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Skill usage

  •  Thresh's strength as a support comes from his incredible amount of utility, CC, and AoE, stemming from his ability to displace and disable enemies with his  Death Sentence,  Flay, and  The Box. His  Dark Passage can be used as a reliable escape or a way for allies to easily follow up with him. His passive,  Damnation allows him to continually gain power as the game progresses to make him deceptively strong and durable. However, champions with strong disengages can hinder him from utilizing his power to his full potential.
  • While  Damnation allows  Thresh to continually gain power, he starts off weak. Be cautious early game.
    • Throwing  Dark Passage on to nearby souls can let you collect them without getting close.
    • This tactic can be useful if you are in a lane against champions who can be more aggressive than you earlier, have a fair amount of poking abilities, or ways to counter your CC (e.g.  Lulu,  Ezreal,  Morgana, and  Braum.
    • Avoid using this method too much as  Dark Passage has a long cooldown and can leave you without mana to use your other abilities.
  •  Flay's passive is strong enough to make building attack damage worthwhile.
    • While the passive's damage scales off attack damage, it is still magic damage, and will benefit from magic penetration.
    • At rank 5, with no attack speed bonus, it adds ~24% of your attack damage per attack.  Which is ~20.5 at level 18, without any damage bonuses. (Pending Testing).
    • It's worth saying that the passive effect does not encourage continual attacking, as you will not get any bonus damage if you do not let the ability "charge".
  •  Death Sentence is a great initiation tool. Consider the merits of pulling them vs pulling yourself. Keep in mind that it can also be cast on neutral monsters. This can be used to escape, set up jungle ganks, or to simply increase mobility.
    • While landing a  Death Sentence is often a decent way to engage, it may not always be the most reliable option; simply walking up towards the enemy and using  Flay towards yourself can make it substantially easier to land a hook or at least blow an enemy Flash.
  •  Dark Passage is a great way to save an ally.  Not only do you shield them, but you can allow them to escape if they click the lantern.
    • Consider teaming up with melee champions who have dashes, such as  Xin Zhao or  Jax. They can jump on the enemy, be shielded from counterattacks, and jump back to safety.
    • If an ally is coming in to gank your lane, you can place the lantern in his path and initiate, the jungler/ally can use the lantern to jump to you and help secure the kill quickly.
  •  Dark Passage can be a good scouting tool, particularly when checking the  Baron and  Dragon pits. However, be wary of the ability's long cooldown.
  •  Flay is a good escape and chase tool, depending on the cast direction.
    • If you catch a fleeing enemy with  Death Sentence immediately use your  Flay to push them further towards your allies or turret, securing their doom.
    •  Flay can also counter enemy dashes, such as  Leona's  Zenith Blade.
  • Just as  Flay's active is useful, so is its passive. Wait for it to charge, and then autoattack an enemy champion for decent harass damage. This method is especially useful in the early game.
  • If an enemy is camping inside  The Box and refuses to touch one of the walls, consider using  Flay to push them into one. The slow and damage will be worth it especially if you  Flay them towards a turret or allies.

Build usage

  • With abilities that scale off ability power and attack damage, as well as having heavy crowd control,  Thresh can make use of many stats, allowing him adapt to changing situations and match ups, but is most often played as an off-tank support.
  •  Thresh has many starting options as a support depending on how he's played.
    • Ancient Coin is an option to sustain yourself when not as experienced with  Thresh, and Talisman of Ascension's active can help you engage with your team.
    • Targon's Brace can also be a decent option to sustain both yourself and your lane partner.
      • To clarify, the execute component from Targon's Brace only works with melee attacks and  Thresh's are ranged at all times; however, the damage build up from  Flay allows him to last-hit much easier than other ranged supports and activate the heal.
  •  Thresh's ability power ratios are fairly low, but he gains extra on-hit magic damage, making magic penetration from items like  Abyssal Scepter a valuable stat.
  •  Flay's passive component has great damage potential and can be combined with several other effects for devastating results.
    • ​Since the passive multiplier grows between attacks, you will not get a fully multiplied effect building both attack damage and attack speed.
    • With a lot of souls (at least 100), Nashor's Tooth Wit's End, and  Runaan's Hurricane,  Thresh can deal decent DPS.
    • With lots of AD and time to wind up,  Thresh can deal a very high amount of damage in a single hit. (up to 450% AD if using an Infinity Edge and not counting collected souls)
      • The bonus damage is magical and thus that component will not crit.
  •  Thresh's gap closer, crowd control, and the ability for allies to move to him with  Dark Passage allow him to be a great initiator. Consider building tank and aura items like  Frozen Heart, Abyssal Scepter, or Locket of the Iron Solari.
    • Locket of the Iron Solari is probably the best item when playing support, thanks to the fact that he can shield the whole team already with  Dark Passage, and increase magic resistance of all the teammates.
  •  Thresh's effectiveness in several roles depends very much on the number of soul he has collected.
    • Under 100 souls, your armor is lower than that of the most champions. Thus, you should consider buying items with high armor values or play defensive.
    • Between 100 and 200 souls, you can consider building something more offensive or refocus on magic resist or health if you are building as a tank. You have matched the armor of many champions, and with 115 souls you surpass  Maokai, having the highest base armor at level 18 (passive abilities, such as  Shatter not included).
    • Over 200 souls, you can build Rabadon's Deathcap and Runaan's Hurricane to start becoming an offensive champion, having 162 base armor (surpassing even  Taric) and 150 AP, only by the collected souls. You can also add a  Wit's End for powerful magic resistance reduction, or a  Nashor's Tooth to this build for adding on-hit, AP-based magic damage. In this case, you should take some magic resist and health item, like Banshee's Veil or Spirit Visage.

Recommended builds

Summoner's Rift
Starting Sight Ward item Health Potion item2 Ancient Coin item Sweeping Lens item
Essential Sightstone item Aegis of the Legion item Boots of Mobility item Nomad's Medallion item
Offensive Sunfire Cape item Zeke's Herald item Twin Shadows item Talisman of Ascension item
Defensive Mikael's Crucible item Locket of the Iron Solari item
Consumables Health Potion item Elixir of Brilliance item Sight Ward item Vision Ward item
The Howling Abyss
Starting Boots of Speed item Nomad's Medallion item Faerie Charm item Health Potion item4
Essential Chalice of Harmony item Mercury's Treads item Aegis of the Legion item
Offensive Talisman of Ascension item Banner of Command item Athene's Unholy Grail item
Defensive Spirit Visage item Frozen Heart item Mikael's Crucible item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Kindlegem item Health Potion item3
Essential Mercury's Treads item Aegis of the Legion item Zeke's Herald item
Offensive Banner of Command item Frost Queen's Claim item
Defensive Spirit Visage item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Shield item
Essential Mercury's Treads item Aegis of the Legion item Zeke's Herald item
Offensive Banner of Command item Frost Queen's Claim item
Defensive Spirit Visage item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item

Countering

  • Since  Thresh receives a lot of his power through  Damnation, zoning him out from collecting souls is especially effective. Take into account your own minions' positions as these are where souls may spawn.
    •  Thresh will commonly use  Dark Passage to collect souls. It can be a good idea to wait until  Dark Passage goes on cooldown before going on the offensive.
    • Remember that every death leaves  Thresh with downtime where he can't collect souls. His passive can be his downfall if successfully utilized against him.
  •  Thresh has high offensive capabilities, but only in a relatively close range.
  •  Thresh's  Death Sentence is his main initiation ability, and much like playing against other aggressive supports, avoiding it will limit his ability to get on top of you and unload his combo.
    • Using allied minions to shield yourself can be effective, but note that  Thresh may still choose to pull himself anyway to get in range for his other spells.
  •  Thresh is not very durable early on, and harassing him will make it risky for him to use his spells effectively. Use these opportunities and his high cooldowns early on to force fights.
  • Be aware that  Dark Passage can be used to quickly bring one of Thresh's allies into a fight. Try to gain vision of areas behind Thresh from where his reinforcements could approach.
  •  Dark Passage when used to help his allies escape can be halted or prevented by placing obstacles (such as wards or pets) or moving onto the lantern and blocking it with your own hitbox.
  • As of Patch 3.11 you can Cleanse the stun, break the chain, and prevent  Thresh's  Death Leap component into you team using Mikael's Crucible on a hooked ally. It can be self-cast.

Champion spotlight

Thresh Champion Spotlight05:56

Thresh Champion Spotlight

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