 seconds from 8
- Stats
- Mana growth increased to 40 from 30
- New Effect: Explosion particle
- Stats
- Attack damage increased to 48.5 from 47.5
- Base damage increased to 90 / 140 / 190 / 240 / 300 from 60 / 120 / 180 / 240 / 300
- Per-tick damage increased to 8 / 14 / 21 / 28 / 35 from 7 / 14 / 21 / 28 / 35
- Arming time increased to 2.5 seconds from 2
- New Effect: Traps have 150 bonus armor while stealthed
- Removed: Toggle-off cost
- AP ratio reduced to (+ 80% AP) from (+ 100% AP)
- Removed: Casting without sufficient mana
- Slow reduced to 30 / 40 / 50% from 40 / 50 / 60
- Removed: 15 traps limit
- New Effect: Traps last for 10 minutes if not detonated
- Bug Fix: Leaving dots on the map
- Bonus movement speed increased slightly
- Miss duration changed to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 2 / 2.5 / 3 / 3.5 / 4
- New Effect: Has a (+ 70% AP) ratio
- Stats
- Health growth reduced to 74 from 84
- Blind changed to apply 100% miss chance for 2 / 2.5 / 3 / 3.5 / 4 seconds from making target miss their next 1 / 2 / 3 / 4 / 5 basic attacks
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 65 / 85 / 105 / 125 / 145
- Cooldown reduced to 11 seconds from 12
- Base damage reduced to 350 / 500 / 650 from 375 / 550 / 750
- New Effect: Detonation particle
- Per-tick damage reduced to 7 / 14 / 21 / 28 / 35 from 10 / 18 / 26 / 34 / 42
- New Effect: Traps are immune to magic damage
- Removed: Miscellaneous particle
- New I
- Teemo leaves a trail as he moves, increasing the movement speed of allies that follow it as well as granting him sight radius of the area for an extended period of time
- - Blind changed to make target miss their next 1 / 2 / 3 / 4 / 5 basic attacks from increasing target's miss chance by 10 / 20 / 30 / 40 / 50%
- Removed: Slowing Teemo upon taking damage (bonus movement speed removal unchanged)
- Removed: Toggle
- New Effect: Is a passive ability
- New R
- Teemo places a trap which, when detonated by an enemy, will poison surrounding units, slowing and damaging them for the duration
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- General
- Recommended items updated
- Stats
- Attack damage increased to 41 from 39
- Blind miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44
- Removed: Dealing 2 / 4 / 6 / 8 / 10 damage per stack
- New Effect: While active, Teemo's basic attacks deal 8 / 16 / 24 / 32 / 40 bonus magic damage per second, for a maximum 40 / 80 / 120 / 160 / 200 damage over 5 seconds
- Scout's Bounty
- Armor reduction increased to 30 / 45 / 60 from 20 / 40 / 60
- Bonus gold increased to 100 / 150 / 200 from 50 / 100 / 150
- Bug Fix: Incorrectly toggling off after taking damage
- Bug Fix: Not dealing bonus damage while active
- General
- Bug Fix: Basic attack timer
- Tooltip updated
- Tooltip updated