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Thresh/Strategy

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Champion Background Strategy Skins & Trivia


Skill usage

  • ThreshSquare.png Thresh's strength as a support comes from his incredible amount of utility, CC, and AoE, stemming from his ability to displace and disable enemies with his Death Sentence.png Death Sentence, Flay.png Flay, and The Box.png The Box. His Dark Passage.png Dark Passage can be used as a reliable escape or a way for allies to easily follow up with him. His passive, Damnation.png Damnation allows him to continually gain power as the game progresses to make him deceptively strong and durable. However, champions with strong disengages can hinder him from utilizing his power to his full potential.
  • While Damnation.png Damnation allows ThreshSquare.png Thresh to continually gain power, he starts off weak. Be cautious early game.
    • Throwing Dark Passage.png Dark Passage on to nearby souls can let you collect them without getting close.
    • This tactic can be useful if you are in a lane against champions who can be more aggressive than you earlier, have a fair amount of poking abilities, or ways to counter your CC (e.g. LuluSquare.png Lulu, EzrealSquare.png Ezreal, MorganaSquare.png Morgana, and BraumSquare.png Braum.
    • Avoid using this method too much as Dark Passage.png Dark Passage has a long cooldown and can leave you without mana to use your other abilities.
  • Flay.png Flay's passive is strong enough to make building attack damage worthwhile.
    • While the passive's damage scales off attack damage, it is still magic damage, and will benefit from magic penetration.
    • At rank 5, with no attack speed bonus, it adds ~24% of your attack damage per attack.  Which is ~20.5 at level 18, without any damage bonuses. (Pending Testing).
    • It's worth saying that the passive effect does not encourage continual attacking, as you will not get any bonus damage if you do not let the ability "charge".
  • Death Sentence.png Death Sentence is a great initiation tool. Consider the merits of pulling them vs pulling yourself. Keep in mind that it can also be cast on neutral monsters. This can be used to escape, set up jungle ganks, or to simply increase mobility.
    • While landing a Death Sentence.png Death Sentence is often a decent way to engage, it may not always be the most reliable option; simply walking up towards the enemy and using Flay.png Flay towards yourself can make it substantially easier to land a hook or at least blow an enemy Flash.png Flash.
  • Dark Passage.png Dark Passage is a great way to save an ally.  Not only do you shield them, but you can allow them to escape if they click the lantern.
    • Consider teaming up with melee champions who have dashes, such as XinZhaoSquare.png Xin Zhao or JaxSquare.png Jax. They can jump on the enemy, be shielded from counterattacks, and jump back to safety.
    • If an ally is coming in to gank your lane, you can place the lantern in his path and initiate, the jungler/ally can use the lantern to jump to you and help secure the kill quickly.
  • Dark Passage.png Dark Passage can be a good scouting tool, particularly when checking the Baron NashorSquare.png Baron and DragonSquare.png Dragon pits. However, be wary of the ability's long cooldown.
  • Flay.png Flay is a good escape and chase tool, depending on the cast direction.
    • If you catch a fleeing enemy with Death Sentence.png Death Sentence immediately use your Flay.png Flay to push them further towards your allies or turret, securing their doom.
    • Flay.png Flay can also counter enemy dashes, such as LeonaSquare.png Leona's Zenith Blade.png Zenith Blade.
  • Just as Flay.png Flay's active is useful, so is its passive. Wait for it to charge, and then autoattack an enemy champion for decent harass damage. This method is especially useful in the early game.
  • If an enemy is camping inside The Box.png The Box and refuses to touch one of the walls, consider using Flay.png Flay to push them into one. The slow and damage will be worth it especially if you Flay.png Flay them towards a turret or allies.

Build usage

  • With abilities that scale off ability power and attack damage, as well as having heavy crowd control, ThreshSquare.png Thresh can make use of many stats, allowing him adapt to changing situations and match ups, but is most often played as an off-tank support.
  • ThreshSquare.png Thresh has many starting options as a support depending on how he's played.
    • Ancient Coin item.png Ancient Coin is an option to sustain yourself when not as experienced with ThreshSquare.png Thresh, and Talisman of Ascension item.png Talisman of Ascension's active can help you engage with your team.
    • Reaper's Emblem item.jpg Targon's Brace can also be a decent option to sustain both yourself and your lane partner.
      • To clarify, the execute component from Reaper's Emblem item.jpg Targon's Brace only works with melee attacks and ThreshSquare.png Thresh's are ranged at all times; however, the damage build up from Flay.png Flay allows him to last-hit much easier than other ranged supports and activate the heal.
  • ThreshSquare.png Thresh's ability power ratios are fairly low, but he gains extra on-hit magic damage, making magic penetration from items like Abyssal Scepter item.png Abyssal Scepter a valuable stat.
  • Flay.png Flay's passive component has great damage potential and can be combined with several other effects for devastating results.
    • ​Since the passive multiplier grows between attacks, you will not get a fully multiplied effect building both attack damage and attack speed.
    • With a lot of souls (at least 100), Nashor's Tooth item.png Nashor's ToothWit's End item.png Wit's End, and Runaan's Hurricane item.png Runaan's Hurricane, ThreshSquare.png Thresh can deal decent DPS.
    • With lots of AD and time to wind up, ThreshSquare.png Thresh can deal a very high amount of damage in a single hit. (up to 450% AD if using an Infinity Edge item.png Infinity Edge and not counting collected souls)
      • The bonus damage is magical and thus that component will not crit.
  • ThreshSquare.png Thresh's gap closer, crowd control, and the ability for allies to move to him with Dark Passage.png Dark Passage allow him to be a great initiator. Consider building tank and aura items like Frozen Heart item.png Frozen Heart, Abyssal Scepter item.png Abyssal Scepter, or Locket of the Iron Solari item.png Locket of the Iron Solari.
    • Locket of the Iron Solari item.png Locket of the Iron Solari is probably the best item when playing support, thanks to the fact that he can shield the whole team already with Dark Passage.png Dark Passage, and increase magic resistance of all the teammates.
  • ThreshSquare.png Thresh's effectiveness in several roles depends very much on the number of soul he has collected.
    • Under 100 souls, your armor is lower than that of the most champions. Thus, you should consider buying items with high armor values or play defensive.
    • Between 100 and 200 souls, you can consider building something more offensive or refocus on magic resist or health if you are building as a tank. You have matched the armor of many champions, and with 115 souls you surpass MaokaiSquare.png Maokai, having the highest base armor at level 18 (passive abilities, such as Shatter.png Shatter not included).
    • Over 200 souls, you can build Rabadon's Deathcap item.png Rabadon's Deathcap and Runaan's Hurricane item.png Runaan's Hurricane to start becoming an offensive champion, having 162 base armor (surpassing even TaricSquare.png Taric) and 150 AP, only by the collected souls. You can also add a Wit's End item.png Wit's End for powerful magic resistance reduction, or a Nashor's Tooth item.png Nashor's Tooth to this build for adding on-hit, AP-based magic damage. In this case, you should take some magic resist and health item, like Banshee's Veil item.png Banshee's Veil or Spirit Visage item.png Spirit Visage.

Recommended builds

Summoner's Rift
Starting Sight Ward item Health Potion item2 Ancient Coin item Sweeping Lens item
Essential Sightstone item Aegis of the Legion item Boots of Mobility item Nomad's Medallion item
Offensive Sunfire Cape item Zeke's Herald item Twin Shadows item Talisman of Ascension item
Defensive Mikael's Crucible item Locket of the Iron Solari item
Consumables Health Potion item Elixir of Brilliance item Sight Ward item Vision Ward item
The Howling Abyss
Starting Boots of Speed item Nomad's Medallion item Faerie Charm item Health Potion item4
Essential Chalice of Harmony item Mercury's Treads item Aegis of the Legion item
Offensive Talisman of Ascension item Banner of Command item Athene's Unholy Grail item
Defensive Spirit Visage item Frozen Heart item Mikael's Crucible item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Kindlegem item Health Potion item3
Essential Mercury's Treads item Aegis of the Legion item Zeke's Herald item
Offensive Banner of Command item Frost Queen's Claim item
Defensive Spirit Visage item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Shield item
Essential Mercury's Treads item Aegis of the Legion item Zeke's Herald item
Offensive Banner of Command item Frost Queen's Claim item
Defensive Spirit Visage item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item

Countering

  • Since ThreshSquare.png Thresh receives a lot of his power through Damnation.png Damnation, zoning him out from collecting souls is especially effective. Take into account your own minions' positions as these are where souls may spawn.
    • ThreshSquare.png Thresh will commonly use Dark Passage.png Dark Passage to collect souls. It can be a good idea to wait until Dark Passage.png Dark Passage goes on cooldown before going on the offensive.
    • Remember that every death leaves ThreshSquare.png Thresh with downtime where he can't collect souls. His passive can be his downfall if successfully utilized against him.
  • ThreshSquare.png Thresh has high offensive capabilities, but only in a relatively close range.
  • ThreshSquare.png Thresh's Death Sentence.png Death Sentence is his main initiation ability, and much like playing against other aggressive supports, avoiding it will limit his ability to get on top of you and unload his combo.
    • Using allied minions to shield yourself can be effective, but note that ThreshSquare.png Thresh may still choose to pull himself anyway to get in range for his other spells.
  • ThreshSquare.png Thresh is not very durable early on, and harassing him will make it risky for him to use his spells effectively. Use these opportunities and his high cooldowns early on to force fights.
  • Be aware that Dark Passage.png Dark Passage can be used to quickly bring one of Thresh's allies into a fight. Try to gain vision of areas behind Thresh from where his reinforcements could approach.
  • Dark Passage.png Dark Passage when used to help his allies escape can be halted or prevented by placing obstacles (such as wards or pets) or moving onto the lantern and blocking it with your own hitbox.
  • As of Patch 3.11 you can Cleanse.png Cleanse the stun, break the chain, and prevent ThreshSquare.png Thresh's Death Leap.png Death Leap component into you team using Mikael's Crucible item.png Mikael's Crucible on a hooked ally. It can be self-cast.

Champion spotlight

Thresh Champion Spotlight05:56

Thresh Champion Spotlight

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