+40 attack damage +100% base health regen
Cleave (Melee only): Your attacks deal physical damage up to 60% of your Attack Damage to units around your target (185 range), decaying down to 20% near the edge (385 range).
Unique – Crescent (Melee only): Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. - 10 second cooldown (400 range) Menu
Attack > Damage Defense > Health Regen Item cost
1900g (305g) Sell value
1330g Item Code
Tiamat is an advanced item in League of Legends.
is 94% gold efficient without its passive and active.
Cleave has a radius of ~385; Crescent has a radius of 400.
Cleave is centered on the target; Crescent is centered on the user.
Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
Crescent casts faster as you gain more attack speed.
This item shares the Cleave and Crescent effects with .
Ravenous Hydra This item's passive and active cannot be used by ranged champions.
Cleave's damage is based on the attack damage champion statistic, not from actual damage dealt on the attack—it therefore doesn't benefit from critical strikes or on-hit effects
Cleave from Tiamat does not trigger on-hit effects or life steal.
Cleave's and Crescent's damage procs passive effect, which is not an on-hit.
The Black Cleaver's Cleave will not trigger if it has triggered on a different target in the last 0. 05 seconds.
 procs Parrrley as well as Tiamat despite the fact that the ability has a range.
Using Gangplank's with Parrrley will give you extra gold for every single minion killed with Tiamat passive effect.
In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
In the V188.8.131.52 April Fools day patch was renamed to Tiamat Tamat, the name of a Rioter.
Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
This item is very similar to the DotA item Battlefury : both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.
Scales linearly with distance from scales in three damage 'stages'.
Health regen changed to 100% health regen
Combine cost increased to 305g from 265g (total cost remains the same due to price being reduced).
Combine cost decreased to 265g from 665g.
Item cost decreased to 1900g from 2300g.
Attack damage decreased to 40 from 50.
New recipe: + Pickaxe + Long Sword + Rejuvenation Bead
Rejuvenation Bead Item cost increased to 2300g from 2070g.
Combine cost increased to 665g from 250g.
No longer grants mana regen.
NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
Used in new item recipe:
Attack damage increased to 50 from 42.
Mana regeneration per 5 seconds increased to 5 from 4.
Shop tooltip is now more descriptive, matching the inventory tooltip.
Combine cost reduced to 250g from 450g.
Splash damage is now physical instead of magic.
Combine cost reduced to 450g from 500g.
Area of effect increased to 185 from 175.
Damage increased to 42 from 40.
May 15, 2009 Patch:
Damage reduced to 40 from 45.
Health regeneration per 5 reduced to 22 from 25.
Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch:
Combine cost increased to 500g from 400g.
Damage decreased to 45 from 50.
May 1, 2009 Patch: Recipe cost increased to 400g from 200g.
Jungle items and their enchantments
Boots and their enchantments