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Template:Champion info
Abilities
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Map-Specific Differences
- Each soul captured counts as two souls instead of one.
References
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Template:Champion info
Basic Attacks: Thresh's basic attacks do not utilize projectiles, and his basic attack wind-up is only reduced by 0.25% per 1% bonus attack speed, rather than the standard 1%.
Damnation: Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Each soul permanently grants 0.75 ability power and bonus armor and increases the shield granted from Dark Passage by one point. Champions and large enemies always drop a soul and epic monsters drop two, whereas small minions and monsters only sometimes drop a soul.
Only enemies within a certain distance of Thresh drop souls upon death. Souls are visible to allies, and only become visible to enemies if their team has vision of him. Souls disappear if not picked up after 8 seconds.
Active: After a 0.5-second delay, Thresh throws out his scythe in a line and tethers himself to the first enemy hit, dealing them magic damage and Template:Cctip them for 1.5 seconds. Upon hitting an enemy, Death Sentence's cooldown is reduced by 3 seconds.
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While the tether persists, Thresh is Template:Cctip and periodically tugs on the tether, each time Template:Cctip the target a short distance toward himself. After 0.5 seconds, or instantly if he hits a minion or monster, Thresh can reactivate the ability to use Death Leap Death Leap while the tether holds.
Active: Thresh dashes to the bound enemy, removing the Template:Cctip but allowing him to attack again.
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Active: Thresh throws his lantern to the target location where it remains for up to 6 seconds, Template:Cctip its immediate surroundings and shielding the first ally to come near it for up to 4 seconds.
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If an ally right-clicks the lantern, they pick it up and dash to Thresh's location. If Thresh moves a certain distance away, the lantern automatically returns to him.
Passive: Thresh's basic attacks deal bonus magic damage, increased with the time he spent since his last basic attack.
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Active: Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are Template:Cctip in the direction of the chains, and are Template:Cctip afterwards for 1 second.
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Active: After a 0.75-second delay, Thresh summons 5 spectral walls around him that last up to 5 seconds. Each wall breaks upon contact with an enemy champion, dealing them magic damage and Template:Cctip them by 99% for 2 seconds.
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Once a wall is broken, the remaining walls deal no damage and Template:Cctip for only 1 second.
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