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The Black Cleaver is a legendary item in League of Legends.[1]
Recipe
Cost Analysis
Gold Value
- 400 health = 1068
- 40 attack damage = 1440
- 20% cooldown reduction = 634
Gold efficiency
- The base stats are 104.67% gold efficient, without its two passives.
Recommended champions
- Black Cleaver is listed as an essential item on: .
- Black Cleaver is listed as an offensive item on: , , , , , (Crystal Scar, Twisted Treeline), , , , , , , , , .
Similar items
Notes
- Both passives trigger not only on auto-attacks but on any effect that deals physical damage, such as , , and .
- On-hit effects do not apply an additional armor shred stack.
- Auto-attacks with and will apply stacks to nearby champions, but a champion attacked directly can't receive additional stacks.
- The armor reduction stacks from turrets and inhibitors, minions, or neutral monsters. apply only to enemy champions. They will not affect structures such as
- Physical damage-over-time abilities will apply one stack on every tick.
- Pets that deal physical damage will apply stacks, even if they don't apply on-hit effects or spell effects.
- The very first instance of physical damage does not get the benefit of the armor reduction. The physical damage dealt is calculated first, and the debuff is applied after. This means the full benefit of the reduction is seen on the seventh hit, after all six stacks have been applied.
- provides more raw percent-based armor piercing than the full six stacks (35% to 30%, respectively), but armor shred benefits an entire team, while only augments its wielder's damage.
- Armor reduction and penetration effects stack, allowing an attacking character to benefit simultaneously from shred, penetration runes, other items such as , and champion abilities that circumvent armor.
- In conjunction with
- reduces the armor of all enemies hit by 37 / 39.8 / 42.6 / 45.4 / 48.2% for 3 seconds.
- reduces the armor and magic resistance of the enemy hit by his first attack after cast, by 37 / 40.5 / 44 / 47.5% for 5 seconds.
- reduces the armor of enemies hit by her autoattacks for 5 seconds per stack. This debuff stacks up to 5 times for a combined percentual armor penetration of (Max. 40.5%).
- , when empowered by having more than 50 Fury, Dice will reduce the armor of all enemies hit by 40.5 / 44 / 47.5 / 51 / 54.5% for 4 seconds.
- reduces the armor of the target hit by 20% for 2.5 seconds.
- reduces the armor of his target by 44% to 58% in the next 4 seconds (the effect does not apply any stacks). The armor reduction lasts for another 4 seconds after the drain completes.
- reduces the armor of all enemies hit by 37 / 40.5 / 44 / 47.5 / 51% for 5 seconds.
- reduces the target's armor by 44% for 4 seconds after every third consecutive hit.
- reduces the armor of the target hit by 38.4 for 3 seconds.
- reduces the armor of targets hit by his basic attacks or by 40.5% for 3 seconds. Only one target may be challenged at a given time.
at 6 stacks:
Patch History
V5.8:
- New item icon.
- New recipe: 825 = 3000 + +
- Health increased to 400 from 200.
- Attack damage reduced to 40 from 50.
- Cooldown reduction increased to 20% from 10%.
- No longer grants + 10 Armor Penetration.
- Revised Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
- The passive is now unique.
- New Unique Passive: Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
V4.3:
- Combine cost increased to 1263g from 1188g (total cost remains the same due to price being reduced).
- Can no longer apply more than one stack of Armor Shred in a single basic attack.
- Health reduced to 200 from 250.
- Maximum stacks increased to 5 from 4.
- Armor reduction per stack reduced to 5% from 6.25%.
- Fixed a bug where spells were applying more reduction than intended.
- Armor Reduction per stack reduced to 6.25% from 7.5% (Maximum reduction is now 25% from 30%).
- Flat Armor Penetration reduced to 10 from 15 and is now unique.
V1.0.0.152: Rework
- Recipe: +
- Item cost: 3000
- Combine cost: 1188
- +250 health
- +50 attack damage
- +10% cooldown reduction
- +15 armor penetration
- Passive: Dealing physical damage to an enemy champion reduces their armor by 7.5% for 4 seconds. This effect stacks up to 4 times.
- No longer shreds and armor
- Fixed a bug where it didn't appear in the attack speed tab.
- Recipe changed: Now requires
- Old recipe: + + 800g
- Damage reduced to 55 from 75.
- Now adds 30% increased attack speed.
- Unique passive: Now shreds 15 armor per stack from 12 but has a maximum of 3 stacks from 5.
+ + 795g
- Attack damage reduced to 75 from 80.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items