+30 attack damage
+30% attack speed
+10% critical strike chance
Unique Passive -
Unique Passive -
Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage. (2 second cooldown). Menu
Attack > Critical Strike Attack > Attack Speed Movement > Other Movement Items Item cost
3703g (3g) Sell value
2592g Item Code
Trinity Force is a legendary item in League of Legends.
Cost Analysis Edit
is gold efficient even without its passives.
is best used on champions that have some combination of the following:
One or more low-cooldown spells to trigger Spellblade often. ( )
Xin Zhao High base attack damage, which Spellblade amplifies ( )
Skarner Ability to make use of a wide variety of champion statistics ( )
Nidalee Difficulty sticking to a target ( ).
Udyr High innate lifesteal ( )
Nasus Using multiple abilities in succession does not result in stacking bonus damage, and the bonus damage does not increase on a critical strike.
Spellblade is a unique passive. However, if is used alongside Iceborn Gauntlet and/or Lich Bane , it will combine the slowing field of the former with the other's damage increase. Trinity Force 's proc will always take priority over Lich Bane if both are present in a champion's inventory.
Trinity Force procs Lifesteal. It does not proc Spell Vamp, however.
Trinity Force Cooldown start after the proc is consumed (after the attack) not after the spell is activated.
is one of the only three items that grants both Trinity Force ability power and attack damage, the others being and Hextech Gunblade .
Guinsoo's Rageblade features the most Trinity Force champion statistics in one item.
The highest damage possible from the passive is 260 physical damage and can be achieved with and Cho'Gath , who both have 130 base damage at level 18.
Skarner The swords in the icon clearly resemble the item and two swords in the Sheen item to make the Zeal .
Trinity Force was the most expensive item prior to the Trinity Force V3.10a patch. After this, the title goes to the .
Infinity Edge and The Brutalizer are the only items that have a cost value not being a multiple of 5.
Trinity Force The name and icon for this item were almost certainly inspired by "The Legend of Zelda's" Triforce.
The Triforce from The Legend of Zelda has three pieces: Power, Courage, and Wisdom.
It could also be a reference to the nuclear bomb tested during World War II, Where immense force was released at Trinity.
Typing 'Tons of damage' into the in the search bar for the new UI store finds the as a reference to Phreak's catch-phrase during Champion Showcases as well as the meme that follows it.
The new "Recommended Items" section of UI store also displays "Tons of Damage" as the description for when shown as a recommended item for a champion.
It actually helps you deal tons of damage.
Patch history Edit
Item cost decreased to 3703 from 3728 (due to price being reduced).
Total cost increased to 3728 from 3628.
Unique Passive – Rage: movement speed bonus now halved for ranged champions.
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
UNIQUE Passive - Spellblade
Damage increased to 200% base attack damage (from 150%)
Due to Phage's price reduction, total cost is now 3628 gold (from 3843).
Item cost reduced to 3843 from 3903.
Combine cost reduced to 3 from 300.
Item cost reduced to 3903 from 4200.
Item cost increased to 4200 from 4070.
Critical strike chance reduced to 10% from 15%.
Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
Mana reduced to 200 from 250.
Movement speed reduced to 8% from 12%.
Slow for ranged attacks reduced to 25% from 35%.
Now displays its cooldown on the item itself rather than with a buff.
Damage increased to 30 from 20.
Attack speed increased to 30% from 25%.
Critical strike increased to 15% from 12%.
Mana reduced to 250 from 300.
Health reduced to 250 from 300.
Proc damage raised to 150% from 130%.
"Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
Fixed a bug with that was causing the proc on spell cast to do less damage than intended.
Slow reduced to 35% from 50%.
Spellcast effect reduced to 130% of base damage from 150%.
Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
Chance on hit to slow the target.
Spell Casts cause the next attack to deal bonus damage.