The Music of League of Legends is an amalgamation of every song released officially by Riot Games Inc. through the means of music Albums or direct internet viewing. Previously, every song was posted on LoLSoundcloud.com, but the official site for all of their albums can be found here. During PAX East 2015, Riot did a panel specifically for League music, including some orchestral and vocal performances.
Production
“ | "Music and games share an intertwined history stretching back to neon-soaked arcades and dusty living rooms crowded with tangles of twisting plastic controller cords. From chiptune scores to the sweeping symphonies of expansive fantasy worlds,the relationship shared between games and music simultaneously elevates both art forms. Frequencies is a behind-the-scenes look at that harmony at Riot; the moment when creativity, collaboration, and passion collide to forge and reinforce story through music." |
— Frequencies [1] | |
Albums
Music of League - Volume 1
- Released
- January 27th, 2015 [2]
“ |
Experience moments woven within the League of Legends universe through soaring scores and victorious anthems. Listen as 15 new and classic League tracks come together for the first time beyond the game. This is the Music of League. From January 28th 2015, the album will be available on amazon mp3, Grooveshark, iTunes, Spotify, and more! Song credits available here. |
— Riot Games | |
- Genre
- Orchestral, Rock.
- Production Notes
- Alex "Scherzophrenia" Temple - mixing on "Curse of the Sad Mummy"
- Christian "Praeco" Linke - mixing, programming, producer, lyrics for "Curse of the Sad Mummy"
- Cameron Stone - cello on "Freljord"
- Chris Bleth - ethnic woodwinds on "Freljord"
- Dan Negovan - additional programming
- David Low - cello on "Daylight’s End"
- Devin Kelly - percussion on "Freljord"
- Devon "RiotRunaan" Giehl - lyrics for "Daylight’s End"
- Hollywood Scoring Orchestra on "Demacia Rising"
- Leif Woodward - viol da gamba on "Freljord"
- Laura Conway - vocals on "Freljord"
- Lisa "Saiyaka" Thorn - vocals on "Daylight’s End" and "Freljord"
- Luke Maurer - viola on "Daylight’s End"
- Mark Robertson - violin on "Daylight’s End"
- Maia Jasper - violin on "Daylight’s End"
- Paul Cartwright - violin on "Freljord"
- Paul Allman - Nyckelharpa on "Freljord"
- Tracks
Song | Original Link | Champion or Location | Duration |
---|---|---|---|
Demacia Rising | Demacia Rising | Demacia | 4:08 |
Tidecaller | Tidecaller | 4:08 | |
Tiny Masterpiece of Evil | Tiny Masterpiece of Evil | 4:57 | |
The Curse of the Sad Mummy | The Curse of the Sad Mummy | 4:20 | |
Quinn And Valor | Quinn And Valor | 3:31 | |
Braum | Braum | 3:34 | |
Tales Of The Rift | Tales Of The Rift | Summoner's Rift | 3:35 |
Lulu and Shaco’s Quirky Encounter | Lulu and Shaco’s Quirky Encounter | / | 2:36 |
Freljord | Freljord | Freljord | /3:31 |
Rise Of The Ascended | Rise Of The Ascended | Shurima | /3:30 |
Daylight’s End | Daylight’s End | 3:47 | |
Challengers | Challengers | 2:56 | |
Get Jinxed | Get Jinxed | 2:53 | |
Super Galaxy Rumble | Super Galaxy Rumble | 1:59 | |
Reborn | Reborn | 2:45 |
- Details
On January 26, 2015, Riot published an official music video for their first League of Legends music album, The Curse of the Sad Mummy on their official website.
“ | First Verse:
Second Verse:
Third Verse:
Forth Verse:
Fifth Verse:
|
— The Curse of The Sad Mummy | |
On January 27, 2015, Riot published an official music video for their first League of Legends music album, Lulu and Shaco’s Quirky Encounter on their official website.
On January 27, 2015, Riot published an official music video for their first League of Legends music album, Daylight’s End on their official website.
“ | First Verse:
Ask not the sun why she sets Second Verse: For silent falls the guilty sun Third Verse: No mercy for the guilty Outro: Cruel moon, bring the end |
— | |
On October 23, 2013, Riot published an official music video for their first League of Legends music album, Get Jinxed on their official website.
Vocals by: Agnete Kjølsrud from the band Djerv.
“ | First Verse:
Second Verse:
Chorus:
Third Verse:
Chorus:
Outro:
|
— Get Jinxed | |
Smite and Ignite
- Released
- June 3, 2014 [4]
“ |
The time has come. The era of metal has begun. After devastating Runeterra with their ear-splitting riffs and ground-pounding rhythms, the metal monolith that is Pentakill has finally reached our shores. But Pentakill’s not just in your ears, destroying your minds. Either way, crank the volume up to 11 and get your metal hands ready, because it’s time to rock out! |
— File:ProfileIcon666 Pentakill.jpg Pentakill | |
- Genre
- Heavy Metal, Rock
- Production Notes
- Alex "Scherzophrenia" Temple - mixing on "Orb Of Winter"
- Christian "Praeco" Linke - guitar, mixing, programming, producer
- Dan Negovan - additional programming, arrangement on "Orb Of Winter"
- Danny "LADecay" Kim - drum recording producer
- Danny Lohner - producer & mixing on "The Hex Core"
- Derek Sherinian - keyboards, synthesizers
- Eugene "kyugene" Kang - bass
- Frank Rosato - drum recording engineer
- Gregg Bissonette - drums
- Hollywood Scoring Orchestra on "Orb Of Winter"
- Jason "chupacobbler" Willey aka ProtoShredanoid - guitar
- Jørn Lande - vocals on "Lightbringer" and "Thornmail"
- Kyle "anvilanche" Leary - epic voice of doom on "The Prophecy"
- Lisa "Saiyaka" Thorn - vocals on "Orb Of Winter"
- Noah Gladstone - contractor on "Orb Of Winter"
- Oliver "RiotOtown" Chipping - whispers of death on "Last Whisper"
- Sebastien "Chemicalseb" Najand - djembe
- ZP Theart - vocals on "Deathfire Grasp" and "Last Whisper"
- Tracks
Song | Original Link | Item | Duration |
---|---|---|---|
Lightbringer | Lightbringer | 4:56 | |
Deathfire Grasp | Deathfire Grasp | 4:00 | |
Ohmwrecker | Ohmwrecker | 5:18 | |
Last Whisper | Last Whisper | 3:37 | |
The Hex Core | The Hex Core | 4:33 | |
The Prophecy | The Prophecy | The Prophecy | 0:47 |
Thornmail | Thornmail | 3:43 | |
Orb of Winter | Orb of Winter | 3:31 |
- Details
On May 27, 2014, Pentakill published an official music video for their first single, Lightbringer on their official website.
“ |
First Verse:
Chorus:
Second Verse:
Chorus:
Bridge:
Chorus:
|
— Lightbringer | |
On May 29, 2014, Pentakill Band published an official music video for their next single, Deathfire Grasp on their official website.
“ | First Verse:
Chorus:
Second Verse:
Chorus (x2):
|
— Deathfire Grasp | |
On May 29, 2014, Pentakill Band published an official music video for their next single, Ohmwrecker.
On June 2, 2014, Pentakill published an official music video for their fourth single, Last Whisper.
“ | First Verse:
Chorus:
Second Verse:
Chorus:
|
— Last Whisper | |
On June 2, 2014, Pentakill published an official music video for their fifth single, The Hex Core.
On June 2, 2014, Pentakill published an official music video for their sixth single, The Prophecy.
“ |
The era of metal has begun. And metal shall prevail, for we know what they have done. Five legends of our realm, who sought to follow the path of their dark musings. But they did not know what they had summoned. Pentakill. To these creatures, there is but one thing left to do. Heavy Metal. |
— The Prophecy | |
On June 2, 2014, Pentakill published an official music video for their seventh single, Thornmail.
“ | First Verse:
Second Verse:
Chorus:
Third Verse:
Chorus:
Bridge:
Chorus:
Outro:
|
— Thornmail | |
On June 2, 2014, Pentakill published an official music video for their final single, Orb of Winter.
Coming Soon...
Warsongs
- Released
- January 14, 2016 [5]
“ |
Amp up your in-game plays by injecting new beats into classic League tunes. Warsongs is a new collection of remixed anthems to accompany your competitive climb during the 2016 Season, and it's yours to download below. |
— Riot Games | |
- Genre
- Dubstep.
- Tracks
Song | Original Link | Champion, or others | Duration |
---|---|---|---|
Piercing Light (Mako Remix) | Piercing Light (Mako Remix) | 4:50 | |
Edge of Infinity (Minnesota Remix) | Edge of Infinity (Minnesota Remix) | 4:00 | |
Welcome to Planet Urf (Jauz Remix) | Welcome to Planet Urf (Jauz Remix) | 4:08 | |
PROJECT: Yi (Vicetone Remix) | PROJECT: Yi (Vicetone Remix) | 4:19 | |
Flash Funk (Marshmello Remix) | Flash Funk (Marshmello Remix) | 4:44 | |
Let The Games Begin (Hyper Potions Remix) | Let The Games Begin (Hyper Potions Remix) | Championship | 3:34 |
Worlds Collide (Arty Remix) | Worlds Collide (Arty Remix) | Championship | 4:04 |
The Glory (James Egbert Remix) | The Glory (James Egbert Remix) | Championship | 4:35 |
The Boy Who Shattered Time (MitiS Remix) | The Boy Who Shattered Time (MitiS Remix) | 4:50 | |
Lucidity (Dan Negovan Remix) | Lucidity (Dan Negovan Remix) | 4:05 | |
Silver Scrapes (ProtoShredanoid Remix) | Silver Scrapes (ProtoShredanoid Remix) | Championship | 4:17 |
- Details
More than Game Music: Making Warsongs
BY RUMTUMTUMMERS [6]
Music has the power to tell incredible stories, and we’ve always been interested in finding new and exciting opportunities that harness this power. Smite and Ignite was a celebration of all things metal. DJ Sona was our way of exploring music that impacts gameplay (and vice-versa). So when we finished work on The Music of League of Legends, Vol 1. and started thinking about our next project, we knew we wanted to go big. Riot Records, our internal name for “the team that does album stuff,” had just the idea: an album that could serve as the soundtrack to the 2016 ranked season.
- Playlist origins
Warsongs is meant to be music that amps players up for League and puts them in the ladder-climbing mindset. Riot Records producer Tyler Eltringham explains its origin: “We released a metal album, and a soundtrack. So then everyone started thinking, ‘Okay, what next? What’s the next big idea?’” Those conversations took the the team toward the idea of an album designed to evoke a feeling of competitiveness and forward momentum. “What, we asked, would inspire players to push harder, to queue again?”
...Riot Records actively looks for musicians who love games and can find inspiration in League for these cool collaborations.
Electronic music felt like the natural choice, both because of its popularity in the League community and because of the number of EDM artists with close ties to games and gaming culture. “We’ve seen so many streamers listening to EDM while they stream,” says Eltringham, “and we knew there were tons of artists in EDM who are either huge League fans or huge gamers. It already feels like a natural part of the game.”
Dev manager Toa Dunn adds, “A lot of EDM musicians trace their influences back to hearing music in games—it seemed cool to have it all loop back around on itself this way.”
“Besides, part of what makes Riot Records unique as a team,” says Eltringham, “is that most of the effort is focused on finding people to work with externally. We have amazing in-house composers working on music for the game, but Riot Records actively looks for musicians who love games and can find inspiration in League for these cool collaborations.”
With the genre decided, the Riot Records team was ready to move into production.
- For games, but not for a game
The team started by building a list of potential artists for the project. Says Dunn, “It was basically a blue-sky collection of people we’d love to work with.” From there, the team vetted each artist based on their gamer creds, musical style, and understanding of the project. Dunn says that the team asked questions like: “Do they play League, are they part of gaming culture, do they ‘get’ the League community? Will this person be accessible, and does it feel like an authentic fit?”
What would be the point if artists were forced to match some sound the team imagined? It would be an insane waste of talent and probably would limit the album, quality-wise.
Eltringham emphasizes the importance of finding artists with genuine connections to gaming, saying, “It wasn’t about finding big names for the big names. It had to be musicians who really connected to what Warsongs was trying to do, who had a sense of ‘This is how music gets me excited and hyped when I play games I love.’” The team also placed a big emphasis on the idea of variety—with “EDM” being more of an umbrella term than an actual genre, it was important that Warsongs run the stylistic gamut from big room anthems to dirtier dubstep, progressive house, and more. “Good gaming music to one person might be the opposite to another,” says Dunn, “so the team focused on sound diversity within the album.”
The Riot Records team also stresses the importance of letting each artist’s sound shine through in their tracks. “It was tricky,” says Dunn. “A lot of artists are used to working with companies who are like, ‘Take this and make a video game song.’ That wasn’t the goal here.” Artists needed to take the core idea and run with it for Warsongs to hit its full potential.
"What would be the point if artists were forced to match some sound the team imagined?" Eltringham adds. "It would be an insane waste of talent and probably would limit the album, quality-wise.”
- Getting hype
Riot Records designed Warsongs from its foundation to be something that exists outside of League while still being inextricably connected to it. “It would be so cool if players take the album and bring it outside of the game, to their workouts or wherever they need to feel amped,” Eltringham says, “and to have this very League thing end up in places far beyond a second monitor or tab.” Riot Records, as a team, is just hopeful that players like the album as much as they do, and that it provides players the extra energy they need to climb the ranked ladder.
“If you go to a basketball game, you hear jock jams, right? Those songs say, ‘It’s game time.’ Hopefully, Warsongs can be that for League—fuel for the fire,” says Dunn.See also
- The main article of the Pentakill band.