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Tiamat

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Tiamat
v e
Tiamat
Tiamat
Availability
Common
Tier
Stats
Passive
Unique – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range).
Active
Unique – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown) (400 range).
Limitations
Melee only
Menu
Attack › Damage
Defense › Health Regen
Item cost
1900 Gold (305 Gold)
Sell value
1330 Gold
Item code 3077

Tiamat is an advanced item in League of Legends.[1]

Recipe

Tiamat item
Tiamat
1900 Gold (305 Gold)

Cost Analysis

Gold Value

Gold Efficiency

  • Tiamat item.png Tiamat is 94.74% gold efficient without its passive and active.

Builds

Notes

  • Cleave has a radius of ~385; Crescent has a radius of 400.[2]
    • Cleave is centered on the target; Crescent is centered on the user.
  • Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
    • Crescent casts faster as you gain more attack speed.
  • This item shares the Cleave and Crescent effects with Ravenous Hydra item.png Ravenous Hydra.
  • This item's passive and active cannot be used by ranged champions.
  • Cleave's damage is based on the attack damage champion statistic, not from actual damage dealt on the attack—it therefore doesn't benefit from critical strikes or on-hit effects
  • Cleave from Tiamat does not trigger on-hit effects or life steal.
    • Cleave's and Crescent's damage procs The Black Cleaver item.png The Black Cleaver's passive effect, which is not an on-hit.
  • Cleave will not trigger if it has triggered on a different target in the last 0.05 seconds.[3]
  • Parrrley.png Parrrley procs Tiamat item.png Tiamat as well as Ravenous Hydra item.png Ravenous Hydra despite the fact that the ability has a range.
    • Using GangplankSquare.png Gangplank's Parrrley.png Parrrley with Tiamat item.png Tiamat will give you extra gold for every single minion killed with Tiamat item.png Tiamat's passive effect.

Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools day patch Tiamat item.png Tiamat was renamed to Tamat, the name of a Rioter.
  • Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
  • This item is very similar to the DotA item Battlefury: Both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.

Patch History

V5.7:
  • Scales linearly with distance from scales in three damage 'stages'.

V4.20:

  • Health regen changed to 100% health regen

V3.14:

  • Combine cost increased to 305 Gold from 265 Gold (Total cost remains the same due to Long Sword item.png Long Sword's price being reduced).

V3.6:

  • Combine cost decreased to 265 Gold from 665 Gold.
  • Item cost decreased to 1900 Gold from 2300 Gold.
  • Attack damage decreased to 40 from 50.

V1.0.0.152: Reworked

  • New recipe: Pickaxe item.png Pickaxe + Long Sword item.png Long Sword + Rejuvenation Bead item.png Rejuvenation Bead + Rejuvenation Bead item.png Rejuvenation Bead
  • Item cost increased to 2300 Gold from 2070 Gold.
  • Combine cost increased to 665 Gold from 250 Gold.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra item.png Ravenous Hydra

V1.0.0.112:

  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.

V1.0.0.82:

  • Combine cost reduced to 250 Gold from 450 Gold.

V0.9.25.34:

  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold from 500 Gold.

V0.9.22.16:

  • Area of effect increased to 185 from 175.

V0.9.22.15:

V0.8.21.110:

  • Damage increased to 42 from 40.

May 15, 2009 Patch:

  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.

May 9, 2009 Patch:

  • Combine cost increased to 500 Gold from 400 Gold.
  • Damage decreased to 45 from 50.

May 1, 2009 Patch:

  • Recipe cost increased to 400 Gold from 200 Gold.

References

  1. Itemlist on leagueoflegends.com
  2. Range
  3. Cooldown

List of Items

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