Trinity Force is a legendary item in League of Legends.[1]


Trinity Force item
Trinity Force
Gold 3733 (Gold 333)
Stinger item
Gold 1100 (Gold 500)
Dagger item
Gold 300
Dagger item
Gold 300
Sheen item
Gold 1050 (Gold 700)
Phage item
Gold 1250 (Gold 500)

Cost Analysis*

Gold Value

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Gold Efficiency*

  • Trinity Force item.png Trinity Force is 97.04% gold efficient, without its two passives.
    • Trinity Force becomes 103.47% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Force becomes 116.33% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 87.66% gold efficient, without its two passives.
    • Trinity Force becomes 94.09% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Force becomes 106.95% gold efficient for 2 seconds, without Spellblade, on manaless champions.

Similar Items



  • Trinity Force features the most champion statistics on one item.
  • Spellblade's highest possible damage is 817.6, making for 1251.4 physical damage from the attack. This can be achieved by Mordekaiser Mordekaiser, who has 146 base attack damage at level 18, with Trinity Force and five Sterak's Gage item.png Sterak's Gages.
  • The lowest base movement speed in the game is 325. At this speed, Trinity Force grants +16.25 movement speed.
  • The swords in Trinity Force's icon resemble Sheen item.png Sheen with the two swords of Zeal item.png Zeal (which used to be part of its build path).
  • The name and icon of Trinity Force are inspired by The Legend of Zelda's Triforce.
    • The Triforce from The Legend of Zelda has three pieces: Power, Courage and Wisdom.
    • Trinity Force could also be a reference to the nuclear bomb tested during World War II, where immense force was released at Trinity.
  • Trinity Force can be found by typing 'tons of damage' in the store's search bar (references David 'Phreak' Turley's catch-phrase during Champion Spotlights as well as the meme that follows it)
    • The "Recommended Items" section of the store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.

Patch history

  • New recipe: Stinger item.png Stinger + Sheen item.png Sheen + Phage item.png Phage + Gold 333 = Gold 3733.
  • Bonus attack speed increased to 40% from 15%.
  • Cooldown reduction increased to 20% from 10%.
  • Removed: +20% critical strike chance.
  • Combine cost reduced to Gold 200 from Gold 300.
  • Combine cost increased to Gold 300 from Gold 78.
    • Total cost increased to Gold 3800 from Gold 3703.
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.
  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
  • Item cost reduced to Gold 3703 from Gold 3728.
  • Item cost increased to Gold 3728 from Gold 3628.
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.
  • Unique Passive - Icy removed.
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Spellblade damage increased to 200% base attack damage from 150%.
  • Total cost reduced to Gold 3628 from Gold 3843.
  • Item cost reduced to Gold 3843 from Gold 3903.
  • Item cost reduced to Gold 3903 from Gold 4200.
    • Combine cost reduced to Gold 3 from Gold 300.
  • Item cost increased to Gold 4200 from Gold 4070.
  • Critical strike chance reduced to 10% from 15%.
  • Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
  • Mana reduced to 200 from 250.
  • Movement speed reduced to 8% from 12%.
  • Slow for ranged attacks reduced to 25% from 35%.
  • Now displays its cooldown on the item itself rather than with a buff.
  • Damage increased to 30 from 20.
  • Attack speed increased to 30% from 25%.
  • Critical strike increased to 15% from 12%.
  • Health reduced to 250 from 300.
  • Mana reduced to 250 from 300.
  • Spellblade damage increased to to 150% from 130%.
  • "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.
  • Slow reduced to 35% from 50%.
  • Spellcast effect reduced to 130% of base damage from 150%.
V0.9.25.21 Added
  • Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
  • Chance on hit to slow the target.
  • Spell casts cause the next attack to deal bonus damage.


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