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Teemo

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Champion Ability Details Background Strategy Skins & Trivia
Teemo
the Swift Scout
Cost: IP 1350 or RP 585
Ranged, Stealth, Support Release date 21 February 2009
50
30
70
40
Statistics
Health 383 (+82) Attack damage 44.5 (+3)
Health regen. 4.65 (+0.65) Attack speed 0.690 (+3.38%)
Mana 200 (+40) Armor 14 (+3.75)
Mana regen. 6.45 (+0.45) Magic res. 30 (+0)
Range 500 Mov. speed 330

Teemo, the Swift Scout is a champion in League of Legends.[1]

Abilities

Camouflage
    Camouflage

    If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds.

    Blinding Dart
    • Range: 580
    • Cooldown: 8
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Blinding Dart

    Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.

    • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
    • Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
    Move Quick
    • Cooldown: 17
    • Cost: 40 mana
    Move Quick

    Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.

    • Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

    Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.

    • Active Movement Speed: 20 / 28 / 36 / 44 / 52%
    Toxic Shot
      Toxic Shot

      Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.

      • Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
      • Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP)
      • Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
      • Total damage for one hit: 34 / 68 / 78 / 112 / 136 / 170 (+ 70% AP)
      Noxious Trap
      • Range: 230
      • Cooldown: 1
      • Cost: 75 / 100 / 125 mana
      Noxious Trap

      Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60 range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200 radius. Each mushroom has 100 health and can only be destroyed by auto-attacks.

      Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.

      • Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
      • Total Magic Damage: 200 / 325 / 450 (+ 80% AP)
      • Slow: 30 / 40 / 50%
      • Charge Receive Time: 35 / 31 / 27

      References

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