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Tristana

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Redirected from Tristana the Megling Gunner

Champion Ability Details Background Strategy Skins & Trivia
Tristana
the Megling Gunner
Cost: IP 1350 or RP 585
Carry, Ranged, Recommended Release date 21 February 2009
90
40
30
30
Statistics
Health 415 (+82) Attack damage 46.5 (+3)
Health regen. 5.1 (+0.65) Attack speed 0.658 (+4%)
Mana 193 (+32) Armor 15 (+3)
Mana regen. 6.45 (+0.45) Magic res. 30 (+0)
Range 550 Mov. speed 325

Tristana, the Megling Gunner is a champion in League of Legends.[1]

Abilities Edit

Draw a Bead
    Draw a Bead

    Tristana's attack range and Explosive Shot's cast range increases by 9 every level (not including level 1). At level 18, the bonus is 153 (703 range at level 18).

    Rapid Fire
    • Cooldown: 20
    • Cost: 50 mana
    Rapid Fire

    Active: Increases Tristana's attack speed for 7 seconds.

    • Attack Speed Boost: 30% / 45% / 60% / 75% / 90%
    Rocket Jump
    • Range: 900
    • Cooldown: 22 / 20 / 18 / 16 / 14
    • Cost: 80 mana
    Rocket Jump

    Active: Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. Rocket Jump's cooldown resets whenever Tristana gains a kill or assist.

    • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
    Explosive Shot
    • Range: 650 (803 at level 18)
    • Cooldown: 16
    • Cost: 50 / 60 / 70 / 80 / 90 mana
    Explosive Shot

    Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to enemies within 75 range.

    • Explosion Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 25% AP)

    Active: Rends the target enemy with shrapnel, reducing healing and health regeneration by 50% and dealing magic damage over 5 seconds.

    • Shot Magic Damage: 110 / 150 / 190 / 230 / 270 (+ 100% AP)
    Buster Shot
    • Range: 645
    • Cooldown: 60
    • Cost: 100 mana
    Buster Shot

    Active: Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back.

    • Magic Damage: 300 / 400 / 500 (+ 150% AP)
    • Knockback Distance: 600 / 800 / 1000
    • Knockback Force Width: 200

    References Edit

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