It really depends on what you wanted out of him. If you were looking for a tanky support, then sure, it was worth it. If you wanted a decent poke and a lovely grab, then again, sure, he'll work in place of Blitz. If you were looking for a carry, etc. though, I'd have to say you wasted your RP/IP xP.
Been playing him as support. He seems to suck compared to other supports. He has one pull that sucks 1/3 of his mana on each use. other then that if someone gets close you have to try to kite without your ult your dead.
I like him. Had a lot of fun playing him as a support full tank. He's a bomb initator because he can jump into their group, drop a massive aoe slow, and then your bruiser (Olaf, Udyr, etc) gets to skate into the middle of the fight with him on the lantern.
I think he should get an armor scaling buff though. Either he needs scaling armor per level like every other tank or champ deaths need to give more than one "soul" or something. Without spending the entire match ignoring the game to just lane jump licking the map clean of souls his pasive barely allows him to lag behind a normal tank in armor. That translates to him being a champ on equal footing with other champs minus a passive. Otherwise just take out the armor bit from his passive and give him scaling armor like everyone else.
So far I like Thresh (support full tank). He's got a nice trick and that's what a good champ needs in my opinion. His trick is the ability to jump into the other team, drop a massive slow, and then have his bruiser (Olaf, Udyr, etc) who otherwise doesn't have a solid gap closer join him in the middle of the fight via the lantern. Very nice.
Getting no innate armor scaling and relying solely on his passive means that unless he ignores the game entirely and focuses only on roaming not to gank but to lick the map clean of souls he gets enough armor to just barely lag behind other tank supports innate armor gain (Leona, Nunu, Voli, etc). This makes his passive kind of pointless and leaves him weak because other champs get the innate armor gain plus useful passives.So either he needs to have the armor scaling per soul improved or champ deaths need to provide more than one soul or give him a small amount of innate armor scaling or maybe just take out the armor bit from his passive entirely and give him some normal innate scaling armor or something. However you do it he needs that aspect of his design buffed.
his Q looks incredibly overpowered, and his ult damage looks pretty monsterous as well. the shild looks nice, and he has a TON of cc. think nautalis only he probably doesnt jungle as well, but is a stronger support, and does WAY more damage.
He is really fun, with all the grabbing, jumping in, cc, the 99% slow, and the rescue lantern. Your best bet is to play him with support tank. After the Seeker's Armguard came out, it should be easier to play him, as the armguard gives him more armor+ap as you kill units, so you really don't have to worry about your armor. In my first go with him, I built Locket of the Iron Solari first, to be able to provide armor to my nearby teammates, and then warmog's to tank, so he can chase past turrets, take the turret damage, pull the enemy in, and let your teamates kill the enemy. After that, building Frozen Mallet might be good for the passive, as Thresh's basic attacks are ranged.
I bought him a few days ago and i just love him siunce. I like every bit about the champion, just perfect for my playstile, similar to Leona. My most positive points about him are:
1. he is so much fun, all his skills are somewhat very special and can be used in so many ways, i think there are few supports who can support their team in so many ways thresh can.
2. His Passive gives him a very special feeling, often supports are somewhat forgotten on the battlefield, caus they are bushcamping all day long, but thresh has to make some moves, else he just sucks ass!
I don'T really get the complaints about his passve, till now i allways kept up with enemy supports scaling armor and most of the time i even surpassed theirs.
the only champ that i bought and truly regret is nami, she just wasnt fun or really all that viable. but to answer your question, yes thresh is quite good. he is only countered by alistar really hard
Nami is extremely viable, just play cautious and don't be a nub with skillshots
184.108.40.206 wrote: I baught thresh and i wonder if it was worth it can sum1 tell me?
Hmmm... Thresh; is he worth it? Obviously! He is the best all rounder in my opinion, as his stats are decent for each attribute ( he has considerable ad and he has a high amount of armor and ap due to his passive.
His passive is also infinite, so as the game carries on one can gain more armor as his souls just keep coming!
I have also tried Thresh as an ADC and he is actually suprisingly good. He works in jungle to a small extent ( he is hard to get going) but apart from that he is not that bad.
His pros are: he is EXTREMELY tanky ( if his passive is used effectively), he has decent range and poke and he is a good protection towards the adc ( his w). However, his cons are : he has a slow wave clear and he has no actual escape from getting ganked or being focused ( which is rare as supports are hardly focused).
Sorry for this long-winded opinion on thresh, but trust me he is SO worth it!