• Thath should give him insane dps; and also, with all the damage being on-hit, runaan's hurricane would make it multi-targeted.

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    • the problem is that attack speed is only at 1/4 of its effectiveness on thresh, so you would need four attack speed items to equal one. also, thresh wouldn't receive as many souls in the jungle as he would in lane, further decreasing his AP, armor, and e-passive damage.

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    • Actually, because of the way his passive works, he gets more souls if less have dropped, so he should theoretically get the same.

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    • Tonyqian wrote:
      the problem is that attack speed is only at 1/4 of its effectiveness on thresh, so you would need four attack speed items to equal one. also, thresh wouldn't receive as many souls in the jungle as he would in lane, further decreasing his AP, armor, and e-passive damage.


      Actually, it's only the animation which gets a reduced benefit from attack speed. the delay between attacks is reduced normally, which still lets you get to about ~2.2 attacks per second with Hurricane, Zehpyr & BoTRK. The damage is pretty disgusting if you can get some stacks on devourer. The problem is, with only 16 base armor, low early game damage and CC that CCs him too, he's pretty unplayable in the jungle.

      In a bot match, it's pretty entertaining, though. Lane for a few levels and then go clear things out.

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    • Tonyqian wrote:
      the problem is that attack speed is only at 1/4 of its effectiveness on thresh, so you would need four attack speed items to equal one. also, thresh wouldn't receive as many souls in the jungle as he would in lane, further decreasing his AP, armor, and e-passive damage.

      I agree completely, however, it has worked out with varied success but one will need a really good starting to get souls. But, overall you are correct. :D

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    • And also you will need some damage to successfully clear jungle camps.

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    • an anonymous contributor
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