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Teleport

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Teleport

Teleport
Information
Effects After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled.
Cooldown 300
Cast range Global
Breaks stealth? Yes
Level 1
Related mastery Summoner's Insight
Mastery effect Reduces cast time by 0.5 seconds.
Example
Teleport in action

Teleport is a 'targeted' summoner spell. It is used to quickly travel from one location to a friendly turret or minion anywhere on the map. It is not stopped like Recall upon damage, but can still be disrupted by hard crowd control abilities such as stuns, roots, and silences.

Contents

Strategy Edit

Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets. Teleport is also used to quickly switch lanes to defend an unguarded tower. Another use for teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible.

Notes Edit

  • A teleport can also be cancelled by the caster itself by activating the spell again, but doing so will put the spell on a 180 second cooldown (as opposed to the full 300 second cooldown).
  • Teleport renders the targeted minion invulnerable for the duration of the teleport (when targeting a minion). It is possible to use teleport on a minion targeted by an enemy tower when teleporting to assist a push, preventing tower damage for those 4 seconds.
  • Stealthed objects targeted by the spell Teleport will be revealed through the fog of war.
  • When using teleport on a allied tower, the tower does not become invulnerable. Also, if the tower is destroyed as you are channeling, the teleport particle will vanish and your teleport will be canceled with the full cooldown.
  • While standing at an end of a wall or other standing out part of terrain, using Teleport slightly increases vision radius just around the corners in the fog of war.
  • Turrets cannot be teleported to within the first 10 seconds of a game.

Trivia Edit

Teleport can be used on any friendly minion or turret. Additionally, it can be used on a number of allied structures and creatures. These include:

However, Teleport does not work on:

Patch History Edit

V1.0.0.139:

  • Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan IV's  standard or Thresh's  lantern.

V1.0.0.139:

  • Fixed a bug where Teleport could be used after being affected by crowd control effects.

V1.0.0.129:

  • Improved Teleport no longer reduces cooldown.

V1.0.0.125:

  • Fixed a rare bug with Teleport causing it to not function properly.

v1.0.0.124:

  • Fixed a bug where champions could be pulled across the map while teleporting.

V1.0.0.123:

  • Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.

V1.0.0.121:

  • Using Teleport on a ward will now reveal the ward to enemies for a few seconds.

V1.0.0.120:

  • Wards and Teemo's  mushrooms are no longer targetable/manipulated by spells (except Summoner Teleport).

V1.0.0.118:

  • Cancel delay increased to 1 second from 0.5.

V1.0.0.101:

  • Fixed a bug where Summoner Teleport refreshed your W slot's cooldown when used.

V1.0.0.100:

  • Teleport can no longer be cast while rooted.

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.83:

  • Will now allow you to travel to all allied towers, not just the forward most towers in a lane.

V1.0.0.63:

  • Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.

V1.0.0.61:

  • Teleport can now be cancelled.

V1.0.0.52:

  • Teleport can no longer be used while being revived by Guardian Angel.

V0.9.25.34:

  • Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.

V0.9.25.24:

  • Cooldown increased to 5 minutes from 4.5.

V0.9.22.15:

  • Added a new particle effect.

V0.8.22.115:

  • Teleport will now cancel when stunned, rooted, silenced, netted, taunted and slept.

July 10, 2009 Patch:

  • Now has a golden Teleport particle.

June 26, 2009 Patch:

  • Spatial Accuracy (mastery) – Reduces Teleport's cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.

June 19, 2009 Patch:

  • Tooltip fixed to correctly show the cooldown at 5 minutes.

May 23, 2009 Patch:

  • Cooldown reduced to 3.5 minutes from 4 minutes.

May 15, 2009 Patch:

  • Fixed a bug that caused you to teleport in 2 seconds instead of 3.

May 9, 2009 Patch:

  • Cooldown reduced to 4 minutes from 5 minutes.

April 11, 2009 Patch:

  • Cooldown reduced to 5 minutes from 7 minutes.

Alpha Week 7:

  • Fixed cast range.

Alpha Week 6:

  • Cooldown reduced to 6 minutes from 7 minutes.

Alpha Week 5:

  • Cooldown increased to 7 minutes from 3 minutes.

Alpha Week 4:

  • Cooldown increased to 3 minutes from 2 minutes.

Alpha Week 3:

  • Teleport no longer makes the target invulnerable.
  • Spatial Accuracy (mastery) reduces cast time reduction decreased to 0.5 from 1.
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