Cost Analysis
Template:Gold value math
Rage's Gold Value On-Hit
- 20 flat movement speed = 240
Rage's Gold Value On Kill
- 60 flat movement speed = 720
Gold efficiency
- 106.94% gold efficient, without its two passives. is
- On manaless champions, Trinity Force is 96.43% gold efficient, without its two passives.
- Trinity Force becomes 103.64% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
- When a unit is killed, Trinity Force becomes 118.04% gold efficient for 2 seconds, without Spellblade, on manaless champions.
Similar Items
Notes
- Rage's movement speed boost only increases flat movement speed, and will not interact with other percentage increases.
- champions that have some combination of the following:
- One or more low-cooldown abilities to trigger Spellblade often ( , and ).
- Ability to make use of a wide variety of champion statistics ( and ).
- High base attack damage, which Spellblade amplifies ( ).
- One or more abilities that grant flat movement speed ( ).
- One or more abilities that apply on-hit effects ( and ).
- Difficulty sticking to a target.
is best used on - Spellblade is a unique passive. If using and Trinity Force, the next basic attack will deal 200% base attack damage bonus physical damage to your primary target, 100% base attack damage bonus physical damage to surrounding units and creates the Template:Cctip field. If using and , the next basic attack will deal magic damage and creates the Template:Cctip field. proc will always take priority over Trinity Force if both are present in a champion's inventory.
- Using multiple abilities in succession does not result in stacking Spellblade's bonus damage, and the bonus damage is calculated before a Template:Cctip.
- Spellblade interacts with Lifesteal but not with Spell Vamp.
- The cooldown starts after the proc is consumed (after the triggering basic attack) not after the ability is cast.
Trivia
- Trinity Force features the most champion statistics on one item.
- Spellblade's highest possible damage is 730, making for 1095 physical damage from the attack. This can be achieved by , who has 146 base attack damage at level 18, with Trinity Force and five .
- The lowest base movement speed in the game is 325. At this speed, Trinity Force grants +16.25 movement speed.
- The swords in Trinity Force's icon clearly resemble with two swords of .
- Trinity Force is the most expensive item in the game alongside .
- The name and icon of Trinity Force are inspired by The Legend of Zelda's Triforce.
- The Triforce from The Legend of Zelda has three pieces: Power, Courage and Wisdom.
- Trinity Force could also be a reference to the nuclear bomb tested during World War II, where immense force was released at Trinity.
- Typing "Tons of damage" into the search bar of the store finds Trinity Force, in reference to Phreak's catch-phrase during Champion Showcases as well as the meme that follows it.
- The "Recommended Items" section of the store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.
Patch history
- Combine cost increased to 300 from 78.
- Now grants 10% cooldown reduction.
- Ability power removed.
- Attack damage reduced to 25 from 30.
- Attack speed reduced to 15% from 30%.
- Critical strike chance increased to 20% from 10%.
- Movement speed reduced to 5% from 8%.
- Mana increased to 250 from 200.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Item cost increased to 3728 from 3628.
- Unique Passive – Rage: movement speed bonus now halved for ranged champions.
- Unique Passive - Icy removed.
- New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
- Spellblade damage increased to 200% base attack damage from 150%.
- Total cost reduced to 3628 from 3843.
- Critical strike chance reduced to 10% from 15%.
- Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
- Mana reduced to 200 from 250.
- Movement speed reduced to 8% from 12%.
- Item cost increased to 4200 from 4070.
- Slow for ranged attacks reduced to 25% from 35%.
- Now displays its cooldown on the item itself rather than with a buff.
- Damage increased to 30 from 20.
- Attack speed increased to 30% from 25%.
- Critical strike increased to 15% from 12%.
- Mana reduced to 250 from 300.
- Health reduced to 250 from 300.
- Spellblade damage increased to to 150% from 130%.
- "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.
- Slow reduced to 35% from 50%.
- Spellcast effect reduced to 130% of base damage from 150%.
V0.9.25.21: Added
- Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
- Chance on hit to slow the target.
- Spell casts cause the next attack to deal bonus damage.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items