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Trinity Force

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Trinity Force is a legendary item in League of Legends.[1] 


Trinity Force item
Trinity Force
3800 Gold (300 Gold)
Zeal item
1200 Gold (500 Gold)
Dagger item
300 Gold
Sheen item
1050 Gold (700 Gold)
Phage item
1250 Gold (500 Gold)

Cost Analysis*

Gold Value

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Maximum Gold Value: = 4285 Gold

Gold Efficiency*

  • Trinity Force item.png Trinity Force is 93.82% gold efficient, without its two passives.
    • Trinity Force becomes 100.13% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Force becomes 112.76% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 84.61% gold efficient, without its two passives.
    • Trinity Force becomes 90.92% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Force becomes 103.55% gold efficient for 2 seconds, without Spellblade, on manaless champions.

Similar Items



  • Trinity Force features the most champion statistics on one item.
  • Spellblade's highest possible damage is 365 physical damage, and can be achieved by Mordekaiser Mordekaiser, who has 146 base attack damage at level 18, plus 182.5 base attack damage with Sterak's Gage item.png Sterak's Gage.
  • The lowest base movement speed in the game is 325. At this speed, Trinity Force grants +26 movement speed.
  • The swords in Trinity Force's icon clearly resemble Sheen item.png Sheen with two swords of Zeal item.png Zeal.
  • Trinity Force is the most expensive item in the game alongside Rabadon's Deathcap item.png Rabadon's Deathcap.
  • The name and icon of Trinity Force are inspired by The Legend of Zelda's Triforce.
    • The Triforce from The Legend of Zelda has three pieces: Power, Courage and Wisdom.
    • Trinity Force could also be a reference to the nuclear bomb tested during World War II, where immense force was released at Trinity.
  • Typing "Tons of damage" into the search bar of the store finds Trinity Force, in reference to Phreak's catch-phrase during Champion Showcases as well as the meme that follows it.
    • The "Recommended Items" section of the store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.

Patch history


  • Combine cost increased to 300 Gold from 78 Gold
    • Total cost increased to 3800 Gold from 3703 Gold
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.


  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.


  • Item cost reduced to 3703 Gold from 3728 Gold.


  • Item cost increased to 3728 Gold from 3628 Gold.
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.


  • Unique Passive - Icy removed.
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Spellblade damage increased to 200% base attack damage from 150%.
  • Total cost reduced to 3628 Gold from 3843 Gold.


  • Item cost reduced to 3843 Gold from 3903 Gold.


  • Item cost reduced to 3903 Gold from 4200 Gold.
  • Combine cost reduced to 3 Gold from 300 Gold.


  • Critical strike chance reduced to 10% from 15%.
  • Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
  • Mana reduced to 200 from 250.
  • Movement speed reduced to 8% from 12%.
  • Item cost increased to 4200 Gold from 4070 Gold.


  • Slow for ranged attacks reduced to 25% from 35%.


  • Now displays its cooldown on the item itself rather than with a buff.


  • Damage increased to 30 from 20.
  • Attack speed increased to 30% from 25%.
  • Critical strike increased to 15% from 12%.
  • Mana reduced to 250 from 300.
  • Health reduced to 250 from 300.


  • Spellblade damage increased to to 150% from 130%.


  • "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.


  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.


  • Slow reduced to 35% from 50%.
  • Spellcast effect reduced to 130% of base damage from 150%.

V0.9.25.21: Added

  • Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
  • Chance on hit to slow the target.
  • Spell casts cause the next attack to deal bonus damage.


  1. Itemlist on leagueoflegends.com

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