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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data ThornmailThornmail was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Thornmail OriginalSquare.png|20xpx|border|link=Template:Item data Thornmail/LoL|Template:Item data Thornmail]] [[Template:Item data Thornmail/LoL|Template:Item data Thornmail]].

Recipe

Template:Item data Thornmail

Cost Analysis

Template:Gold value math

Gold efficiency

  • Thornmail Thornmail is 74.07% gold efficient, without its passive.
    • For the item to be considered gold efficient, the passive would need to have a gold value of at least 350 Gold 350.


Similar items

Notes

Strategy

  • Thornmail Thornmail is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize on-hit healing to survive fights (such as life steal).
  • Unlike Molten Shield Molten Shield and Defensive Ball Curl Defensive Ball Curl, Thornmail's magic damage does not trigger spell effects.
  • Damage dealt by Thornmail Thornmail is considered single-target for the purpose of Omnivore.

Trivia

  • Thornmail Thornmail is the only purchasable item in the tutorial.
  • Currently, Thornmail offers the largest amount of armor from a single item.


Patch History

V6.14
V5.16
  • Total cost increased to 2350 Gold 2350 from 2100 Gold 2100.
  • Reflected damage reduced to 15% from 30%.
  • New Effect: Reflected damage now deals (+25% bonus armor) bonus damage.
    • The armor ratio will be affected by flat armor reductions down to 0 armor - while percent armor reductions will be ignored for the purpose of calculating bonus damage.i.e. The Black Cleaver The Black Cleaver will not reduce the reflected damage by reducing your bonus armor but a level 5 Puncturing Taunt Puncturing Taunt will reduce the reflected damage by 6.25(25% of 25).Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
V4.20
  • Item cost decreased to 2100 Gold 2100 from 2200 Gold 2200.
  • Combine cost decreased to 1050 Gold 1050 from 1180 Gold 1180.
V3.10
  • New icon.
V1.0.0.152
  • Item cost increased to 2200 Gold 2200 from 2000 Gold 2000.
  • Combine cost increased to 1180 Gold 1180 from 1000 Gold 1000.
V1.0.0.151
  • Removed from the purchasable item list on Twisted Treeline.
V1.0.0.82
  • Damage return increased to 30% from 25%.
V1.0.0.63
  • Recipe cost increased to 1000 Gold 1000 from 600 Gold 600.
  • Armor increased to 100 from 70.
  • Damage return increased to 25% from 20%.
V0.9.25.24
  • Now reflects damage calculated before armor.
June 26, 2009 Patch
  • Added back into the game.
May 15, 2009 Patch
  • Removed from the game temporarily.
May 9, 2009 Patch Reworked
  • Recipe changed: Now requires Cloth Armor Cloth Armor.
  • Armor increased armor to 70 from 50.
  • Combine cost increased to 500 Gold 500 from 320 Gold 320.
  • Unique ability: On being hit, returns 20% of damage taken (20 damage minimum).
Alpha Week 6
  • Increased damage returned to 20 damage from 18.
Alpha Week 2
  • Increased return damage.

References

List of Items

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