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Teemo

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 515.76 (+82) Attack damage 47.54 (+3)
Health regen. 5.74 (+0.65) Attack speed [*] 0.69 (+3.38%)
Mana 267.2 (+40) Armor 24.3 (+3.75)
Mana regen. 7.205 (+0.45) Magic res. 30 (+0)
Ranged 500 Mov. speed 330


Abilities

Camouflage
Camouflage

If Teemo stands still and does nothing for 1.5 seconds, reduced to 0.75 seconds if he is in brush, he gains stealth.

If Teemo enters stealth while in a brush, he can move around and maintain his stealth as long as he doesn't attack, use an ability or exit the brush. If he enters stealth while outside of a brush, moving or Airborne icon being moved also breaks his camouflage.

When the stealth is broken Teemo gains the Element of Surprise Element of Surprise and 20 / 40 / 60 / 80% bonus attack speed for 3 seconds.

Ability Details
Camouflage is a passive ability.
Element of Surprise is a self-buff.

Additional Information:

  • Camouflage will not trigger as long as Teemo is taking damage.
  • Once stealthed taking damage will not deactivate the stealth.
  • The following are things that will also break Teemo out of stealth:
  • Placing wards or using consumable items will not break Camouflage's stealth.
  • Teemo can use Flash.png Flash to get to a brush without breaking stealth.
  • If Element of Surprise is triggered twice in less than 3 seconds, it will get refreshed, it will not stack with itself.


Blinding Dart
RANGE: 580
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 8
Blinding Dart

Active: Teemo shoots a dart at the target enemy, dealing them magic damage and Blind icon blinding them for a short duration.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
  • Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
Blinding Dart is a single target ability.


Move Quick
COST: 40 mana
COOLDOWN: 17
Move Quick

Passive: Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds.

「 Bonus Movement Speed: 10 / 14 / 18 / 22 / 26% 」「 Active Bonus Movement Speed: 20 / 28 / 36 / 44 / 52% 」

Active: Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage.

Ability Details
Move Quick's active and passive are self-buffs.

Additional Information:

  • Move Quick's active cooldown starts when the ability is first activated, not when the effect ends.
  • When Move Quick's active buff expires Teemo will not regain the passive effect if he was damaged at any point during the buff's duration.


Toxic Shot
Toxic Shot

Passive: Teemo's basic attacks deal bonus magic damage and Poison icon poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks refresh the Poison icon poison's duration.

「 Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP) 」「 Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP) 」

  • 「 Magic Damage On-Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP) 」「 Total Damage on One Hit: 34 / 68 / 102 / 136 / 170 (+ 70% AP) 」
Ability Details
Toxic Shot adds an on-hit effect to Teemo's basic attacks.

Additional Information:


Noxious Trap
RANGE: 「 300 / 600 / 900 」「 600 / 1000 / 1400 」 / 212.5 / 60 / 200
COST: 75 / 100 / 125 mana + 1 Mushroom
COOLDOWN: 1
Recharge Time: 35 / 31 / 27
Noxious Trap

Passive: Teemo stores a charge of Noxious Trap periodically, up to a maximum of 3 stored at once.

Active: Teemo tosses a mushroom trap on the ground which stealths and arms after 1.5 seconds, lasting up to 5 minutes. While armed, mushrooms grant Sight icon sight around them. If a thrown mushroom lands on another one, it bounces an additional distance before planting.

If an enemy steps on a mushroom, it detonates, Poison icon poisoning all nearby enemies, Slow icon slowing, granting Sight icon sight of them and dealing them magic damage over 4 seconds.

「 Magic Damage per Second: 50 / 81.25 / 112.5 (+ 12.5% AP) 」「 Total Magic Damage: 200 / 325 / 450 (+ 50% AP) 」

  • Slow: 30 / 40 / 50%

Mushrooms have 6 health, can only be damaged by champion basic attacks and take 2 damage from ranged attacks and 3 from melee attacks.

Ability Details
Noxious Trap is a ground-targeted area of effect trap.

Additional Information:

  • Noxious Trap's damage over time is considered a Poison icon poison and will trigger CassiopeiaSquare.png Cassiopeia's Twin Fang.png Twin Fang cooldown reduction effect.
  • Noxious Trap's damage over time effect does not stack. Enemies who detonate multiple traps will only have the duration refreshed per trap they detonate.
  • Noxious Trap's damage is determined at detonation, not at the time of being placed which means any ability power Teemo gains or loses will affect all active shrooms.
  • Noxious Trap can be targeted by any allied Teleport.png Teleport spell. The trap does not become indestructible during the channel but destroying it will not prevent the user from teleporting in.
  • Noxious Trap can only bounce once, even if it lands on a further Noxious Trap.


Map-Specific Differences

Crystal Scar and Twisted Treeline

References

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