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Abilities

Camouflage

If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds.

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Blinding Dart

Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
  • Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

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Move Quick

Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.

  • Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.

  • Active Movement Speed: 20 / 28 / 36 / 44 / 52%

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Toxic Shot

Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.

  • Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
  • Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP)
  • Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
  • Total damage for one hit: 34 / 68 / 102 / 136 / 170 (+ 70% AP)

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Noxious Trap

Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60 range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200 radius. Each mushroom has 100 health and can only be destroyed by auto-attacks. Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.

  • Magic Damage per Second: 50 / 81.25 / 112.5 (+ 12.5% AP)
  • Total Magic Damage: 200 / 325 / 450 (+ 50% AP)
  • Slow: 30 / 40 / 50%
  • Charge Receive Time: 35 / 31 / 27

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References

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