If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds.
Blinding Dart
Range: 580
Cooldown: 8
Cost: 70 / 80 / 90 / 100 / 110 mana
Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.
Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%
Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.
Active Movement Speed: 20 / 28 / 36 / 44 / 52%
Toxic Shot
Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.
Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
Total damage for one hit: 34 / 68 / 78 / 112 / 136 / 170 (+ 70% AP)
Noxious Trap
Range: 230
Cooldown: 1
Cost: 75 / 100 / 125 mana
Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60 range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200 radius. Each mushroom has 100 health and can only be destroyed by auto-attacks.
Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.