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League of Legends Wiki
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Triumph is a rune in League of Legends icon League of Legends.



Notes[]

  • The healing is calculated based on your missing health at the moment the takedown happened.
    • If during the delay another takedown is achieved, all pending Triumph heals have their calculated value updated to the new amount, which is of course based on your missing health at the moment the latest takedown happened.(bug)
  • A missile with a fixed travel time of 1 seconds handles the delay and functionally triggers the benefits.
    • The missile is set as unblockable, which means that it isn't destroyed by colliding with effects such as Yasuo's Yasuo's Wind Wall Wind Wall.
    • The missile can be Bullet strikethrough popped by effects that (unintentionally) destroy missiles from their own team aimed at them such as Fizz's Fizz's Trickster Trickster or Lissandra's Lissandra's Frozen Tomb Frozen Tomb. This will prevent both the bonus gold and healing from being received.(bug)

Map-Specific Differences[]

Howling Abyss icon Howling Abyss differences edit
  • Base heal ratio reduced to 1.5% of maximum health.
  • Heal health ratio reduced to 3% of missing health.
  • Bonus gold reduced to 10 Gold 10.

Trivia[]

"The most dangerous game brings the greatest glory."
— Noxian Reckoner, Rune caption
Separator
  • Triumph behaves similarly to the removed Season 2016 mastery Dangerous Game mastery 2016 Dangerous Game.


Patch History[]

V13.5
  • Heal health ratio reduced to 5% missing health from 10%.
    • Heal health ratio on ARAM reduced to 3% missing health from 6%.
  • New Effect: Now has a base heal of 2.5% maximum health.
    • Reduced to 1.5% maximum health on ARAM.
V12.10
  • Heal reduced to 10% missing health from 12%.
V8.2
  • Bonus gold on takedown reduced to 20 Gold 20 from 25 Gold 25.
V8.1
  • Bug Fix: Gold and healing are now properly granted to units in stasis when a takedown is earned.
V7.24
  • Healing reduced to 12% of missing health from 15%.
V7.22 Added
  • Precision icon Precision Slot 1 rune.
    • Passive: Champion Damage rating takedowns, after a 0.5-second delay, restore 15% of your missing health and grant an additional 25 Gold 25.

References

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