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"Time for a shakedown."

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This article was last edited by Dannenheim on 27-Apr-2023 07:00.

The Music of League of Legends was a collection of every song released officially by Riot Games Inc. through the means of music Albums or direct internet viewing.

Previously, every song was posted on LoLSoundcloud.com, but the official site for all of their albums can be found here. During PAX East 2015, Riot did a panel specifically for League music, including some orchestral and vocal performances.

Production[]

Frequencies_–_The_Music_of_League_of_Legends

Frequencies – The Music of League of Legends

Riot Documentary

"Music and games share an intertwined history stretching back to neon-soaked arcades and dusty living rooms crowded with tangles of twisting plastic controller cords. From chiptune scores to the sweeping symphonies of expansive fantasy worlds,the relationship shared between games and music simultaneously elevates both art forms. Frequencies is a behind-the-scenes look at that harmony at Riot; the moment when creativity, collaboration, and passion collide to forge and reinforce story through music."
— Frequencies[1]
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Albums[]

Music of League - Volume 1[]

The Music of League of Legends Volume 1
Released January 27, 2015[2]
Experience moments woven within the League of Legends universe through soaring scores and victorious anthems. Listen as 15 new and classic League tracks come together for the first time beyond the game. This is the Music of League.

From January 28th 2015, the album will be available on amazon mp3, Grooveshark, iTunes, Spotify, and more! Song credits available here.

Riot Games
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League of Legends Music Sets

Genre: Orchestral, Rock

Production Credits
Alex "Scherzophrenia" Temple - mixing on "Curse of the Sad Mummy"
Christian "Praeco" Linke - mixing, programming, producer, lyrics for "Curse of the Sad Mummy"
Cameron Stone - cello on "Freljord"
Chris Bleth - ethnic woodwinds on "Freljord"
Dan Negovan - additional programming
David Low - cello on "Daylight's End"
Devin Kelly - percussion on "Freljord"
Devon "RiotRunaan" Giehl - lyrics for "Daylight's End"
Hollywood Scoring Orchestra on "Demacia Rising"
Leif Woodward - viol da gamba on "Freljord"
Laura Conway - vocals on "Freljord"
Lisa 'Saiyaka' Thorn - vocals on "Daylight's End" and "Freljord"
Luke Maurer - viola on "Daylight's End"
Mark Robertson - violin on "Daylight's End"
Maia Jasper - violin on "Daylight's End"
Paul Cartwright - violin on "Freljord"
Paul Allman - Nyckelharpa on "Freljord"
Agnete Kjølsrud - vocals on "Get Jinxed"

Videos[]

Demacia profileicon Demacia Rising Demacia profileicon

Scarlet vow,
One pledge to king and realm,
When shadows are found,
Arise gilded crown,
True justice abound.

04:07 27-Jan-2015


Nami Tidecaller's Blessing Tidecaller Nami Tidecaller's Blessing
04:13 27-Jan-2015


Veigar OriginalSquare Tiny Masterpiece of Evil Veigar OriginalSquare
04:56 27-Jan-2015


Amumu Curse of the Sad Mummy The Curse of the Sad Mummy Amumu Curse of the Sad Mummy

Every child in Valoran has heard the tale before,
About the cursed mummy boy who felt his heart no more.
So sad and lorn, the helpless lad, Amumu Amumu was his name,
He ventured out to find a friend and learn about his bane.

For many years, young Amumu traveled through the lands,
Determined to make friends, if only they would understand,
But even when Amumu stood upon the ledge of home,
His hope would disappoint him, and he would remain alone.

But then the curse began to whisper in his ear,
And would confirm what was Amumu's biggest fear,
It pledged that never shall someone become his friend,
It pledged that he shall be alone until his end.

The sorrow and despair,
Became too much to bear.

The moment when Amumu realized what he had done,
Too late it was, for him, for them, the evil curse had won.
The anger and the Amumu Despair anguish overwhelmed his fragile soul,
And caused a wicked Amumu Tantrum tantrum that he never could control.

03:59 26-Jan-2015


Quinn OriginalSquare Quinn and Valor Valor OriginalSquare
03:30 27-Jan-2015


Braum OriginalSquare Braum Braum OriginalSquare
03:33 12-May-2014


Baron NashorSquare Tales of the Rift DragonSquare
03:34 27-Jan-2015


Lulu OriginalSquare Lulu and Shaco's Quirky Encounter Shaco OriginalSquare
02:36 27-Jan-2015


Freljord profileicon Freljord Freljord profileicon
03:30 30-Apr-2013


Shurima profileicon Rise of the Ascended Shurima profileicon
03:29 16-Sept-2014


Diana OriginalSquare Daylight's End Diana OriginalSquare

Ask not the sun why she sets
Why she shrouds her light away
Or why she hides her glowing gaze
When night turns crimson gold to grey

For silent falls the guilty sun
As day to dark does turn
One simple truth she dare not speak:
Her light can only blind and burn

No mercy for the guilty
Bring down their lying sun
Blood so silver black by night
Upon their faces pale white

Cruel moon, bring the end
The dawn will never rise again

03:46 08-July-2012


Challenger icon Challengers Challenger icon
02:55 27-Jan-2015


Jinx OriginalSquare Get Jinxed Jinx OriginalSquare

Blah blah blablah
Wanna join me, come and play
But I might shoot you, in your face
Bombs and bullets will, do the trick
What we need here, is a little bit of panic!

Do you ever wanna catch me?
Right now I'm feeling ignored!
So can you try a little harder?
I'm really getting bored!

Come on, shoot faster
Just a little bit of energy!
I wanna try something fun right now
I guess some people call it anarchy!
Let's blow this city to ashes
And see what Pow-Pow thinks
It's such pathetic neatness
But not for long 'cause it'll get jinxed!

So much better, so much fun
Let's start from scratch and, blow up the sun!

Come on, shoot faster
Just a little bit of energy!
I wanna try something fun right now
I guess some people call it anarchy!
Let's blow this city to ashes
And see what Pow-Pow thinks
It's such pathetic neatness
But not for long 'cause it'll get jinxed!

Come on!
Come on!
And get jinxed!

02:35 27-Jan-2015


Rumble SuperGalaxyCircle Super Galaxy Rumble Rumble SuperGalaxyCircle
01:58 02-Apr-2014


Sion OriginalSquare Reborn Sion OriginalSquare
02:44 09-Oct-2014

Pentakill Album Smite and Ignite
EditImageReference

Freljord Crest icon

Music Video

Pentakill: Smite and Ignite

By Pentakill

The era of metal has begun.

Pentakill Album Grasp of the Undying
EditImageReference

Bandle City Crest icon

Music Video

Pentakill II: Grasp of the Undying

By Pentakill

No one shreds like the undead.

Pentakill Lost Chapter Cover 01
EditImageReference

Runeterra Crest icon

Music Video

Pentakill III: Lost Chapter

By Pentakill

Join Karthus, Mordekaiser, Sona, Yorick, Olaf, and Kayle to do battle with Viego and the Dissonant One, as the future of all Metal hangs in the balance...

Warsongs[]

Warsongs
Released January 12, 2016[3]
Amp up your in-game plays by injecting new beats into classic League tunes. Warsongs is a new collection of remixed anthems to accompany your competitive climb during the 2016 Season, and it's yours to download below.
Riot Games
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Warsongs Set

Genre: Dubstep

Lucian Piercing Light Piercing Light (Mako Remix) Lucian Piercing Light
04:51 21-Jan-2016


Infinity Edge item Edge of Infinity (Minnesota Remix) Infinity Edge item
04:01 21-Jan-2016


Golden Spatula profileicon Welcome to Planet Urf (Jauz Remix) Golden Spatula profileicon
04:08 21-Jan-2016


Master Yi PROJECTYiCircle PROJECT Yi (Vicetone Remix) Master Yi PROJECTYiCircle
04:19 21-Jan-2016


Flash Zone item Flash Funk (Marshmello Remix) Flash

Pre-Chorus
One-two-three, can we make it bounce?
One-two-three, can we make it bounce?
One-two-three, can we make it bounce?
One-two-three, can we make it bounce?
One-two, one-two, one-two, one-two
One-two, one-two, one-two, one-two
One-two, one-two, one-two, one-two

Chorus
One-two-three, can we make it bounce?
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce
Flash funk still, can we make it bounce?
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce, bounce, bounce

Pre-Chorus
One-two-three, can we make it bounce?
One-two-three, can we make it bounce?
One-two-three, can we make it bounce?
One-two-three, can we make it bounce?
One-two, one-two, one-two, one-two
One-two, one-two, one-two, one-two
One-two, one-two, one-two, one-two

Chorus
One-two-three, can we make it bounce?
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce
Flash funk still, can we make it bounce?
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce, bounce
Bounce, bounce, bounce, bounce, bounce, bounce

03:41 21-Jan-2016


Summoner Worlds icon Let The Games Begin (Hyper Potions Remix) Summoner Worlds icon
03:44 21-Jan-2016


Summoner Worlds icon Worlds Collide (Arty Remix) Summoner Worlds icon

Verse 1
Do we fight to hold out heads up high
or beat the drum to what we love?
Risk the fall, oh we have felt it all
come crashing down from far above

Pre-Chorus
Stars arising, countless worlds colliding
only one will take it all
Can we bring to fall the giants?
Can we make the final call?

Chorus
We are the ones
to ignite the darkened skies
The champions
of a world that we defied
A solemn reign
of the few who rise up high
And we all fight
At the last light

04:03 21-Jan-2016


Summoner Worlds icon The Glory (James Egbert Remix) Summoner Worlds icon
04:36 21-Jan-2016


Ekko OriginalSquare The Boy Who Shattered Time (MitiS Remix) Ekko OriginalSquare
04:50 21-Jan-2016


Ionian Boots of Lucidity item Lucidity (Dan Negovan Remix) Ionian Boots of Lucidity item
04:05 21-Jan-2016


Silver icon Silver Scrapes (ProtoShredanoid Remix) Silver icon
04:17 21-Jan-2016

More than Game Music: Making Warsongs[]

BY RUMTUMTUMMERS[4]

Music has the power to tell incredible stories, and we've always been interested in finding new and exciting opportunities that harness this power. Smite and Ignite was a celebration of all things metal. DJ Sona was our way of exploring music that impacts gameplay (and vice-versa). So when we finished work on The Music of League of Legends, Vol 1. and started thinking about our next project, we knew we wanted to go big. Riot Records, our internal name for “the team that does album stuff,” had just the idea: an album that could serve as the soundtrack to the 2016 ranked season.

Playlist origins

Warsongs is meant to be music that amps players up for League and puts them in the ladder-climbing mindset. Riot Records producer Tyler Eltringham explains its origin: “We released a metal album, and a soundtrack. So then everyone started thinking, 'Okay, what next? What's the next big idea?'” Those conversations took the team toward the idea of an album designed to evoke a feeling of competitiveness and forward momentum. “What, we asked, would inspire players to push harder, to queue again?”

...Riot Records actively looks for musicians who love games and can find inspiration in League for these cool collaborations.

Electronic music felt like the natural choice, both because of its popularity in the League community and because of the number of EDM artists with close ties to games and gaming culture. “We've seen so many streamers listening to EDM while they stream,” says Eltringham, “and we knew there were tons of artists in EDM who are either huge League fans or huge gamers. It already feels like a natural part of the game.”

Dev manager Toa Dunn adds, “A lot of EDM musicians trace their influences back to hearing music in games—it seemed cool to have it all loop back around on itself this way.”

“Besides, part of what makes Riot Records unique as a team,” says Eltringham, “is that most of the effort is focused on finding people to work with externally. We have amazing in-house composers working on music for the game, but Riot Records actively looks for musicians who love games and can find inspiration in League for these cool collaborations.”

With the genre decided, the Riot Records team was ready to move into production.

For games, but not for a game

The team started by building a list of potential artists for the project. Says Dunn, “It was basically a blue-sky collection of people we'd love to work with.” From there, the team vetted each artist based on their gamer creds, musical style, and understanding of the project. Dunn says that the team asked questions like: “Do they play League, are they part of gaming culture, do they 'get' the League community? Will this person be accessible, and does it feel like an authentic fit?”

What would be the point if artists were forced to match some sound the team imagined? It would be an insane waste of talent and probably would limit the album, quality-wise.

Eltringham emphasizes the importance of finding artists with genuine connections to gaming, saying, “It wasn't about finding big names for the big names. It had to be musicians who really connected to what Warsongs was trying to do, who had a sense of 'This is how music gets me excited and hyped when I play games I love.'” The team also placed a big emphasis on the idea of variety—with “EDM” being more of an umbrella term than an actual genre, it was important that Warsongs run the stylistic gamut from big room anthems to dirtier dubstep, progressive house, and more. “Good gaming music to one person might be the opposite to another,” says Dunn, “so the team focused on sound diversity within the album.”

The Riot Records team also stresses the importance of letting each artist's sound shine through in their tracks. “It was tricky,” says Dunn. “A lot of artists are used to working with companies who are like, 'Take this and make a video game song.' That wasn't the goal here.” Artists needed to take the core idea and run with it for Warsongs to hit its full potential.

"What would be the point if artists were forced to match some sound the team imagined?" Eltringham adds. "It would be an insane waste of talent and probably would limit the album, quality-wise.”

Getting hype

Riot Records designed Warsongs from its foundation to be something that exists outside of League while still being inextricably connected to it. “It would be so cool if players take the album and bring it outside of the game, to their workouts or wherever they need to feel amped,” Eltringham says, “and to have this very League thing end up in places far beyond a second monitor or tab.” Riot Records, as a team, is just hopeful that players like the album as much as they do, and that it provides players the extra energy they need to climb the ranked ladder.

“If you go to a basketball game, you hear jock jams, right? Those songs say, 'It's game time.' Hopefully, Warsongs can be that for League—fuel for the fire,” says Dunn.

See also[]

Links[]

References

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