|Champion||Background||Strategy||Skins & Trivia|
- While Damnation lets Thresh continually gain power, he starts off weak. Be cautious early game.
- Throwing Dark Passage on to nearby souls can let you collect them without getting close.
- This tactic is considered very useful if you are in a lane against champions that play aggressive early in game (e.g. Darius or Renekton) or champions that have a fair amount of poking abilities (e.g. Lulu's Glitterlance, Ezreal's Mystic Shot and Essence Flux or Jayce's Shock Blast plus Acceleration Gate combo).
- When considering this tactic, Be sure you have enough Mana Regeneration when against these champions, as you might need to spam Dark Passage quite a lot.
- Flay's passive is strong enough to make building attack damage worthwhile. Later in the game, when you have collected a good number of souls, attack speed can be a good choice.
- While the passive's damage scales off attack damage, it is still magic damage, and will benefit from magic penetration.
- At level 5, with no attack speed bonus, it adds ~24% of your attack damage per attack. Which is ~20.5 at level 18, without any damage bonuses. (Pending Testing).
- It's worth saying that the passive effect does not encourage continual attacking, as you will not get any bonus damage if you do not let the ability "charge".
- Death Sentence is a great initiation tool. Consider the merits of pulling them vs pulling yourself. Keep in mind that it can also be cast on neutral monsters. This can be used to escape, set up jungle ganks, or to simply increase mobility.
- Dark Passage is a great way to save an ally. Not only do you shield them, but you can allow them to escape if they click the lantern.
- Consider teaming up with melee champions who have dashes, such as Xin Zhao or Jax. They can jump on the enemy, be shielded from counterattacks, and jump back to safety.
- If an ally is coming in to gank your lane, you can place the lantern in his path and initiate, the jungler/ally can use the lantern to jump to you and help secure the kill quickly.
- Dark Passage can be a good scouting tool, particularly when checking the Baron and Dragon pits. However, be wary of the ability's long cooldown.
- Flay is a good escape and chase tool, depending on the cast direction.
- Just as Flay's active is very useful, so is passive. Wait for it to charge, and then autoattack enemy champion. This method is especially useful in the early game.
- If an enemy is camping inside The Box and refuses to touch one of the walls, consider using Flay to push them into one. The slow and damage will be worth it especially if you Flay them in a helpful direction. (i.e. towards a turret or allies)
- With abilities that scale off ability power and attack damage, as well as having heavy crowd control, Thresh can make use of pretty much any stat, except for perhaps critical chance. Let him adapt to changing situations and match ups.
- Thresh's ability power ratios are fairly low, and gains extra on-hit magic damage, making magic penetration from items like a valuable stat.
- (or ) may still be worthwhile late game, since it will multiply his passive ability power gains, but only if you have a lot of souls.
- You should consider for the %HP damage which works well in conjunction with Flay.
- Flay's passive component has great damage potential and can be combined with several other effects for devastating results.
- Since the passive multiplier grows between attacks, you will not get a fully multiplied effect building both attack damage and attack speed.
- With a lot of souls (at least 100), , , and , Thresh's can deal very good DPS.
- damage will also be increased by the bonus AP from Damnation.
- With lots of AD and time to wind up Thresh can deal a very high amount of damage in a single hit. (up to 450% AD if using the , not counting the souls obtained)
- Thresh's gap closer, crowd control, and the ability for allies to move to him with Dark Passage allow him to be a great initiator. Consider building tank and aura items like , , or .
- is probably the best item when playing support Thresh, thanks to the fact that he can shield the whole team with Dark Passage, and increase magic resistance of all the teammates.
- Thresh's effectiveness in several roles depends very much on the number of soul he has collected.
- Under 100 souls, your armor is lower than that of the most champions. Thus, you should consider buying items with high armor values or play defensive.
- Between 100 and 200 souls, you can consider building something more offensive or refocus on magic resist or health if you are building as a tank. You have matched the armor of many champions, and with 115 souls you surpass Maokai, having the highest armor at level 18 (passive abilities, such as Shatter not included).
- Over 200 souls, you can build and and start becoming a full offensive champion, because you have 162 base armor (surpassing even Taric) and 150 AP, only by the collected souls. You can also add a for powerful magic resistance reduction, or a to this build for adding on-hit, AP-based magic damage. In this case, you should take some magic resist and health item, like or .
|The Howling Abyss|
|The Crystal Scar|
|The Twisted Treeline|
- Since Thresh receives a lot of his power through Damnation, zoning him out from collecting souls is especially effective. Take into account your own creeps' positions as these are where souls may spawn.
- Thresh will commonly use Dark Passage to collect souls. It can be a good idea to wait until Dark Passage goes on cooldown before going on the offensive.
- Remember, every death leaves Thresh with downtime where he can't collect souls. His passive can be his downfall if successfully utilized against him.
- Thresh has high offensive capability, but only in a relatively close range.
- Thresh's Death Sentence is his main initiation ability, and much like playing against other aggressive supports, avoiding it will limit his ability to get on top of you and unload his combo.
- Using allied minions to shield yourself can be effective, but note that Thresh may still choose to pull himself anyway to get in range for his other spells.
- Thresh is not very durable early on, and harassing Thresh will make it risky for him to use his spells effectively. Use these opportunities to force fights.
- Be aware that Dark Passage can be used to quickly bring one of Thresh's allies into a fight. Try to gain vision of areas behind Thresh from where his reinforcements could approach.
- Dark Passage when used to help Thresh's allies escape can be halted by placing obstacles (such as wards or pets) and/or moving into the lantern to try and stop enemy champions from clicking on the lantern as they will attack the obstacle instead of activating the lantern.
- As of Patch 3.11 you can now Cleanse the stun, break the chain, and prevent Death Leap into you team using on a hooked ally. It can be self-cast.