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This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Trinity ForceTrinity Force was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Trinity Force OriginalSquare.png|20xpx|border|link=Template:Item data Trinity Force/LoL|Template:Item data Trinity Force]] [[Template:Item data Trinity Force/LoL|Template:Item data Trinity Force]].

Recipe

Template:Item data Trinity Force

Cost Analysis

Template:Gold value math

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Gold efficiency

  • Trinity Force Trinity Force is 108.69% gold efficient, without its two passives.
    • Trinity Force becomes 115.89% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Force becomes 130.29% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 98.18% gold efficient, without its two passives.
    • Trinity Force becomes 105.39% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Force becomes 119.79% gold efficient for 2 seconds, without Spellblade, on manaless champions.

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Trinity FusionTrinity Fusion was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Trinity Fusion OriginalSquare.png|20xpx|border|link=Template:Item data Trinity Fusion/LoL|Template:Item data Trinity Fusion]] [[Template:Item data Trinity Fusion/LoL|Template:Item data Trinity Fusion]]. Only available while Ornn Ornn is on your team. Limited to one Master Craftsman Master Craftsman item.

Recipe

Template:Item data Trinity Fusion

Cost Analysis

Template:Gold value math

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Gold efficiency

  • Trinity Fusion Trinity Fusion is 127.18% gold efficient, without its two passives.
    • Trinity Fusion becomes 133.61% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Fusion becomes 146.47% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 114.05% gold efficient, without its two passives.
    • Trinity Fusion becomes 120.48% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Fusion becomes 133.34% gold efficient for 2 seconds, without Spellblade, on manaless champions.
  • The raw stats gained from upgrading Trinity Force Trinity Force into Trinity Fusion Trinity Fusion (100 health, 10% attack speed, 10 attack damage, 3% movement speed, and 100 mana) are 112.52% gold efficient.

Similar Items


Notes

Trivia

  • Trinity Force features the most champion statistics on one item.
  • Spellblade's highest possible damage is 817.6, making for 1251.4 physical damage from the attack. This can be achieved by Mordekaiser Mordekaiser, who has 146 base attack damage at level 18, with Trinity Force and five Sterak's Gages Sterak's Gages.
  • The lowest base movement speed in the game is 325. At this speed, Trinity Force grants +16.25 movement speed.
  • The swords in Trinity Force's icon resemble Sheen Sheen with the two swords of Zeal Zeal (which used to be part of its build path).
  • The name and icon of Trinity Force are inspired by The Legend of Zelda's Triforce.
  • Trinity Force can be found by typing 'tons of damage' in the store's search bar (references David 'Phreak' Turley's catch-phrase during Champion Spotlights as well as the meme that follows it)
    • The "Recommended Items" section of the store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.

Patch history

V7.17
V6.11
  • New recipe: Stinger Stinger + Sheen Sheen + Phage Phage + 333 Gold 333 = 3733 Gold 3733.
  • Bonus attack speed increased to 40% from 15%.
  • Cooldown reduction increased to 20% from 10%.
  • Removed: +20% critical strike chance.
V5.24
  • Combine cost reduced to 200 Gold 200 from 300 Gold 300.
V5.22
  • Combine cost increased to 300 Gold 300 from 78 Gold 78.
    • Total cost increased to 3800 Gold 3800 from 3703 Gold 3703.
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.
V4.13
  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
V3.14
  • Item cost reduced to 3703 Gold 3703 from 3728 Gold 3728.
V3.12
  • Item cost increased to 3728 Gold 3728 from 3628 Gold 3628.
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.
V3.10a
  • Unique Passive - Icy removed.
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Spellblade damage increased to 200% base attack damage from 150%.
  • Total cost reduced to 3628 Gold 3628 from 3843 Gold 3843.
V3.04
  • Item cost reduced to 3843 Gold 3843 from 3903 Gold 3903.
V3.01
  • Item cost reduced to 3903 Gold 3903 from 4200 Gold 4200.
    • Combine cost reduced to 3 Gold 3 from 300 Gold 300.
V1.0.0.152
  • Item cost increased to 4200 Gold 4200 from 4070 Gold 4070.
  • Critical strike chance reduced to 10% from 15%.
  • Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
  • Mana reduced to 200 from 250.
  • Movement speed reduced to 8% from 12%.
V1.0.0.150
  • Slow for ranged attacks reduced to 25% from 35%.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.104
  • Damage increased to 30 from 20.
  • Attack speed increased to 30% from 25%.
  • Critical strike increased to 15% from 12%.
  • Health reduced to 250 from 300.
  • Mana reduced to 250 from 300.
V1.0.0.101
  • Spellblade damage increased to to 150% from 130%.
V1.0.0.100
  • "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
V1.0.0.97
  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.
V1.0.0.75
  • Slow reduced to 35% from 50%.
  • Spellcast effect reduced to 130% of base damage from 150%.
V0.9.25.21 Added
  • Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
  • Chance on hit to slow the target.
  • Spell casts cause the next attack to deal bonus damage.

References

List of Items

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