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Teemo

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Champion Background Strategy Skins & Trivia
TeemoSquare Teemo
the Swift Scout
Cost: IP 1350 or RP 585
Primary: Marksman Secondary: Assassin Release date 2009-02-21
Attackpower.png 50
Defensepower.png 30
Abilitypower.png 70
Difficulty.png 40
Statistics Edit
Health 378 (+82) Attack damage 44.5 (+3)
Health regen. 4.65 (+0.65) Attack speed 0.69 (+3.38%)
Mana 200 (+40) Armor 18 (+3.75)
Mana regen. 6.45 (+0.45) Magic res. 30 (+0)
Range 500 (Ranged) Mov. speed 330
Teemo, the Swift Scout is a champion in League of Legends [1].

Abilities

Camouflage
Camouflage

If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action or being moved will break his camouflage, giving Teemo the BlindMonk BlindingStrike Element of Surprise, 40% bonus attack speed for 3 seconds.

Ability Details
Camouflage is a passive ability.
Element of Surprise is a self-buff.

Additional Information:

Blinding Dart
RANGE: 580
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 8
Blinding Dart

Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
  • Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
Blinding Dart is a single target ability.
Move Quick
COST: 40 mana
COOLDOWN: 17
Move Quick

Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.

  • Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.

  • Active Movement Speed: 20 / 28 / 36 / 44 / 52%
Ability Details
Move Quick's active and passive are self-buffs.

Additional Information:

  • Move Quick's active cooldown starts when the ability is first activated, not when the effect ends.
  • When Move Quick's active buff expires Teemo will not regain the passive effect if he was damaged at any point during the buff's duration.
Toxic Shot
Toxic Shot

Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.

  • Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
  • Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP)
  • Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
  • Total damage for one hit: 34 / 68 / 102 / 136 / 170 (+ 70% AP)
Ability Details
Toxic Shot adds an on-hit effect to Teemo's basic attacks.

Additional Information:

Noxious Trap
RANGE: 230
COST: 75 / 100 / 125 mana
COOLDOWN: 1
Noxious Trap

Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60-range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200-radius.

  • Magic Damage per Second: 50 / 81.25 / 112.5 (+ 12.5% AP)
  • Total Magic Damage: 200 / 325 / 450 (+ 50% AP)
  • Slow: 30 / 40 / 50%

Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.

  • Charge Receive Time: 35 / 31 / 27
Ability Details
Noxious Trap is a ground-targeted area of effect

Additional Information:

  • Each mushroom has 100 health and can only be destroyed by auto-attacks.
  • Turrets will reveal, but not attack, traps within their sight radius.
  • Noxious Trap's damage over time effect does not stack. Enemies who detonate multiple traps will only have the duration refreshed per trap they detonate.
  • Noxious Trap's damage over time effect counts as a poison for the purpose of CassiopeiaSquare.png Cassiopeia's Twin Fang.png Twin Fang
  • Noxious Trap's damage is determined at detonation, not at the time of being placed which means any ability power Teemo gains or loses will affect all active shrooms.

References

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