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Tough Skin

Redirected from Tough Skin (Season Two Mastery)

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Recovery (Season 2016 Mastery)Unyielding (Season 2016 Mastery)Explorer (Season 2016 Mastery)Tough Skin (Season 2016 Mastery)Runic Armor (Season 2016 Mastery)Veteran's Scars (Season 2016 Mastery)Insight (Season 2016 Mastery)Perseverance (Season 2016 Mastery)Swiftness (Season 2016 Mastery)Legendary Guardian (Season 2016 Mastery)Grasp of the Undying (Season 2016 Mastery)Strength of the Ages (Season 2016 Mastery)Bond of Stone (Season 2016 Mastery)Season 6 Resolve

Tough Skin is a tier 2 Resolve mastery with 1 rank.[1]

Notes

  • How does Tough Skin interact with armor.[2]

Patch History

V5.22 Added
  • Tier 2 Resolve mastery with 1 rank.

Other versions

References

  1. Masteries on leagueoflegends.com
  2. How does Tough Skin interact with armor? Meddler's answer

Defense Mastery Tree
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Swiftness: Reduces the effectiveness of slows by 7.5 / 15%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Tenacious: Reduces the duration of crowd control effects by 10%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Adaptive Armor: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than you bonus armor, you gain (4% bonus MR) armor.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases effectiveness of self-healing, health regen, life steal and spell vamp by 10% when below 25% health.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5 / 7.5 / 10%.Oppression: Reduces damage taken from enemies with impaired movement by 2%.Legendary Guardian: Grants 3 armor and magic resistance for each nearby enemy champion.Season 4 Defense
Other Mastery Trees:
OffenseUtility
Tough Skin mastery s4
Tough Skin was a tier 1 defense mastery with 2 ranks.


Effect per rank

  • Reduces damage taken from monsters by 1 / 2.

Patch History

V5.22 Removed
  • Removed due to Season 2016.
V3.14 Added
  • Tier 1 Defense mastery with 2 ranks.
    • Reduces damage taken from monsters by 1 / 2.

Defense Mastery Tree
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Emptylord Defence
Other Mastery Trees:
Offense · Utility
Tough Skin mastery s3
Tough Skin was a tier 1 defense mastery with 2 ranks.


Effect per rank

  • Reduces damage from monsters by 1 / 2.

Notes

  • Unlike its season 2 iteration, this mastery does not reduce damage from minions.

Patch History

V3.14 Removed
  • Removed due to Season Four.
V1.0.0.152 Added
  • Tier 1 Defense mastery with 2 ranks.
    • Reduces damage from monsters by 1 / 2.

Defense Mastery Tree
Summoner's ResolveResistanceHardinessTough SkinDurabilityVigorIndomitableVeteran's ScarsEvasionBladed ArmorSiege CommanderInitiatorEnlightenmentHonor GuardMercenaryJuggernautDefensetree2
Other Mastery Trees:
Offense · Utility
Tough Skin mastery s2
Tough Skin was a tier 1 defense mastery with 2 ranks.


Effect per rank

  • Reduces damage from monsters and minions by 1 / 2.

Strategy

Many junglers prefer to take two points in this to survive their first clear time with more health. Two points taken in Tough Skin enable the Bladed Armor mastery s2.png Bladed Armor mastery which synergizes very well. You will get the damage reduction from jungle camps while reflecting 6 true damage per strike to any minion or monster which attacks you. The downside to taking this mastery route is that these defensive masteries apply only to monsters and make you less durable during any ganks, invades or getting caught counter jungling.

Patch History

V1.0.0.152 Removed
  • Removed due to Season Three.
V1.0.0.129 Added
  • Tier 1 Defense mastery with 2 ranks.
    • Reduces damage from monsters and minions by 1 / 2.

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