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< Teemo | Redirected from Teemo the Swift Scout/Background

Champion Background Strategy Skins & Trivia


Teemo, the Swift Scout
Teemo Render
Gender Male
Race Yordle
Birthplace Bandle City
Residence Bandle City
Occupation Assassin
Faction Bandle City
TristanaSquare Tristana
VeigarSquare Veigar RumbleSquare Rumble

Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with  Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.

"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend."

As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper facade.

"Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City."

Captain of the Bandle City Scouts, Teemo is the foremost defender of the yordle homeland. In addition to his duties as scout leader—which include planning the soap-box derby, teaching new recruits the scout’s pledge, and judging the yearly s’more-eating contest—Teemo is also responsible for the defense of Bandle City itself. In Teemo’s bestselling autobiography, Accuracy by Volume, the leader of the Bandle City Scouts expounds on yordle military tactics, such as blow-dart carpet bombing, and filling trebuchets with poison-tipped sewing needles.

Though he can often be found in the courtyard outside the practice arenas signing copies of his book, Teemo is really at the League of Legends for another reason. He has come, as the emissary for the entire yordle nation, to petition the Institute of War to start a new type of tournament. His proposition includes wood carving, rope bridge building, and campfire cooking to the list of approved forms of “combat” sanctioned inside the League. So far, he hasn’t had much luck.


Upon selection
  • Play "Captain Teemo on duty."

  • Play "Hut, two, three, four."
  • Play "Yes, sir!"
  • Play "I'll scout ahead!"
  • Play "Armed and ready."
  • Play "That's gotta sting."
  • Play "Reporting in."
  • Play "Swiftly!"
  • Play "Never underestimate the power of the Scout's code."
  • Play "Size doesn't mean everything."

  • Play "Hut two three four."
  • Play "Yes sir!"
  • Play "I'll scout ahead!"
  • Play "Armed and ready."
  • Play "That's gotta sting."
  • Play "Reporting in."
  • Play "Swiftly!"
  • Play "Never underestimate the power of the Scout's code."
  • Play "Size doesn't mean everything."


  • Teemo was designed by Ezreal.

Previous Abilities

This Looks Like a Job for Super Teemo!


Super Teemo Promo


Look! Up in the sky! It’s a cryophoenix! It’s a gyrocopter! It’s Super Teemo!

If you’ve ever dreamed of being faster than a speeding Rammus, more powerful than a mighty Cho’gath, and able to leap tall yordles in a single bound, then you’ll definitely want to pick up Super Teemo. With powers and abilities far beyond those of mere mortal yordles, you’ll be ready to fight the never-ending battle for truth, justice, and the Bandle City way!

Super Teemo will be swooping in to save a metropolitan area near you on Monday the 10th of October, so be sure to stop by to greet him at the League of Legends Store!

Patch history

  • Stats
    • Base armor increased to 18 from 14.


  •  Noxious Trap
    • Total ability power ratio reduced to 50% from 80%.


  •  Toxic Shot
    • Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.


  •  Move Quick
    • Bug fix: Dominion towers will now properly remove the movement speed bonus.
  •  Noxious Trap
    • Bug fix: No longer grants experience.


V3.11: Twisted Treeline and Crystal Scar only


  •  Toxic Shot:
    • Ability power ratio on impact reduced to 0.3 from 0.4.
  •  Noxious Trap:
    • Damage reduced at later ranks to 200/325/450 from 200/400/600.
    • Fixed: tooltip now indicates the correct cooldown.


  • Stats
    • Base movement speed increased to 330 from 305.


  •  Toxic Shot
    • Fixed: poison damage now works correctly at higher attack speeds.


  •  Toxic Shot
    • Damage on impact increased to 10/20/30/40/50 (+0.4 ability power) from 9/18/27/36/45 (+0.14 ability power).
    • Poison ability power ratio reduced to 0.1 from 0.14.
    • Fixed: fixed a bug where the poison was lasting longer than intended.
    • Fixed: damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison.


  •  Camouflage
    • Teemo now gains the attack speed buff instantly after leaving invisibility.


  •  Move Quick
    • Cooldown reduced to 17 seconds from 22.
  •  Toxic Shot
    • Fixed a bug where was doing less damage than intended at higher attack speeds.
  •  Noxious Trap
    • Fixed a bug where its recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.


  • Stats
    • Health per level increased to 82 from 77.
  •  Move Quick
    • Passive component now shows a cooldown timer.
  •  Noxious Trap
    • Arm time reduced to 1 second from 2.


  •  Noxious Trap
    • Now has an ammo stack and cooldown timer on the buff bar.


  •  Noxious Trap
    • Now shows the area it triggers in when cast.


  •  Noxious Trap
    • Placed traps will now 'level up' if Teemo ranks up his R slot while the traps are active.


  •  Move Quick
    • Fixed a bug where it did not proc spellcast effects such as Sheen.


  •  Move Quick
    • Passive movement speed bonus is now correctly removed even if the damage taken is absorbed by shields.
  •  Noxious Trap
    • Mushrooms are no longer targetable/manipulated by spells (except for Teleport).


  •  Move Quick
    • Cooldown increased to 22 seconds from 13.
  •  Noxious Trap
    • Base damage reduced to 200/400/600 from 250/475/700.
    • Mushroom charge reload time increased to 35/31/27 seconds from 30/26/22.
    • Fixed a bug that calculated the AP ratio lower than intended.


  •  Move Quick reworked
    • Passive: Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret.
    • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.


  •  Noxious Trap
    • No longer grant any gold as a bounty when killed, reduced from 25.
    • Traps show their remaining duration when selected.


  • General
    • Recommended items updated.
  • Stats
    • Base movement speed increased to 305 from 300.
    • Base damage reduced to 47.5 from 51.3.
    • Damage per level reduced to 3.0 from 3.3.
  •  Camouflage
    • Fade time reduced to 2 seconds from 3.
    • Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
    • Recalling and Teleporting will now prevent Teemo from Camouflaging.
  •  Blinding Dart
    • Duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 1.5/2.0/2.5/3.0/3.5.
    • Cooldown reduced to 8 seconds from 10.
    • Blinding Dart will now cancel autoattacks in progress when the blind is applied.
  •  Move Quick
    • Tooltip will now update to display the effects of cooldown reduction.
  •  Toxic Shot
    • Per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35.
    • On-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35.
  •  Noxious Trap reworked
    • Teemo now gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges.
    • Each cast requires and consumes a charge.
    • Time to gain a charge is reduced by cooldown reduction effects.
    • Time to gain next charge does not progress while you are at maximum charges.
    • Teemo always has two charges stored upon reviving at base.
    • Cooldown on placing a trap reduced to 1 second from 20.
    • Damage changed to 250/475/700 from 350/500/650.


  •  Toxic Shot
    • Fixed a bug where it was not applying the poison damage immediately upon hit.


  • Stats
    • Removed base dodge.


  •  Camouflage
    • Fade time reduced to 3 seconds from 4.
    • Fixed a bug in which sometimes the fade time would take too long.
    • When Teemo breaks stealth, he now gains the "Element of Surprise" buff, increasing his attack speed by 40% for 3 seconds.
  •  Blinding Dart
    • Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
    • Cooldown reduced to 10 seconds from 12.
    • Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.
  •  Move Quick
    • It now only breaks when taking damage from an enemy champion or turret.
    • Movement speed buff reduced to 15/20/25/30/35% from 20/25/30/35/40%.
  •  Toxic Shot
    • Now applies the first application of damage immediately upon hitting the target.
    • Poison duration reduced to 4 seconds from 5 (total number of applications remains at 5).
  •  Noxious Trap
    • Fade time reduced to 1.5 seconds from 2.




  •  Camouflage
    • Fade timer reduced to 4.5 seconds from 6.
  •  Bantam Trap
    • Fixed a bug where it was granting vision of an area for too long after an enemy triggered it.


  • New innate  Camouflage
    • If Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
  •  Blinding Dart
    • Ability power ratio reduced to .8 from 1.
    • Blind duration reduced to 1.6/2.2/2.8/3.4/4 seconds from 1.5/2.25/3/3.75/4.5.
  •  Bantam Trap:
    • Can no longer be affected by  Volley,  Missile Barrage, and Sow the Wind.
    • Poison duration reduced to 4 seconds from 5.
    • Fixed a bug where several spells would show a particle as they passed over the trap.


  • Fixed a bug where some abilities can interact with  Teemo's  Mushrooms while others can't.


  • Stats
    • Damage per level increased to 3.3 from 2.8.
    • Attack range increased to 500 from 450.
  •  Blinding Dart
    • Range increased to 680 from 600.
  •  Move Quick
    • Cooldown reduced to 6 seconds from 8.


  • Stats
    • Increased mana per level to 40 from 30.
  •  Bantam Trap
    • New explosion particle.


  • Base attack damage increased to 48.5 from 47.5.
  •  Blinding Dart
    • Damage increased to 90/140/190/240/300 from 60/120/180/240/300.
  •  Toxic Shot
    • Damage increased to 8/14/21/28/35 from 7/14/21/28/35.


  •  Bantam Trap
    • Increased set duration to 2.5 from 2.
    • Now has bonus 150 armor while stealthed.


  •  Move Quick
    • No longer costs mana to turn off.
  •  Bantam Trap
    • Ability power ratio reduced to 0.8 from 1.


  •  Bantam Trap
    • Slow reduced to 30/40/50% from 40/50/60%.
  •  Move Quick
    • Can no longer be cast without sufficient mana.

July 10, 2009 Patch:

  •  Bantam Trap
    • No longer limited to 15 (but his mushrooms have a 10 minute duration)

June 26, 2009 Patch:

  • Fixed a bug where  Trailblazer was leaving dots on the map.

June 12, 2009 Patch:

  •  Trailblazer
    • Movement speed bonus increased slightly.

June 6, 2009 Patch:

  •  Blinding Dart
    • Miss chance duration changed to 1.5/2.25/3/3.75/4.5 seconds from 2/2.5/3/3.5/4.
  •  Toxic Shot
    • Now has a 0.7 ability power ratio.

May 1, 2009 Patch:

  • Stats
    • Health per level reduced to 74 from 84.
  •  Blinding Dart
    • Now applies a 100% miss chance for 2/2.5/3/3.5/4 seconds instead of causing the target to miss 1/2/3/4/5 attacks.
    • Mana cost reduced to 70/85/100/115/130 from 65/85/105/125/145.
    • Cooldown reduced to 11 seconds from 12.
  •  Bantam Trap
    • Damage reduced to 350/500/650 from 375/550/750.
    • Added a particle to detonation.

April 25, 2009 Patch:

  •  Toxic Shot
    • Damage per tick reduced to 7/14/21/28/35 from 10/18/26/34/42.
  •  Noxious Trap:
    • The trap is now magic immune.
    • Misc particle removed.

April 18, 2009 Patch:

  • New passive  Trailblazer
    • Teemo leaves a trail as he moves, increasing the move speed of allies and granting him sight radius of the area for an extended period of time.
  •  Blinding Dart
    • Now causes the target to miss a set number of attacks instead of increasing their miss chance.
  •  Move Quick
    • No longer slows Teemo upon being hit (it does still remove the haste buff).
  •  Toxic Shot
    • Now a passive skill.
  • New ultimate  Noxious Trap
    • Teemo places a trap which, when triggered, will poison surrounding units, slowing and damaging them for the duration.

Alpha Week 7:

  • Updated recommended items.

Alpha Week 4:

  • Stats
    • Base attack damage increased to 41 from 39.
  •  Toxic Shot
    • Damage changed to 8/16/24/32/40 damage from 2/4/6/8/10 per stack.
    • No longer stacks.
  • Scout's Bounty:
    • Armor reduction increased to 30/45/60 from 20/40/60.
    • Bonus gold increased to 100/150/200 from 50/100/150.
  •  Blinding Dart
    • Blind miss chance increased to 10/20/30/40/50% from 14/22/30/38/44%.

Alpha Week 3:

  •  Move Quick
    • Fixed a bug where it did not toggle off properly after taking damage.
  •  Toxic Shot
    • Fixed a bug where Teemo was not getting bonus damage while it was active.

Alpha Week 2:

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