League of Legends Wiki


< Thresh

2,163pages on
this wiki
Champion Background Strategy Skins & Trivia

"The mind is a wondrous thing to tear apart."

Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.


In an age history has all but forgotten, the man who would later be known as Thresh was once a member of an order devoted to gathering and protecting knowledge. The masters of this order tasked him with guarding a hidden underground vault filled with dangerous and corrupted magical artifacts. Thresh was incredibly strong-willed and methodical, which made him well-suited to such work.

The vault Thresh guarded was buried deep beneath the citadel at the center of an island chain and protected by runic sigils, arcane locks and potent wards. Spending such time in the presence of dark spells began to affect Thresh as the magic sought out his innate malice. For years the relics preyed on his insecurities, taunting him with his deepest fears and feeding his bitterness.

Thresh’s spite surfaced through wanton acts of cruelty, as his talent for exploiting vulnerability bloomed. He slowly tore pages out of a living book, binding it back together when it was all but spent. He scratched the glass of a mirror bound with the memory of an ancient mage until it was opaque, trapping the man in darkness, only to polish it anew and repeat. Just as a secret wants to be told, a spell wants nothing more than to be cast, and Thresh denied this each day. He would start to recite an incantation, then let the words trickle off his tongue, halting just before the last syllable.

He became exquisitely skilled at covering all evidence of his cruelty, such that no one in the order suspected he was anything other than a disciplined guard. The vault had grown so vast that no one knew its contents as completely as Thresh, and the lesser artifacts faded from the order’s memory, as did Thresh himself.

He resented that he had to hide his meticulous work. Everything under his watch was evil, or corrupted in some way - why shouldn’t he be free to do as he would?

The vault held many peculiar magical artifacts but no people, until one day when a chained man was dragged into the sunken catacombs. He was a warlock who had infused his body with raw sorcery, which gave him the power to regenerate his flesh, no matter how grievous the wound.

Thresh was delighted at his new ward - a being who could feel the full range of human suffering, but would not perish, a plaything he could torment for years to come. He started methodically separating the warlock’s skin from his flesh with a hook, and used his chains to lash and tear the open wound until it healed. He took to wearing the chains as he patrolled the vault, reveling in the warlock’s fear at the long, dragging sound of his approach.

With ample charges to torment in the vault, Thresh became even more distanced from the order above. He began to take his meals in his underground chamber lit by a single lantern, rarely emerging from the catacombs. His skin developed a pallid complexion from lack of sunlight, and his face became gaunt and hollow. Members of the order avoided him, and when a series of mysterious disappearances plagued the order, none thought to investigate Thresh’s lair.

When the disaster known as the Ruination struck, magical shockwaves claimed the lives of all who lived on the isles and transformed them into a state of undeath. While others screamed in anguish, Thresh reveled in the ruin. He rose from this cataclysm as a spectral abomination, but unlike many who have passed into the shadow world, Thresh did not lose his identity. Rather, his penchant for cruel torture and ability to discern weakness was only heightened.

He relished the chance to continue his cruelty without fear of reprisal, unfettered by the limits of mortality. As a wraith, Thresh could torment the living and the dead endlessly, delighting in their despair before claiming their soul for an eternity of suffering.

Thresh now seeks only particular victims: the most clever and resilient, and those with a strong will. His greatest joy comes from tormenting his victims until they lose any last glimmer of hope, before facing the inevitable hook of his chains.


A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent.

Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him.

Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend.

Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss.

The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags.

The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner.

“Please. Please, not you,” he whispered.

“Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect...”

“I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly.

Thresh stretched his mouth wide. “Your death is not my desire.”

He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams.

The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive.

“What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly.

The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony.

“I left them to keep them safe,” the man cried. Blood gurgled from his mouth.

Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls.

“Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed.

Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.


Upon selection
  • Play "What delightful agony we shall inflict."
  • Play "Writhe, like a worm on a hook."
  • Play "Nobody escapes."
  • Play "Death? No... nothing that simple."
  • Play "Come out and play."
  • Play "It's over when I say."
  • Play "Lock 'em up."
  • Play "Wretched mongrels get the leash."
  • Play "Any last words?"
  • Play "Oh, yes! It's about to get much worse."
  • Play "No one can save them."
  • Play "Ah, the sweet tones of misery."
  • Play "Relax, just... let go."
  • Play "Me, mad? Haha... quite likely."
  • Play "Hmm, whose mind shall we snap?"
  • Play "Poor lost souls."
  • Play "Oh, the eternity we shall spend together."
  • Play "Flesh is a prison."
  • Play "What is the worth of a soul?"
  • Play "I am the thing under the bed."
  • Play "Torment comes in so many flavors."
  • Play "Screaming won't do you any good, but it's music to my ears."
  • Play "There is life. There is death. And then there is me."

Thresh raises his Dark Passage.png lantern and "drinks" the souls coming out of it.

  • Play "Ever seen your soul? Would you like to?"
  • Play "You're falling apart. What to do with the pieces?"
  • Play Thresh laughs.
  • Play Thresh laughs.
  • Play Thresh laughs.
  • Play Thresh laughs.
Upon using Flay.png Flay
Upon using The Box.png The Box
  • Play "I own you."
  • Play "My house, my rules."
  • Play "Closing in..."
  • Play "Nowhere to hide."
Upon landing Death Sentence.png Death Sentence on an enemy Nautilus Nautilus
  • Play "Going somewhere?"
  • Play "Come back!"
  • Play "Hook, line and sinker!"


  • Thresh concept art
  • Championship Thresh concept art (by Riot Artist Brandon Liao)
  • SSW Thresh concept art (by Riot Artist Charles Liu)

Thresh, the Chain Warden Revealed

By NeeksNaman[1]

The newest support champion to join the League is Thresh, the Chain Warden. This gruesome specter wields wicked, articulated chains, and specializes in harassing and disrupting opposing teams. His collection of crowd control effects thwarts enemy plans, while harvesting souls allows Thresh to grow in power.

In game, Thresh is a support that thrives on communication and cooperation. He controls fights by displacing enemies and repositioning allies.

During the laning phase, Thresh uses the range of his basic attack to terrorize opposing champions with his Death Sentence passive. He shields his lane partner with Dark Passage and – with well-executed positioning – offers them the unique benefit of the lantern's escape potential. Flay's versatility lets Thresh push enemies into range for further harassment or swat them away to protect an ally.

In the mid game, the synergy between Thresh's abilities shines. An opportune lantern can bring a teammate along for the ride when Thresh hooks an enemy with Death Sentence. Flay can chain into a mid-range Death Sentence to knock an opponent up and grab them out of the air. Thresh can put enemies in an even scarier situation by isolating them in The Box or can cast The Box and then drag or knock enemies into it to trigger the damage and massive slow from breaking its spectral walls.

Because Thresh scales through collecting souls for Damnation, an effective soul harvester will become a potent damage-soaking tank during the transition to late game. In team fights, Thresh frustrates enemy positioning with Flay and Death Sentence, while shielding allies with Dark Passage. The Box can inflict heavy burst damage and split enemy teams as they try to disengage.

Thresh Screenshots

Optimize Thresh by collecting souls and protecting your allies before wreaking havoc in team fights. Your opponents better listen carefully for the scraping sound of his encroaching chain, or it may be the last sound they hear!

Previous Lore

ThreshSquare.png Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.

Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.

Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.

Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.

"There are few things as invigorating as taking a mind apart, piece by piece."

Patch History


  • Stats
    • Health growth increased to 93 from 89.



  • Damnation.png Damnation
    • Fixed a bug where souls would visually fly to Thresh from extreme distances. This never affected gameplay.
    • Fixed a bug where Rift Scuttler Rift Scuttler didn't have a soul.
  • Dark Passage.png Dark Passage
    • New Effect: The lantern will wait for Thresh to land from Death Leap before returning to him, even if he exceeds maximum range.


  • Flay.png Flay
    • Fixed a bug where it would sometimes not move enemies.


  • Dark Passage.png Dark Passage
    • Now only shields the first ally to be near the Lantern in addition to Thresh.
  • Flay.png Flay
    • Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds instead of 1 second.
  • The Box.png The Box
    • No longer deals additional damage to opponents that break extra walls beyond the first.


  • General
    • Hitbox size increased to 65 units around from 50 to match average hitbox size.


  • Flay.png Flay
    • Bugfix: Now properly displays the correct buff icon

V4.7: Crystal Scar only

  • Damnation.png Damnation
    • Each soul is now worth 2 stacks of Damnation.


  • Stats
    • Base armor increased to 16 from 12.

V4.4: Crystal Scar only

  • Damnation.png Damnation
    • Each soul is now worth 4 stacks of Damnation.
  • The Box.png The Box
    • Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.


  • Damnation.png Damnation
    • Soul lifespan reduced to 8 seconds from 14.


  • Stats
    • Attack range reduced to 450 from 475.


  • Dark Passage.png Dark Passage
    • Now shows indicator particles to nearby allies to indicate that it is a clickable object.
    • Lantern now provides a small area of impassible terrain
  • The Box.png The Box
    • Arm time increased to 0.75 seconds from 0.5 seconds.


  • General
    • Basic attack wind up is reduced by 0.25% per 1% attack speed, rather than the standard 1%.
  • Stats
    • Attack speed per level increased to 3% from 1%.


  • Death Sentence.png Death Sentence
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
    • Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy.
  • Flay.png Flay
    • Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes.


  • Stats
    • Base health reduced to 441 from 452.
    • Base armor reduced to 12 from 18.
  • Damnation.png Damnation
    • Souls now always grant 0.75 armor and ability power instead of starting at 1 and granting diminishing returns per soul collected.



  • Death Sentence.png Death Sentence
    • Damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
    • Passive moved to Flay.
  • Flay.png Flay
    • Damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225.
    • Now has Death Sentence's previous passive (bonus damage on basic attacks).
    • Fixed a bug that caused the passive's damage to be consumed when attacking wards.
    • Fixed a bug where Flay sometimes dealt more damage than intended.

V1.0.0.154: Added January 23rd

  • Damnation.png Damnation (Innate)
    • When Thresh stalks the Fields of Justice, minions, monsters and opposing champions occasionally manifest their essence as souls after they die. Gather the souls of fallen foes to power up Thresh’s Armor and Ability Power. Thresh gains no Armor per level normally.
  • Death Sentence.png Death Sentence (Q)
    • (Passive): Thresh winds up his attacks, dealing more damage the longer he waits between strikes.
    • (Active): Thresh throws his scythe forward, dragging the first enemy struck a fixed distance toward him. Activate Death Sentence again to hurtle towards the bound unit.
  • Dark Passage.png Dark Passage (W)
    • Thresh hurls his lantern towards a target location. Nearby allies gain a shield while inside the lantern’s area of effect. Teammates who click the lantern will be pulled to Thresh.
  • Flay.png Flay (E)
    • Thresh sweeps his chain, knocking all enemies in the direction of the blow.
  • The Box.png The Box (Ultimate)
    • Thresh creates a prison of walls around him that slow and damage enemies that cross through.


Around Wikia's network

Random Wiki