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Template:Champion info

Abilities

Damnation

Damnation

Basic Attacks: Thresh's basic attacks do not utilize projectiles, and his basic attack wind-up is only reduced by 0.25% per 1% bonus attack speed, rather than the standard 1%.

Damnation: Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's Dark Passage's lantern nearby. Each soul permanently grants 0.75 ability power and bonus armor and increases the shield granted from Dark Passage Dark Passage by one point. Champions and large enemies always drop a soul and epic monsters drop two, whereas small minions and monsters only sometimes drop a soul.

Only enemies within a certain distance of Thresh drop souls upon death. Souls are visible to allies, and only become visible to enemies if their team has vision of him. Souls disappear if not picked up after 8 seconds.

Info
  • No additional details.

Death Sentence

Death Sentence

Active: After a 0.5-second delay, Thresh throws out his scythe in a line and tethers himself to the first enemy hit, dealing them magic damage and Template:Cctip them for 1.5 seconds. Upon hitting an enemy, Death Sentence's cooldown is reduced by 3 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the tether persists, Thresh is Template:Cctip and periodically tugs on the tether, each time Template:Cctip the target a short distance toward himself. After 0.5 seconds, or instantly if he hits a minion or monster, Thresh can reactivate the ability to use Death Leap Death Leap while the tether holds.

Death Leap

Active: Thresh dashes to the bound enemy, removing the Template:Cctip but allowing him to attack again.

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Dark Passage

Dark Passage

Active: Thresh throws his lantern to the target location where it remains for up to 6 seconds, Template:Cctip its immediate surroundings and shielding the first ally to come near it for up to 4 seconds.

  • Shield Amount: 60 / 100 / 140 / 180 / 220 (+ 1 per soul soul collected)

If an ally right-clicks the lantern, they pick it up and dash to Thresh's location. If Thresh moves a certain distance away, the lantern automatically returns to him.

Info
  • No additional details.

Flay

Flay

Passive: Thresh's basic attacks deal bonus magic damage, increased with the time he spent since his last basic attack.

  • Bonus Magic Damage: Souls Souls + up to 80 / 110 / 140 / 170 / 200% AD

Active: Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are Template:Cctip in the direction of the chains, and are Template:Cctip afterwards for 1 second.

  • Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 40% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%

Info
  • No additional details.

The Box

The Box

Active: After a 0.75-second delay, Thresh summons 5 spectral walls around him that last up to 5 seconds. Each wall breaks upon contact with an enemy champion, dealing them magic damage and Template:Cctip them by 99% for 2 seconds.

  • Magic Damage: 250 / 400 / 550 (+ 100% AP)

Once a wall is broken, the remaining walls deal no damage and Template:Cctip for only 1 second.

Info
  • No additional details.

Map-Specific Differences

Murder Bridge
  • Damnation Damnation
    • Each soul captured counts as two souls instead of one.

References

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