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Teemo

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Champion Ability Details Background Strategy Skins & Trivia
Teemo Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Teemo, the Swift Scout is a champion in League of Legends.[1]

Abilities

Patch V1.0.0.138

Camouflage
(Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.


Ability Description Leveling up

Blinding Dart
(Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
  • Cooldown: 8 seconds
  • Range: 680

Cost: 70 / 80 / 90 / 100 / 110 Mana

Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)

Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 Seconds


Move Quick
(Passive): Grants increased movement speed until struck by an enemy champion or turret. This bonus is restored 5 seconds after last being struck by an enemy champion or turret.

(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.

  • Cost: 40 Mana
  • Cooldown: 17 Seconds

Passive Movement Speed: 10 / 14 / 18 / 22 / 26 %


Toxic Shot
(Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.

Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)

Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)

Total Magic Damage: 33 / 66 / 99 / 132 / 165 (+0.7 per ability power)


Noxious Trap
(Active): Teemo places a trap which stealths and arms after 1 second. The traps grant vision around a very small radius while armed. If an enemy steps on the trap, it will detonate, poisoning all nearby enemies. The poison slows enemies and deals damage to them every second. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.

The traps last 10 minutes. Teemo will store one every several seconds, the charge time is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap.

  • Range: 230
  • Cooldown: 1 Second
  • Activation Radius: 120 (estimate)
  • Explosion Radius: 400 (estimate)
  • Sight Radius: 425 (estimate)

Cost: 75 / 100 / 125 Mana

Magic Damage per Second: 50 / 100 / 150 (+0.2 per ability power)

Total Magic Damage: 200 / 400 / 600 (+0.8 per ability power)

Charge Receive Time: 35 / 31 / 27 Seconds

Slow: 30 / 40 / 50 %

References

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