True damage is one of the four types of damage in League of Legends, the others being magic damage, physical damage and pure damage. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable Unbreakable, Unbreakable Will Unbreakable WillPrimal Howl Primal Howl, and Defiant Dance Defiant Dance.

Blocking true damage

Countering true damage

As true damage cannot be mitigated or reduced, there are three possible ways to cope with it.

Dealing true damage

Champions who deal true damage with standard attack

Champions who deal true damage with abilities

Items

Summoner spells

  • Ignite Ignite: Ignites an enemy champion, dealing 80 - 505 (based on level) true damage over 5 seconds, applying Grievous Wounds icon Grievous Wounds and revealing them for the duration. The Sight icon sight will not reveal stealth champions. (600 range) (210 second cooldown)
  • Smite Smite: Deals 390 - 1000 (based on level) true damage to the target large or medium monster, enemy minion, or pet. Using Smite against a large monster restores 70 (+ 10% of maximum health). (500 Range model er range) (15 second cooldown)
  • Challenging Smite Challenging Smite: Deals 390 - 1000 (based on level) true damage to the target large or medium monster, enemy minion, or pet. Challenging Smite can be cast on enemy champions, Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration. (500 Range model er range) (15 second cooldown)
  • Chilling Smite Chilling Smite: Deals 390 - 1000 (based on level) true damage to the target large or medium monster, enemy minion, or pet. Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds. (500 Range model er range) (15 second cooldown)

Runes

Neutral Buffs

Neutral Monsters

Notes

  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
  • The Nexus Obelisk at the heart of a team's base, contrary to popular belief, does not deal true damage, but pure damage, which is similar to true damage in that it ignores all forms of resistances but also has the caveat of ignoring damage immunity, shields and death prevention buffs.
  • True damage is unaffected by damage reductions such as Exhaust Exhaust.
  • True damage is not amplified by damage modifiers from runes such as Coup de Grace rune Coup de Grace, Cut Down rune Cut Down and Last Stand rune Last Stand.
  • As of patch V3.15, true damage is no longer amplified by abilities such ZedSquare Zed's Death Mark Death Mark and VladimirSquare Vladimir's Hemoplague Hemoplague.