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Trinity Force

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Trinity Force
Trinity Force
Tier Legendary

+30 ability power
+30 attack damage
+30% attack speed
+10% critical strike chance
+250 health
+200 mana

+8% movement speed

Unique Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.

Unique Passive - Spellblade: After using an ability, your next basic attack deals 200% base AD bonus physical damage. (2 second cooldown).
Menu Attack > Attack Damage
Attack > Attack Speed
Attack > Critical Strike
Defense > Health
Magic > Ability Power
Magic > Mana
Movement > Other Movement Items
Item cost 3703g (3g)
Sell value 2592g
Item Code 3078

Trinity Force is a legendary item in League of Legends.[1]


Trinity Force item
Trinity Force
3703 gold (3 gold)
Zeal item
1175 gold (375 gold)
Dagger item
400 gold
Sheen item
1200 gold (365 gold)
Phage item
1325 gold (565 gold)
Ruby Crystal item
400 gold
Long Sword item
360 gold

Cost Analysis

Gold Value

Gold Efficiency

  • The base stats are 128.9%% gold efficient without its two passives.

Similar Items


  • The lowest base movement speed in the game is 325. At this speed, Trinity Force grants 26 movement speed.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  • Trinity Force is best used on champions that have some combination of the following:
    • One or more low-cooldown spells to trigger Spellblade often ( Udyr,  Xin Zhao).
    • Ability to make use of a wide variety of champion statistics ( Jax,  Nidalee).
    • High base attack damage, which Spellblade amplifies ( Skarner).
    • One or more abilities that grant flat movement speed ( Quinn).
    • Difficulty sticking to a target.
  • Using multiple abilities in succession does not result in stacking bonus damage, and the bonus damage does not increase on a critical strike.
  • Spellblade is a unique passive. However, if Iceborn Gauntlet is used alongside Lich Bane and/or Trinity Force, it will combine the slowing field of the former with the other's damage increase. Lich Bane's proc will always take priority over Trinity Force if both are present in a champion's inventory.
  • Trinity Force procs Lifesteal. It does not proc Spell Vamp, however.
  • Cooldown start after the proc is consumed (after the attack) not after the spell is activated.


  • Trinity Force is one of the only three items that grants both ability power and attack damage, the others being Hextech Gunblade and Guinsoo's Rageblade.
  • Trinity Force features the most champion statistics in one item.
  • The highest damage possible from the passive is 260 physical damage and can be achieved with  Cho'Gath and  Skarner, who both have 130 base damage at level 18.
  • The swords in the icon clearly resemble the Sheen item and two swords in the Zeal item to make the Trinity Force.
  • Trinity Force was the most expensive item prior to the V3.10a patch. After this, the title goes to the Infinity Edge.
  • The Brutalizer and Trinity Force are the only items that have a cost value not being a multiple of 5.
  • The name and icon for this item were almost certainly inspired by "The Legend of Zelda's" Triforce.
    • The Triforce from The Legend of Zelda has three pieces: Power, Courage, and Wisdom.
  • It could also be a reference to the nuclear bomb tested during World War II, Where immense force was released at Trinity.
  • Typing 'Tons of damage' into the in the search bar for the new UI store finds the Trinity Force as a reference to Phreak's catch-phrase during Champion Showcases as well as the meme that follows it.
    • The new "Recommended Items" section of UI store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.
      • It actually helps you deal tons of damage.

Patch history


  • Item cost decreased to 3703g from 3728g (due to Phage's price being reduced).


  • Total cost increased to 3728g from 3628g.
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.


  • UNIQUE Passive - Icy removed
  • New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
  • UNIQUE Passive - Spellblade
    • Damage increased to 200% base attack damage (from 150%)
  • Due to Phage's price reduction, total cost is now 3628g from 3843g.


  • Item cost reduced to 3843g from 3903g.


  • Combine cost reduced to 3g from 300g.
  • Item cost reduced to 3903g from 4200g.


  • Item cost increased to 4200g from 4070g.
  • Critical strike chance reduced to 10% from 15%.
  • Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
  • Mana reduced to 200 from 250.
  • Movement speed reduced to 8% from 12%.


  • Slow for ranged attacks reduced to 25% from 35%.


  • Now displays its cooldown on the item itself rather than with a buff.


  • Damage increased to 30 from 20.
  • Attack speed increased to 30% from 25%.
  • Critical strike increased to 15% from 12%.
  • Mana reduced to 250 from 300.
  • Health reduced to 250 from 300.


  • Proc damage raised to 150% from 130%.


  • "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.


  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.


  • Slow reduced to 35% from 50%.
  • Spellcast effect reduced to 130% of base damage from 150%.

V0.9.25.21: Added

  • Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
  • Chance on hit to slow the target.
  • Spell Casts cause the next attack to deal bonus damage.


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