Titanic Hydra is a finished item in League of Legends.[1]

Recipe

Titanic Hydra item
Titanic Hydra
Gold 3500 (Gold 700)
Tiamat item
Gold 1200 (Gold 350)
Jaurim's Fist item
Gold 1200 (Gold 450)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Titanic Hydra item Titanic Hydra is 77.86% gold efficient without its passive and active.


Similar Items


Notes

  • Titanic Hydra item Titanic Hydra can only be purchased by Melee role melee champions and shapeshifters, and the latter lose the Passive and Active components while in Ranged role ranged form.
  • GangplankSquare Gangplank's Parrrley Parrrley and PoppySquare Poppy's Iron Ambassador Iron Ambassador are the only abilities that can apply on-hit effects as Melee role melee attacks while behaving as Ranged role ranged attacks.
  • Titanic Hydra item Titanic Hydra's Active can be applied onto structures.
  • Titanic Hydra item Titanic Hydra is at least 96.2% gold efficient with its passive when bought on a level 1 AniviaSquare Anivia and 110.11% gold efficient with its passive when bought on a level 18 AlistarSquare Alistar.

Strategy

  • Champions with large health pools or health-gaining abilities, like SionSquare Sion and Cho'GathSquare Cho'Gath, profit greatly from Titanic Hydra item Titanic Hydra.
  • Like its predecessor Atma's Impaler item Atma's Impaler, Titanic Hydra item Titanic Hydra can be combined with items such as Frozen Mallet item Frozen Mallet and Warmog's Armor item Warmog's Armor to increase both damage and survivability.


Patch History

V6.6
  • Attack damage reduced to 35 from 50.
V6.4
V6.1
  • Combine cost reduced to Gold 700 from Gold 750.
    • Item cost reduced to Gold 3500 from Gold 3600.
V5.22
V5.16 Added
  • Titanic Hydra item Titanic Hydra
    • Recipe: Tiamat item Tiamat + Giant's Belt item Giant's Belt + Gold 400 = Gold 3300
    • Stats: +400 health, +50 attack damage, +100% base health regeneration
    • Unique Passive - Cleave: Basic attacks deal 5 (+ 1% of your maximum health) bonus physical damage on-hit and 40 (+ 2.5% of your maximum health) physical damage to other enemies in a cone behind the target (385 range).
    • Unique Active - Crescent: On your next basic attack, Cleave deals 40 (+ 10% of your maximum health) physical damage to all targets in a larger cone. Damage does not stack with Cleave (20 second cooldown). Crescent resets your autoattack timer.

References

  1. Itemlist on leagueoflegends.com

List of Items