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Thresh/Abilities

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Damnation
RANGE: 1900
Damnation

Basic Attacks: Thresh's basic attacks do not use projectiles and his basic attack wind-up is only reduced by 0.25% per 1% bonus attack speed (compared to the standard 1 per 1)

Innate: Enemies who die near Thresh drop souls for 8 seconds, which he can collect by either approaching them or by placing Dark Passage.png Dark Passage's lantern near them. Each collected soul permanently grants Thresh 0.75 bonus ability power, 0.75 bonus armor, and increases Dark Passage.png Dark Passage's shield's strength by 1.

Champions and large enemies always drop 1 soul, epic monsters always drop 2, but small minions and monsters only have a 33% chance to drop 1. Souls are visible to allies and only become visible to enemies if their team has Sight icon sight of Thresh.

Ability Details
Damnation is a self-targeted buff.

Additional Information:

  • Damnation's bonus armor interacts with Unyielding mastery s4.png Unyielding and other bonus-armor-scaling mechanics.
  • The probability for souls dropping from small minions and monster on Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota (lowers if above, rises if below, remains if even) Souls collected are not considered when adjusting the probability.
  • Thresh gains the Soul Gluttony buff and resets Damnation's counter every time he collects 255 souls.
    • The maximum amount of souls Thresh can collect is 999,999, granting him 749,999 bonus ability power and 749,999 bonus armor (99.99% damage reduction, reduced to 99.98% when hit by Last Whisper item.png Last Whisper)
  • Nunu Nunu and Willump Willump drop a soul each (sometimes the icy ghosts from Frost Queen&#039;s Claim item.png Frost Queen's Claim's active will drop one each after reaching their targets)
  • At level 18...
    1. 66 souls are required for Thresh to reach Gnar Gnar's level 18 base armor (65.6)
    2. 70 souls are required for Thresh to deal more damage with a fully-charged Flay.png Flay-enhanced basic attack than Vayne Vayne with a fully-ranked Final Hour.png Final Hour-enhanced basic attack (154 AD with no items, runes, or masteries)
    3. 144 souls are required for Thresh to have more armor than Malphite Malphite with a fully-ranked Brutal Strikes.png Brutal Strikes (124.2 with no items, runes, or masteries)
    4. 168 souls are required for Thresh to deal more damage with Lich Bane item.png Lich Bane's Spellblade than with Trinity Force item.png Trinity Force's.
    5. 278 souls are required for Thresh to have more armor than Rammus Rammus with a fully-ranked Defensive Ball Curl.png Defensive Ball Curl (224 with no items, runes, or masteries)


Death Sentence
RANGE: 1100
SPEED: 1900
COST: 80 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Death Sentence

First Cast - Death Sentence: After a 0.5 seconds delay, Thresh throws out his scythe in the target direction and forms a tether with the first enemy hit, dealing magic damage and Stun icon stunning them for 1.5 seconds. Hitting an enemy reduces Death Sentence's cooldown by 3 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the tether persists, Thresh is Disarm icon disarmed and periodically tugs at his scythe's chain, Airborne icon pulling the target a short distance towards himself. After 0.5 seconds, or instantly upon hitting a minion or monster, Thresh can cast Death Leap.png Death Leap while the tether holds.

Death Leap

Second Cast - Death Leap: Thresh dashes to the tethered enemy, removing the Stun icon stun but becoming able to attack again.

Ability Details

Additional Information:


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Dark Passage
RANGE: 950 / 1500 / 150
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Dark Passage

Active: Thresh throws his lantern to the target location, remaining for up to 6 seconds, Sight icon revealing its immediate surroundings and collecting nearby Damnation.png souls for the duration, shielding the first ally to come near it for up to 4 seconds, and automatically returning to Thresh if he moves a certain distance away.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 1 per collected Damnation.png soul)

Allies can pick up the lantern by right-clicking it, dashing to Thresh's location and shielding themselves for the same duration.

Ability Details
Dark Passage is a ground-targeted area of effect.

Additional Information:

  • The lantern is considered terrain while active, slightly displacing enemies standing in the target area (is not considered a crowd control effect) but not interrupting channels.
  • Allies can pick up the lantern through small walls if its grab radius allows it.
  • Thresh cannot right-click the lantern but can shield himself if he walks near it.
    • Thresh can break the lantern's leash range to make it return to him and instantly shield himself (if he hadn't before)
  • The lantern can be targeted by Teleport.png Teleport, Leap Strike.png Leap Strike, Shunpo.png Shunpo, and Safeguard.png Safeguard.
  • The lantern's duration and maximum leash range are each displayed as a circle on the ground.
  • Allies carried by Dark Passage will dash to Thresh's current location (not where he was when the lantern was picked up)


v e
Flay
RANGE: 400
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 9
Flay

Passive: Thresh's basic attacks deal bonus magic damage, increasing with time spent not attacking enemy units or neutral monsters.

  • Bonus Magic Damage: Collected Damnation.png souls (+ up to 80 / 110 / 140 / 170 / 200% AD)

Active: Thresh sweeps his chain in a broad line towards the target direction, dealing magic damage to enemies hit, Airborne icon knocking them in the chain's direction, and Slow icon slowing them afterwards for 1 second.

  • Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 40% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details

Additional Information:

  • Runaan&#039;s Hurricane item.png Runaan's Hurricane's Wind's Fury will apply Flay's passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target)
  • Flay's passive's buff icon will turn yellow when half-charged and red when fully-charged.
    • Thresh's scythe will glow green and a sound effect will play when Flay's passive is fully charged.


v e
The Box
RANGE: 450
COST: 100 Mana
COOLDOWN: 140 / 120 / 100
The Box

Active: After a 0.75 seconds delay, Thresh summons 5 spectral walls, each lasting for up to 5 seconds. Walls break upon contact with an enemy champion, dealing magic damage and Slow icon slowing by 99% for 2 seconds.

  • Magic Damage: 250 / 400 / 550 (+ 100% AP)

Enemy champions hitting any wall beyond the first take no damage and are Slow icon slowed for only 1 second.

Ability Details
The Box is a point-blank area of effect.

Additional Information:

The Box cannot reduce enemy movement speed below 110, reducing non-linearly when going below 220 (to reach close to 110 depending on Slow icon slow strength, the amount varying between 110 and 120 if the target didn't purchase Boots of Swiftness item.png Boots of Swiftness)


Map-Specific Differences

Murder Bridge
  • Damnation.png Damnation
    • Each collected soul counts as 2 from 1.

References

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