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Teemo/Strategy

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Skill usage

  • Sometimes it is better to stand still and go into  Camouflage for an escape mechanism than to use  Move Quick or Recall.
  • Unlike other stealth abilities,  Teemo loses  Camouflage if knocked up.
  • When playing  Teemo not in mid lane, an easy way to get First Blood is to use  Camouflage just out of range of their turrets' sight or at the edge of the bush closest to their turret, and wait for the enemy champion to start farming. When they move about right next to you, Ignite and kill them with the help of the mid lane champion if necessary. Exhaust would be useful with this strategy. 
  •  Blinding Dart can be used to harass effectively and can help  Teemo kill physical champions in fights.
    •  Blinding Dart with Exhaust can destroy a champion who relies heavily on physical attacks like  Tryndamere or  Caitlyn. Apply blind first then apply Exhaust after the blind has worn off. This will allow your blind CD to refresh while your enemy is exhausted, minimizing their DPS. If you use both at the same time, the blind will override the attack damage/ability power reduction. Similarly, you can use these two abilities on two champions, effectively taking them out of the battle for a few seconds.
  •  Blinding Dart can be used in-between autoattacks, which allows 2 rapid-fire attacks. This is extremely important to learn how to use throughout the game. Opening with a normal attack, immediately using  Blinding Dart, then proceeding to autoattack will apply great burst damage, even during laning. Try mastering this combo to use it on the fly and you'll increase your ability power/attack speed damage tremendously.
  • If  Blinding Dart is used on  Fiora before she activates her ult  Blade Waltz it will stop the damage from the attacks but the on-hit affects will still apply, this will dramatically decrease the damage taken. This also applies to  Warwick's  Infinite Duress.
  • Use  Move Quick to get back to lane quicker.
  •  Move Quick can also be used to get from lane to lane very quickly, allowing you to help out in fights all over the map.
  • Using Ignite with your poison can ensure kills on fleeing enemies.
  • One strategy is to place some  Noxious Trap in your lane and wait for the enemy to push. After this, go into  Camouflage. Then, after the enemy runs into a couple of  Noxious Traps, use  Blinding Dart and auto attacks to finish them.
  • Placing a  Noxious Trap or two behind the first turret and before the 2nd near the paths to the jungle but not in the minions' path can turn an almost kill into an easy kill.
  •  Teemo's  Noxious Trap can be used to farm creep waves very effectively; it is best to keep your mushrooms spread out and not too close to each other. If a lane has enemy minions stacking on each other (especially the ranged minions), pop a  Noxious Trap down in the middle of them and watch them all die in just a few seconds. Use this only if you need to stop a wave immediately or stop future waves, because it is necessary to maximize potential damage by increasing the number of active shrooms on the map to win. More shrooms = more chances of hitting them = more net damage.
  • Put a  Noxious Trap at key locations on the map, such as by the  Dragon or  Baron Nashor to reveal when your enemies might be attempting to kill them or to prevent ganking and make counter ganks. This is similar to a Sight Ward but the range that  Noxious Trap reveals is much smaller. (Tip: Place 2. One near the opening and one behind the monster. The front one will explode after an enemy steps on it, thwarting them from starting Baron or dragon, while the back one will allow you to see the health of the monster and whether it is being attacked)
    • Depending on the enemy teams melee/range makeup, you can put a  Noxious Trap to the side of  Baron Nashor to reveal 1 or 2 enemy melee champions, or you can place them a little behind the side of the baron if there are 3 or more. This will usually reveal enemy melee champions currently attempting to slay  Baron Nashor.
  • Put a  Noxious Trap inside brushes and entrances to your lanes or your team's side of the map to ensure maximum safety.
  • When fighting against a  Twisted Fate, be careful because if he uses  Destiny any  Noxious Traps near any ally will be revealed.
  • When laying down  Noxious Traps in the jungle, keep in mind that the champion movement pathing often hugs the terrain as they take the shortest route to the selected location. Laying traps against walls at turning points will increase the chance enemies will run into them on their way to/from lanes. Placing down shrooms in the center will allow for a more permanent ward (sometimes).
  • Also, when laying traps in a lane, remember that minions travel through the middle, and if the front minion runs into it only he and one minion behind him will be hit. Placing them on the sides can increase the chances of hitting a champion.
  • Placing two to three  Noxious Traps by the enemy red or blue buff is generally a good idea considering you might just get lucky and steal it from them while slowing their farming down.
  • It's sometimes a good idea to place a few  Noxious Traps behind you before entering a teamfight, that way if you begin to lose, your team can run off and lead the enemy right into a minefield.
  • If planting mushrooms at  Dragon or  Baron Nashor, they will provide vision if placed off to the side.
  • Don't forget that  Noxious Trap can be placed down in team fights and only has a short time to arm (1 second). Doing this could secure a kill or slow down a enemy when he/she is trying to escape.
  • If you are suspecting a possible towerdive from an opposing champion, place  Noxious Traps behind and in front of your turret in order to slow and deal damage to the enemy.
  • If an enemy is engaging you at melee range,  Noxious Traps can be used to peel them off you by placing one underneath you and stepping backwards.

Build usage

Recommended builds

Summoner's Rift
recommended items
Starting Doran's Ring item Health Potion item2
Essential Sorcerer's Shoes item Haunting Guise item Nashor's Tooth item
Offensive Liandry's Torment item Rabadon's Deathcap item Void Staff item Morellonomicon item
Defensive Zhonya's Hourglass item Guardian Angel item
Consumables Health Potion item Sight Ward item
The Howling Abyss
recommended items
Starting Boots of Speed item Doran's Ring item2 Health Potion item2
Essential Sorcerer's Shoes item Stinger item Rabadon's Deathcap item
Offensive Nashor's Tooth item Liandry's Torment item Lich Bane item Deathfire Grasp item
Defensive Athene's Unholy Grail item Zhonya's Hourglass item
Consumables Health Potion item Mana Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Sorcerer's Shoes item Wooglet's Witchcap item Blackfire Torch item
Offensive Void Staff item Deathfire Grasp item Morellonomicon item
Defensive Hextech Sweeper item Abyssal Scepter item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Blackfire Torch item
Offensive Void Staff item Deathfire Grasp item Morellonomicon item
Defensive Hextech Sweeper item Abyssal Scepter item
Consumables Health Potion item Mana Potion item

Countering

  • Purchasing Doran's Shield can counter  Teemo early game by reducing  damage from his autoattacks, the initial damage from  Toxic Shot, and the damage over time from  Toxic Shot. This is especially useful for melee champions who will take occasional harass from  Teemo in lane.
  • Purchasing , The Lightbringer or Hextech Sweeper will help you see his  Noxious Trap or  Teemo himself that is hidden with his  Camouflage.
  • When facing  Teemo as a DPS champion that is auto-attack reliant, it is best advised to buy a Quicksilver Sash to remove the blind CC from his  Blinding Dart.
  • Use a Health Potion when you are low on health and are affected by  Toxic Shot, that way you can negate the poison damage from his  Toxic Shot.
  • Since most of  Teemo's damage output comes from autoattacks with his  Toxic Shot, consider building Randuin's Omen and Frozen Heart. More especially so with the former as it's passive and active can negate  Move Quick.
    • Keep in note that  Toxic Shot deals a lot of magic damage instead of physical damage and you still need some magic resistance along with attack speed reduction.
  • When chasing an enemy  Teemo that enters  Camouflage, area of effect and skill shot abilities can forcibly cause  Teemo to break stealth and attempt to escape. Knockback effects will break  Teemo's  Camouflage as well.
  • When facing AP build  Teemo during early game, they will typically poke and run, letting their poison deal damage and lowering your health gradually, until they are able to burst. Be prepared to pull away if he approaches, and use Health Potions to keep your health high.
  • Do not chase  Teemo if he attacks once and then runs, particularly AP  Teemo, as he is most likely luring you through a field of  Noxious Traps.
  • Because much of Teemo's early game poke is damage over time, the Unyielding mastery is more effective in decreasing his poke damage.
  • If you are using a champion whose damage output is either strongly or entirely based on their auto attacks (ex.  Tristana,  Vayne,  Kog'Maw, or even  Teemo himself) you need to purchase items to mitigate Teemo's Blinding Dart
  • Teemo is often played top lane and very rarely mid lane because his  Blinding Dart, his damage over time with his  Toxic Shot and his kiting kit potential with his  Move Quick and  Noxious Traps can give most melee bruisers (i.e.  Garen,  Riven,  Nasus,  Renekton,  Jax,  Gangplank,  Wukong,  Tryndamere,  Aatrox,  Rengar,  Olaf,  Trundle, and  Darius), assassins (i.e.  Fizz,  Akali,  Master Yi, and  Diana) an extremely hard time. However, keep in note that  Blinding Dart only blocks auto-attacks and does not block damage and crowd-control effects from abilities. Because of this, AP mages with spells that can outrange and outpush him (i.e.  Lux and  Ziggs) or AD casters with spammable ranged abilities (i.e.  Pantheon and  Zed) can lane decently well against Teemo and zone him out.
    • In addition,  Noxious Traps grants Teemo strong map control by granting minor vision in addition to the strong slow and damage over time makes Teemo relatively difficult to gank after level 6. Coordinate with your jungler before level 6 to shut down his farming and bring Oracle's Lens if necessary.
    •  Yorick is considered to be a strong counter to  Teemo for many reasons. First, his passive,  Unholy Covenant mitigates a lot of  Teemo's poking harass, including  Toxic Shot. Second,  Yorick is able to out-sustain  Teemo with his  Omen of Famine. Third, his kit functions more of a ranged AD caster rather than an autoattacker, thus making Teemo's  Blinding Dart useless. Finally,  Yorick can use his ghouls to safely detonate  Noxious Traps in a safe distance, thus denying Teemo lane and map control.

Champion spotlight

Teemo Champion Spotlight(06:58)
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