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Tiamat is an advanced item in League of Legends.[1] 


Tiamat item
1200 Gold (350 Gold)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Tiamat item.png Tiamat is 70.83% gold efficient without its active.

Builds Into



  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools' Day patch Tiamat item.png Tiamat was renamed to Tamat, the name of a Rioter.
  • Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.

Patch History



  • Combine cost reduced to 175 Gold from 225 Gold.
    • Total cost reduced to 1200 Gold from 1250 Gold.


  • new recipe: Pickaxe item.png Pickaxe + Rejuvenation Bead item.png Rejuvenation Bead + 225 Gold = 1250 Gold.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.



  • Scales linearly with distance from scales in three damage 'stages'.


  • Health regen changed to 100% health regen


  • Combine cost increased to 305 Gold from 265 Gold (Total cost remains the same due to Long Sword item.png Long Sword's price being reduced).


  • Combine cost decreased to 265 Gold from 665 Gold.
  • Item cost decreased to 1900 Gold from 2300 Gold.
  • Attack damage decreased to 40 from 50.

V1.0.0.152: Reworked

  • New recipe: Pickaxe item.png Pickaxe + Long Sword item.png Long Sword + Rejuvenation Bead item.png Rejuvenation Bead + Rejuvenation Bead item.png Rejuvenation Bead
  • Item cost increased to 2300 Gold from 2070 Gold.
  • Combine cost increased to 665 Gold from 250 Gold.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra item.png Ravenous Hydra


  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.


  • Combine cost reduced to 250 Gold from 450 Gold.


  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold from 500 Gold.


  • Area of effect increased to 185 from 175.



  • Damage increased to 42 from 40.

May 15, 2009 Patch:

  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.

May 9, 2009 Patch:

  • Combine cost increased to 500 Gold from 400 Gold.
  • Damage decreased to 45 from 50.

May 1, 2009 Patch:

  • Recipe cost increased to 400 Gold from 200 Gold.


  1. Itemlist on leagueoflegends.com
  2. Range

List of Items

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