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Damnation
EFFECT RADIUS: 1900
Damnation

Basic Attacks: Thresh's basic attacks do not use projectiles and his basic attack wind-up is only reduced by 0.25% per Attack speed icon 1% bonus attack speed (compared to the standard 1% per 1%).

Innate: Enemies who die near Thresh drop souls for 8 seconds, which he can collect by either approaching them or by placing Dark Passage Dark Passage's lantern near them. Each collected soul permanently grants Thresh Ability power icon 0.75 bonus ability power, Armor icon 0.75 bonus armor and increases Dark Passage Dark Passage's shield's strength and Flay Flay's minimum bonus magic damage by 1.

Champions and large enemies always drop 1 soul, epic monsters always drop 2, but small minions and monsters only have a 33% chance to drop 1. Souls are visible to allies and only become visible to enemies if their team has Sight icon sight of Thresh.

Ability Details
Notes
  • Damnation's bonus armor interacts with Aftershock rune Aftershock and other bonus-armor-scaling mechanics.
  • The probability for souls dropping from small minions and monster on Summoner's Rift icon Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota (lowers if above, rises if below, remains if even). Souls collected are not considered when adjusting the probability.
  • Thresh gains the Soul Gluttony buff and resets Damnation's counter every time he collects 255 souls.
    • The maximum amount of souls Thresh can collect is 999,999, granting him 749,999 bonus ability power and 749,999 bonus armor (99.99% damage reduction, reduced to 99.98% when hit by Last Whisper item Last Whisper)
  • NunuSquare Nunu and WillumpSquare Willump drop a soul each (sometimes the icy ghosts from Frost Queen's Claim item Frost Queen's Claim's active will drop one each after reaching their targets).
  • At level 18:
    • 66 souls are required for Thresh to reach GnarSquare Gnar's level 18 base armor (65.6)
    • 70 souls are required for Thresh to deal more damage with a fully-charged Flay Flay-enhanced basic attack than VayneSquare Vayne with a fully-ranked Final Hour Final Hour-enhanced basic attack (154 AD with no items or runes)
    • 144 souls are required for Thresh to have more armor than MalphiteSquare Malphite with a fully-ranked Brutal Strikes Brutal Strikes (124.2 with no items or runes)
    • 168 souls are required for Thresh to deal more damage with Lich Bane item Lich Bane's Spellblade than with Trinity Force item Trinity Force's.
    • 278 souls are required for Thresh to have more armor than RammusSquare Rammus with a fully-ranked Defensive Ball Curl Defensive Ball Curl (224 with no items or runes)
Thresh IVideo
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Death Sentence
TARGET RANGE: 1100
TETHER RADIUS: Global
SPEED: 1900
COST: 80 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Death Sentence

First Cast - Death Sentence: After a 0.5-second delay, Thresh throws out his scythe in the target direction and forms a tether with the first enemy hit, dealing Ability power magic damage and Stun icon stunning them for 1.5 seconds. Hitting an enemy reduces Death Sentence's Cooldown reduction icon cooldown by 3 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the tether persists, Thresh is Disarm icon disarmed and periodically tugs at his scythe's chain, Airborne icon pulling the target a short distance towards himself. After 0.5 seconds, or instantly upon hitting a minion or monster, Thresh can cast Death Leap Death Leap while the tether holds.

Death Leap

Second Cast - Death Leap: Thresh Dash dashes to the tethered enemy, removing the Stun icon stun but becoming able to attack again.

Ability Details
Notes
Thresh QVideo
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Dark Passage
TARGET RANGE: 950
EFFECT RADIUS: 150
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Dark Passage

Active: Thresh throws his lantern to the target location, Sight icon revealing its immediate surroundings and collecting nearby Damnation souls for the duration. The lantern remains for 6 seconds and automatically returns to Thresh if he moves more than 1500 units away from it. The first ally to come near the lantern is Hybrid resistances icon shielded for 4 seconds.

Shield Strength:
60 / 100 / 140 / 180 / 220 (+ 1 per collected Damnation soul)

An ally that grabs the lantern will Dash dash to Thresh's location and shield themselves for the same duration.

Ability Details
Notes
  • The lantern is considered terrain while active, slightly displacing enemies standing in the target area (is not considered a crowd control effect) but not interrupting channels.
  • Allies can pick up the lantern through small walls if its grab radius allows it.
  • Thresh cannot grab the lantern but can shield himself if he walks near it.
  • The lantern can be targeted by Teleport Teleport, Leap Strike Leap Strike, Shunpo Shunpo, and Safeguard Safeguard.
  • The lantern's duration and maximum leash range are each displayed as a circle on the ground.
  • Allies carried by Dark Passage will dash to Thresh's current location (not where he was when the lantern was picked up)
  • Contrary to popular belief, ally picking up the lantern will NOT be untargetable during the dash. They can be attacked, targeted and suffer crowd controls normally.
Thresh WVideo
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Flay
TARGET RANGE: 400
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 9

Passive: Thresh's basic attacks deal bonus magic damage, increasing with time spent not attacking enemy units or neutral monsters.

Bonus Magic Damage:
Collected Damnation souls (+ up to 80 / 110 / 140 / 170 / 200% AD)
Flay

Active: Thresh sweeps his chain in a broad line towards the target direction, dealing magic damage to enemies hit, Airborne icon knocking them in the chain's direction, and Slow icon slowing them afterwards for 1 second.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 40% AP)
Slow:
20 / 25 / 30 / 35 / 40%
Ability Details
Notes
  • Flay's passive's buff icon changes colors depending on charge level:
    • Flay 2 0 - 25%
    • Flay 3 25 - 50%
    • Flay 4 50 - 75%
    • Flay 5 100% (Thresh's scythe will glow green and a sound effect will play)
  • Runaan's Hurricane item Runaan's Hurricane's Wind's Fury will apply Flay's passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target).
  • The enhanced attack applies other on-hit effects and can Critical strike icon critically strike as normal (the bonus damage cannot) but does not affect structures or wards (hitting them does not consume the bonus damage or reset the charge)
  • Flay's passive can be Counter Strike dodged (the enhanced attack is not consumed and the charge is not reset)
  • PENDING FOR TEST: Flay's passive's interaction with Riposte parry, Aegis Protection block, and Blind icon blind (regarding both bonus damage and charge reset)
Thresh EVideo
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The Box
EFFECT RADIUS: 450
COST: 100 Mana
COOLDOWN: 140 / 120 / 100
The Box

Active: After a 0.75-second delay, Thresh surrounds himself with 5 spectral walls, each lasting for up to 5 seconds. Walls break upon contact with an enemy champion, dealing magic damage and Slow icon slowing by 99% for 2 seconds.

Magic Damage:
250 / 400 / 550 (+ 100% AP)

Enemy champions hitting any wall beyond the first take no damage and are Slow icon slowed for only 1 second.

Ability Details
Notes
  • No additional details.
Thresh RVideo


Map-Specific Differences

Howling Abyss
  • Damnation Damnation
    • Each collected soul counts as 2 from 1.

References