Previous Lore

"There are few things as invigorating as taking a mind apart, piece by piece." - Thresh Thresh

Thresh is a twisted reaper whose hungry Death Sentence.png chains ensnare the Damnation.png souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his Dark Passage.png lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.

Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.

Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.

Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.

Patch History

  • ThreshSquare.png Dark Star Thresh [S|L]
    • Bug Fix: Center body buffbone now follow his model during all animations.
  • Flay.png Flay
    • Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
  • Dark Passage.png Dark Passage
    • Bug Fix: Jhin Jhin's fourth shot now correctly crits after he takes the lantern.
  • Dark Passage.png Dark Passage
    • Bug Fix: Having global cast range under specific circumstances (lantern does not spawn but Thresh gains sight of the target area)

  • Damnation.png Damnation
    • New Effect: Epic monsters drop 2 souls.
  • Dark Passage.png Dark Passage
    • Removed: AP ratio.
    • New Effect: Shield strength increases by 1 for each collected Damnation.png soul.
    • Removed: Thresh walking into range when targeting beyond maximum cast range.
    • New Effect: Casting beyond maximum range during Death Sentence.png Death Sentence makes the lantern land at maximum range in the target direction.
    • New Effect: Lantern remains for a short duration if Thresh slightly exceeds maximum leash range by moving towards Death Sentence.png Death Sentence's tethered target.
  • Damnation.png Damnation
    • Bug Fix: Uncollected souls visually flying towards Thresh after their duration ends instead of vanishing.
  • Stats
    • Health growth increased to 93 from 89.
  • Damnation.png Damnation
    • Bug Fix: Thresh collecting souls from extreme distances but not gaining any bonuses.
    • Bug Fix: Rift Scuttler Rift Scuttler not dropping a soul.
  • Dark Passage.png Dark Passage
    • New Effect: Lantern waits for Thresh to land from Death Leap.png Death Leap even if he exceeds maximum leash range.
  • Flay.png Flay
    • Bug Fix: Sometimes not displacing enemies.
  • Dark Passage.png Dark Passage
    • Shield changed to only affect first ally to come near the lantern as well as Thresh.
  • Flay.png Flay
    • Bug Fix: Slow duration display error in tooltip (1.5 seconds instead of the intended 1)
  • The Box.png The Box
    • Removed: Walls beyond the first damaging the same target.
  • General
    • Model hitbox size increased by 15 units to match average size.
  • Flay.png Flay
    • Bug Fix: Buff icon display error.
  • Stats
    • Base armor increased to 16 from 12.
  • Dominion
    • Damnation.png Damnation
      • Each collected soul counts as 4 from 1.
    • The Box.png The Box
      • Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.
  • Damnation.png Damnation
    • Soul duration reduced to 8 seconds from 14.
  • Stats
    • Attack range reduced to 450 from 475.
  • Dark Passage.png Dark Passage
    • New Effect: Lantern has indicator particles for nearby allies to indicate it can be clicked.
    • New Effect: Lantern is considered terrain while active.
  • The Box.png The Box
    • Cast time increased to 0.75 seconds from 0.5.
  • General
    • Basic attack wind-up reduction reduced to 0.25% per 1% bonus attack speed from 1 per 1.
  • Stats
    • Attack speed per level increased to 3% from 1%.
  • Death Sentence.png Death Sentence
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
    • New Effect: Cooldown is reduced by 3 seconds upon hitting an enemy.
  • Flay.png Flay
    • Passive bonus damage charge start changed to after Thresh's basic attacks end.
  • Stats
    • Base health reduced to 441 from 452.
    • Base armor reduced to 12 from 18.
  • Damnation.png Damnation
    • Bonus armor changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
    • Bonus ability power changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
  • Death Sentence.png Death Sentence
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
    • Removed: Passive bonus magic damage on basic attacks.
  • Flay.png Flay
    • New Effect: Thresh's basic attacks deal bonus magic damage, increased with time spent not attacking enemy units or neutral monsters.
    • Base damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225.
    • Bug Fix: Passive bonus damage being consumed when Thresh attacks wards.
    • Bug Fix: Active sometimes dealing more damage than intended.
  • Added.