+30 attack damage
+30% attack speed
+10% critical strike chance
Unique Passive - Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions. Rage:
Unique Passive - After using an ability, your next basic attack deals Spellblade: 200% base AD bonus physical damage. (1.5 second cooldown). Menu
Attack > Attack Damage Attack > Attack Speed Attack > Critical Strike Defense > Health Magic > Ability Power Magic > Mana Movement > Other Movement Items Item cost
3703g (78g) Sell value
2592g Item Code
Trinity Force is a legendary item in League of Legends.
3703 gold (78 gold)
The base stats are 126. gold efficient without its two passives.
The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
is best used on champions that have some combination of the following:
One or more low-cooldown spells to trigger Spellblade often ( , Udyr ).
Xin Zhao Ability to make use of a wide variety of champion statistics ( , Jax ).
Nidalee High base attack damage, which Spellblade amplifies ( ).
Skarner One or more abilities that grant flat movement speed ( ).
Quinn One or more abilities that apply on-hit effects ( , Gangplank ).
Ezreal Difficulty sticking to a target.
Spellblade is a unique passive. If using and Iceborn Gauntlet , the next basic attack will deal 200% base AD bonus physical damage to your primary target, 125% base AD bonus physical damage to surrounding enemies and creates the slow field. If using Trinity Force and Iceborn Gauntlet , the next basic attack will deal Lich Bane 's magic damage and creates the slow field. Lich Bane 's proc will always take priority over Lich Bane if both are present in a champion's inventory.
Using multiple abilities in succession does not result in stacking Spellblade's bonus damage, and the bonus damage is calculated before a critical strike.
Spellblade procs Lifesteal. It does not proc Spell Vamp, however.
The cooldown starts after the proc is consumed (after the attack) not after the spell is activated.
is one of the only three items that grants both Trinity Force ability power and attack damage, the others being and Hextech Gunblade .
Guinsoo's Rageblade features the most Trinity Force champion statistics in one item.
The highest damage possible from the passive is 278 physical damage and can be achieved by , who has 139 base damage at level 18.
Mega Gnar The lowest base movement speed in the game is 325. At this speed, grants 26 movement speed.
Trinity Force The swords in the icon clearly resemble the item and two swords in the Sheen item.
Zeal was the most expensive item prior to the Trinity Force V3.10a patch. After this, the title goes to the .
Infinity Edge and The Brutalizer are the only items that have a cost value not being a multiple of 5.
Trinity Force The name and icon for this item were almost certainly inspired by "The Legend of Zelda's" Triforce.
The Triforce from The Legend of Zelda has three pieces: Power, Courage, and Wisdom.
It could also be a reference to the nuclear bomb tested during World War II, Where immense force was released at Trinity.
Typing 'Tons of damage' into the in the search bar for the new UI store finds the , in reference to Phreak's catch-phrase during Champion Showcases as well as the meme that follows it.
The new "Recommended Items" section of UI store also displays "Tons of Damage" as the description for when shown as a recommended item for a champion.
Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
Item cost reduced to 3703g from 3728g.
Total cost increased to 3728g from 3628g.
Unique Passive – Rage: movement speed bonus now halved for ranged champions.
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
UNIQUE Passive - Spellblade
Damage increased to 200% base attack damage (from 150%)
Total cost reduced to 3628g from 3843g.
Total cost reduced to 3843g from 3903g.
Combine cost reduced to 3g from 300g.
Total cost reduced to 3903g from 4200g.
Total cost increased to 4200g from 4070g.
Critical strike chance reduced to 10% from 15%.
Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
Mana reduced to 200 from 250.
Movement speed reduced to 8% from 12%.
Slow for ranged attacks reduced to 25% from 35%.
Now displays its cooldown on the item itself rather than with a buff.
Damage increased to 30 from 20.
Attack speed increased to 30% from 25%.
Critical strike increased to 15% from 12%.
Mana reduced to 250 from 300.
Health reduced to 250 from 300.
Proc damage raised to 150% from 130%.
"Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
Fixed a bug with that was causing the proc on spell cast to do less damage than intended.
Slow reduced to 35% from 50%.
Spellcast effect reduced to 130% of base damage from 150%.
V0.9.25.21: Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
Chance on hit to slow the target.
Spell casts cause the next attack to deal bonus damage.
Boots and enchantments
SR TT CS