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Cost Analysis

Template:Gold value math

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Gold efficiency

  • Trinity Force Trinity Force is 106.94% gold efficient, without its two passives.
    • Trinity Force becomes 114.14% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Force becomes 128.54% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 96.43% gold efficient, without its two passives.
    • Trinity Force becomes 103.64% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Force becomes 118.04% gold efficient for 2 seconds, without Spellblade, on manaless champions.


Similar Items


Notes

  • Rage's movement speed boost only increases flat movement speed, and will not interact with other percentage increases.
  • Trinity Force Trinity Force is best used on champions that have some combination of the following:
  • Spellblade is a unique passive. If using Iceborn Gauntlet Iceborn Gauntlet and Trinity Force, the next basic attack will deal 200% base attack damage bonus physical damage to your primary target, 100% base attack damage bonus physical damage to surrounding units and creates the Template:Cctip field. If using Iceborn Gauntlet Iceborn Gauntlet and Lich Bane Lich Bane, the next basic attack will deal Lich Bane's Lich Bane's magic damage and creates the Template:Cctip field. Lich Bane's Lich Bane's proc will always take priority over Trinity Force if both are present in a champion's inventory.
    • Using multiple abilities in succession does not result in stacking Spellblade's bonus damage, and the bonus damage is calculated before a Template:Cctip.
    • Spellblade interacts with Lifesteal but not with Spell Vamp.
    • The cooldown starts after the proc is consumed (after the triggering basic attack) not after the ability is cast.

Trivia

  • Trinity Force features the most champion statistics on one item.
  • Spellblade's highest possible damage is 730, making for 1095 physical damage from the attack. This can be achieved by Mordekaiser Mordekaiser, who has 146 base attack damage at level 18, with Trinity Force and five Sterak's Gages Sterak's Gages.
  • The lowest base movement speed in the game is 325. At this speed, Trinity Force grants +16.25 movement speed.
  • The swords in Trinity Force's icon clearly resemble Sheen Sheen with two swords of Zeal Zeal.
  • Trinity Force is the most expensive item in the game alongside Rabadon's Deathcap Rabadon's Deathcap.
  • The name and icon of Trinity Force are inspired by The Legend of Zelda's Triforce.
    • The Triforce from The Legend of Zelda has three pieces: Power, Courage and Wisdom.
    • Trinity Force could also be a reference to the nuclear bomb tested during World War II, where immense force was released at Trinity.
  • Typing "Tons of damage" into the search bar of the store finds Trinity Force, in reference to Phreak's catch-phrase during Champion Showcases as well as the meme that follows it.
    • The "Recommended Items" section of the store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.

Patch history

V5.24:

  • Combine cost reduced to 200 Gold 200 from 300 Gold 300.

V5.22:

  • Combine cost increased to 300 Gold 300 from 78 Gold 78.
    • Total cost increased to 3800 Gold 3800 from 3703 Gold 3703.
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.

V4.13:

  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.

V3.14:

  • Item cost reduced to 3703 Gold 3703 from 3728 Gold 3728.

V3.12:

  • Item cost increased to 3728 Gold 3728 from 3628 Gold 3628.
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.

V3.10a:

  • Unique Passive - Icy removed.
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Spellblade damage increased to 200% base attack damage from 150%.
  • Total cost reduced to 3628 Gold 3628 from 3843 Gold 3843.

V3.04:

  • Item cost reduced to 3843 Gold 3843 from 3903 Gold 3903.

V3.01:

  • Item cost reduced to 3903 Gold 3903 from 4200 Gold 4200.
  • Combine cost reduced to 3 Gold 3 from 300 Gold 300.

V1.0.0.152:

  • Critical strike chance reduced to 10% from 15%.
  • Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
  • Mana reduced to 200 from 250.
  • Movement speed reduced to 8% from 12%.
  • Item cost increased to 4200 Gold 4200 from 4070 Gold 4070.

V1.0.0.150:

  • Slow for ranged attacks reduced to 25% from 35%.

V1.0.0.146:

  • Now displays its cooldown on the item itself rather than with a buff.

V1.0.0.104:

  • Damage increased to 30 from 20.
  • Attack speed increased to 30% from 25%.
  • Critical strike increased to 15% from 12%.
  • Mana reduced to 250 from 300.
  • Health reduced to 250 from 300.

V1.0.0.101:

  • Spellblade damage increased to to 150% from 130%.

V1.0.0.100:

  • "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.

V1.0.0.97:

  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.

V1.0.0.75:

  • Slow reduced to 35% from 50%.
  • Spellcast effect reduced to 130% of base damage from 150%.

V0.9.25.21: Added

  • Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
  • Chance on hit to slow the target.
  • Spell casts cause the next attack to deal bonus damage.

References

List of Items

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