Teemo/Strategy
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< Teemo | Redirected from Teemo the Swift Scout/Strategy
| Champion | Ability Details | Background | Strategy | Skins & Trivia |
|---|
Skill usage
Edit
- Sometimes it is better to stand still and go into
Camouflage for an escape mechanism than to use
Move Quick or
Recall.
- Unlike other stealth abilities,
Teemo loses
Camouflage if knocked up.
- When playing
Teemo not in mid lane, an easy way to get First Blood is to use
Camouflage just out of range of their turrets' sight or at the edge of the bush closest to their turret, and wait for the enemy champion to start farming. When they move about right next to you,
Ignite and kill them with the help of the mid lane champion if necessary.
Exhaust would be useful with this strategy.
-
Blinding Dart can be used to harass effectively and can help
Teemo kill physical champions in fights.
-
Blinding Dart with
Exhaust can destroy a champion who relies heavily on physical attacks like
Tryndamere or
Caitlyn. Apply blind first, then apply Exhaust after the blind has worn off. This will allow your blind CD to refresh while your enemy is exhausted, minimizing their DPS. If you use both at the same time, the blind will override the attack damage/ability power reduction. Similarly, you can use these two abilities on two champions, effectively taking them out of the battle for a few seconds.
-
-
Blinding Dart can be used in-between autoattacks, which allows 2 rapid-fire attacks. This is extremely important to learn how to use throughout the game. Opening with a normal attack, immediately using
Blinding Dart, then proceeding to autoattack will apply great burst damage, even during laning. Try mastering this combo to use it on the fly and you'll increase your ability power/attack speed damage tremendously.
- If
Blinding Dart is used on
Fiora before she activates her ult
Blade Waltz it will stop the damage from the attacks but the on-hit affects will still apply, this will dramatically decrease the damage taken. This also applies to
Warwick's ult
Infinite Duress.
- Use
Move Quick to get back to lane quicker.
-
Move Quick can also be used to get from lane to lane very quickly, allowing you to help out in fights all over the map.
- Using
Ignite with your poison can ensure kills on fleeing enemies.
- One strategy is to place some
Noxious Trap in your lane and wait for the enemy to push. After this, go into
Camouflage. Then, after the enemy runs into a couple of
Noxious Traps, use
Blinding Dart and auto attacks to finish them.
- Placing a
Noxious Trap or two behind the first turret and before the 2nd near the paths to the jungle but not in the minions' path can turn an almost kill into an easy kill.
-
Teemo's
Noxious Trap can be used to farm creep waves very effectively; it is best to keep your mushrooms spread out and not too close to each other. If a lane has enemy minions stacking on each other (especially the ranged minions), pop a
Noxious Trap down in the middle of them and watch them all die in just a few seconds. Use this only if you need to stop a wave immediately or stop future waves, because it is necessary to maximize potential damage by increasing the number of active shrooms on the map to win. More shrooms = more chances of hitting them = more net damage.
- Put a
Noxious Trap at key locations on the map, such as by the
Dragon or
Baron Nashor to reveal when your enemies might be attempting to kill them or to prevent opponents from ganking and make counter ganks. This is similar to a
Sight Ward but the range that
Noxious Trap reveals is much smaller. (Pro-tip: Place 2. One near the opening and one behind the monster. The front one will explode after an enemy steps on it, thwarting them from starting Baron or dragon, while the back one will allow you to see the health of the monster and whether it is being attacked)
- Depending on the enemy teams melee/range makeup, you can put a
Noxious Trap to the side of
Baron Nashor to reveal 1 or 2 enemy melee champions, or you can place them a little behind the side of the baron if there are 3 or more. This will usually reveal enemy melee champions currently attempting to slay
Baron Nashor.
- Depending on the enemy teams melee/range makeup, you can put a
- Put a
Noxious Trap inside brushes and entrances to your lanes or your team's side of the map to ensure maximum safety.
- When fighting against a
Twisted Fate, be careful because if he uses
Destiny any
Noxious Traps near any ally will be revealed.
- When laying down
Noxious Traps in the jungle, keep in mind that the champion movement pathing often hugs the terrain as they take the shortest route to the selected location. Laying traps against walls at turning points will increase the chance enemies will run into them on their way to/from lanes. Placing down shrooms in the center will allow for a more permanent ward (sometimes).
- Also, when laying traps in a lane, remember that minions travel through the middle, and if the front minion runs into it only he and one minion behind him will be hit. Placing them on the sides can increase the chances of hitting a champion.
- Placing two to three
Noxious Traps by the enemy red or blue buff is generally a good idea considering you might just get lucky and steal it from them while slowing their farming down.
- It's sometimes a good idea to place a few
Noxious Traps behind you before entering a teamfight, that way if you begin to lose, your team can run off and lead the enemy right into a minefield.
- If planting mushrooms at
Dragon or
Baron Nashor, they will provide vision if placed off to the side.
- Don't forget that
Noxious Trap can be placed down in team fights and only has a short time to arm (1 second). Doing this could secure a kill or slow down a enemy when he/she is trying to escape.
- If you are suspecting a possible towerdive from an opposing champion, place
Noxious Traps behind and in front of your turret in order to slow and deal damage to the enemy.
- If an enemy is engaging you at melee range,
Noxious Traps can be used to peel them off you by placing one underneath you and stepping backwards.
Build usage
Edit
-
Noxious Trap's recharge time is greatly improved with cooldown reduction.
-
Nashor's Tooth is excellent for this purpose.
-
- Early on, items like
Wriggle's Lantern and
Phage will increase your damage output and sustainability and allow you to shut down the enemy top laner.
Phage also builds into
Frozen Mallet, a very powerful item on
Teemo that allows him both to chase and run away from enemy champions with ease when combined with
Move Quick.
- One build route for
Teemo is the physical damage route; this route takes advantage of
Teemo's innately fast attack speed and quick attack animation along with the attack speed boost his innate ability provides. This involves getting items which boost attack damage and attack speed, such as;
Malady,
The Black Cleaver,
Wit's End,
Infinity Edge and
The Bloodthirster.
- Note that items like
The Black Cleaver increase physical damage, while
Malady increases magical damage. Building on-hit effect with physical damage items will reduce damage output if you opt to buy those shred items.
Malady, for example, will not increase the damage that
Infinity Edge gives, while
The Black Cleaver will not increase the damage that
Wit's End deals. Additionally, on-hit effects cannot critically strike or proc lifesteal. Keep this in mind when buying items like
Phantom Dancer.
- A second route is the ability power route; this route focuses on
Teemo's ability to deal damage via
Blinding Dart,
Toxic Shot and
Noxious Trap. This involves getting items which boost ability power, grant magic penetration and reduce cooldowns, such as;
Deathfire Grasp,
Rabadon's Deathcap,
Void Staff,
Sorcerer's Shoes and
Rod of Ages.
- Magic penetration will apply to already existing traps. Buying items such as
Void Staff or
Haunting Guise will greatly increase their damage, even if they are bought while you are dead.
-
Teemo can build ability power and attack speed with items that proc on-hit effects, like
Wit's End or
Malady. These combos work well with his poison's on-hit effect.
- Building a
Lich Bane on ability power
Teemo can lead to huge bursts of damage.
-
Nashor's Tooth does not benefit much into
Teemo's on-hit damage. Nearly any other item will increase your damage output for less gold.
Malady, for example, deals 20 bonus damage on hit as an item effect, and gives 25 ability power, causing
Toxic Shot to deal the exact same amount of damage. However, it increases your damage because of the magic resistance reduction effect, which benefit all other on-hit effect items you currently have while costing 790 gold less.
- However, the cooldown reduction gives more opportunities to cast
Blinding Dart and
Noxious Trap, which provides much utility. If building
Teemo into a mage,
Nashor's Tooth is a must.
- However, the cooldown reduction gives more opportunities to cast
-
Blade of the Ruined King gives
Teemo an additional on-hit effect while providing life steal in one item.
- With
Runaan's Hurricane,
Toxic Shots can proc on up to 2 additional enemies.
-
Liandry's Torment combined with
Noxious Trap deal massive amount of health burn, up to 5% for mushroom. The base amount is 5% , doubled when the movement is impaired.
-
Liandry's Torment does NOT proc with
Toxic Shot, because
Toxic Shot does not count as spell damage.
-
- All though
Teemo has a slow basic movement speed,
Move Quick significantly increases this out of combat. Combined with
Boots of Mobility and
Lich Bane
Teemo can move between lanes and get back to lane very quickly.
- However, if an enemy runs into one of your traps, you will be in combat. This means the bonus movement speed from
Boots of Mobility will be removed.
- However, if an enemy runs into one of your traps, you will be in combat. This means the bonus movement speed from
Recommended builds
Edit
| Summoner's Rift recommended items | |||||
|---|---|---|---|---|---|
| Starting | | ||||
| Essential | | | |||
| Offensive | | | | | |
| Defensive | | | |||
| Consumables | | | |||
| The Howling Abyss recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | ||
| Essential | | | |||
| Offensive | | | | | |
| Defensive | | | |||
| Consumables | | | |||
| The Crystal Scar recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | ||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | | |||
| The Twisted Treeline recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | |||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | | |||
Countering
Edit
- Purchasing a
Oracle's Elixir or Hextech Sweeper will help you see his
Noxious Trap or
Teemo himself that is hidden with his
Camouflage.
- Alternatively, you can set up
Vision Ward in the strategic place where you think
Teemo will place his
Noxious Trap.
- Alternatively, you can set up
- When facing
Teemo as a DPS champion that is auto-attack reliant, it is best advised to buy a
Quicksilver Sash to remove the blind CC from his
Blinding Dart.
- Use a
Health Potion when you are low on health and are affected by
Toxic Shot, that way you can negate the poison damage from his
Toxic Shot.
- Since most of
Teemo's damage output comes from autoattacks with his
Toxic Shot, consider building
Randuin's Omen and
Frozen Heart. More especially so with the former as it's passive and active can negate
Move Quick.
- Keep in note that
Toxic Shot deals a lot of magic damage instead of physical damage and you still need some magic resistance along with attack speed reduction.
- Keep in note that
- When chasing an enemy
Teemo that enters
Camouflage, area of effect and skill shot abilities can forcibly cause
Teemo to break stealth and attempt to escape. Knockback effects will break
Teemo's
Camouflage as well.
- When facing AP build
Teemo during early game, they will typically poke and run, letting their poison deal damage and lowering your health gradually, until they are able to burst. Be prepared to pull away if he approaches, and use
Health Potions to keep your health high.
- Do not chase
Teemo if he attacks once and then runs, particularly AP
Teemo, as he is most likely luring you through a field of
Noxious Traps.
- Because much of Teemo's early game poke is damage over time, the
Unyielding mastery is more effective in decreasing his poke damage.
- If you are using a champion whose damage output is either strongly or entirely based on their auto attacks (ex.
Talon,
Vayne,
Quinn, or even
Teemo himself) you need to purchase items to mitigate Teemo's Blinding Dart
Quicksilver Sash and items providing Tenacity are quite useful (ex.
Mercury's Treads and
Zephyr)
Spirit of the Ancient Golem works better to this end for champions in need of more survivability.
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