Teleport
Comments98this wiki
| Teleport | |
|---|---|
![]() Teleport | |
| Information | |
| Effects | After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled. |
| Cooldown | 300 |
| Cast range | Global |
| Breaks stealth? | Yes |
| Level | 1 |
| Related mastery | |
| Mastery effect | Reduces cast time by 0.5 seconds. |
| Example | |
| | |
Teleport is a 'targeted' summoner spell. It is used to quickly travel from one location to a friendly turret or minion anywhere on the map. It is not stopped like
Recall upon damage, but can still be disrupted by hard crowd control abilities such as stuns, roots, and silences.
Contents |
Strategy
Edit
Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets. Teleport is also used to quickly switch lanes to defend an unguarded tower. Another use for teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible.
Notes
Edit
- A teleport can also be cancelled by the caster itself by activating the spell again, but doing so will put the spell on a 180 second cooldown (as opposed to the full 300 second cooldown).
- Teleport renders the targeted minion invulnerable for the duration of the teleport (when targeting a minion). It is possible to use teleport on a minion targeted by an enemy tower when teleporting to assist a push, preventing tower damage for those 4 seconds.
- Stealthed objects targeted by the spell Teleport will be revealed through the fog of war.
- When using teleport on a allied tower, the tower does not become invulnerable. Also, if the tower is destroyed as you are channeling, the teleport particle will vanish and your teleport will be canceled with the full cooldown.
- While standing at an end of a wall or other standing out part of terrain, using Teleport slightly increases vision radius just around the corners in the fog of war.
- Turrets cannot be teleported to within the first 10 seconds of a game.
Trivia
Edit
Teleport can be used on any friendly minion or turret. Additionally, it can be used on a number of allied structures and creatures. These include:
- Wards like
Sight Ward and
Vision Ward will be revealed to enemies for a few seconds.
- Flags like
Jarvan IV's
Demacian Standard.
- Lanterns like
Thresh's
Dark Passage.
- Destructible traps like
Shaco's
Jack In The Box and
Teemo's
Noxious Trap.
- Pets like
Annie's
Summon Tibbers,
Heimerdinger's
H-28G Evolution Turret,
Malzahar's
Voidling,
Yorick's
Omen of War,
Omen of Pestilence and
Omen of Famine.
- Zyra's plants and Elise's spiderlings can also be teleported to.
- Zac's revival blobs from
Cell Division can be teleported to with no animation. This may be a bug.
However, Teleport does not work on:
- Indestructible traps like
Nidalee's
Bushwhack and
Caitlyn's
Yordle Snap Trap.
- Champion copies like
Mordekaiser's
Children of the Grave and
Shaco's
Hallucinate.
Patch History
Edit
- Fixed a bug where
Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as
Jarvan IV's
standard or
Thresh's
lantern.
- Improved Teleport no longer reduces cooldown.
- Fixed a bug where champions could be pulled across the map while teleporting.
- Using Summoner
Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
- Using
Teleport on a ward will now reveal the ward to enemies for a few seconds.
- Wards and
Teemo's
mushrooms are no longer targetable/manipulated by spells (except Summoner
Teleport).
- Cancel delay increased to 1 second from 0.5.
- Now removes stealth when used.
- Will now allow you to travel to all allied towers, not just the forward most towers in a lane.
- Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
-
Teleport can no longer be used while being revived by
Guardian Angel.
- Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
- Cooldown increased to 5 minutes from 4.5.
- Added a new particle effect.
- Spatial Accuracy (mastery) – Reduces
Teleport's cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
- Tooltip fixed to correctly show the cooldown at 5 minutes.
- Cooldown reduced to 3.5 minutes from 4 minutes.
- Fixed a bug that caused you to teleport in 2 seconds instead of 3.
- Cooldown reduced to 4 minutes from 5 minutes.
- Cooldown reduced to 5 minutes from 7 minutes.
- Fixed cast range.
- Cooldown reduced to 6 minutes from 7 minutes.
- Cooldown increased to 7 minutes from 3 minutes.
- Cooldown increased to 3 minutes from 2 minutes.
