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Teemo

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Champion Background Strategy Skins & Trivia
TeemoSquare Teemo
the Swift Scout
Cost: IP 1350 or RP 585
Primary: Marksman Secondary: Assassin Release date 2009-02-21
50
30
70
40
Statistics
Health 378 (+82) Attack damage 44.5 (+3)
Health regen. 4.65 (+0.65) Attack speed 0.69 (+3.38%)
Mana 200 (+40) Armor 18 (+3.75)
Mana regen. 6.45 (+0.45) Magic res. 30 (+0)
Range 500 (Ranged) Mov. speed 330
Teemo, the Swift Scout is a champion in League of Legends.[1]

Abilities

Camouflage
    Camouflage

    If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds.

    Ability Details
    Camouflage is a passive ability.

    Additional Information:

    Teemo IVideo


    Blinding Dart
    • Range: 580
    • Cooldown: 8
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Blinding Dart

    Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.

    • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
    • Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
    Ability Details
    Blinding Dart is a single target ability.
    Teemo QVideo


    Move Quick
    • Cooldown: 17
    • Cost: 40 mana
    Move Quick

    Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.

    • Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

    Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.

    • Active Movement Speed: 20 / 28 / 36 / 44 / 52%
    Ability Details
    Move Quick's active and passive are self-buffs.

    Additional Information:

    • Move Quick's active cooldown starts when the ability is first activated, not when the effect ends
    • When Move Quick's active buff expires Teemo will regain the passive effect regardless of if he was damaged at any point during the buff's duration.
    Teemo WVideo


    Toxic Shot
      Toxic Shot

      Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.

      • Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
      • Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP)
      • Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
      • Total damage for one hit: 34 / 68 / 102 / 136 / 170 (+ 70% AP)
      Ability Details
      Toxic Shot adds an on-hit effect to Teemo's basic attacks.

      Additional Information:

      Teemo EVideo


      Noxious Trap
      • Range: 230
      • Cooldown: 1
      • Cost: 75 / 100 / 125 mana
      Noxious Trap

      Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60 range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200 radius. Each mushroom has 100 health and can only be destroyed by auto-attacks.

      Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.

      • Magic Damage per Second: 50 / 81.25 / 112.5 (+ 12.5% AP)
      • Total Magic Damage: 200 / 325 / 450 (+ 50% AP)
      • Slow: 30 / 40 / 50%
      • Charge Receive Time: 35 / 31 / 27
      Ability Details
      Noxious Trap is a ground-targeted area of effect

      Additional Information:

      • Turrets will reveal, but not attack, traps within their sight radius
      • Noxious Trap's damage over time effect does not stack. Enemies who detonate multiple traps will only have the duration refreshed per trap they detonate.
      • Noxious Trap's damage over time effect counts as a poison for the purpose of  Cassiopeia's  Twin Fang
      • Noxious Trap's damage is determined at detonation, not at the time of being placed which means any ability power Teemo gains or loses will affect all active shrooms.
      Teemo RVideo


      References

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