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True damage is one of the four types of damage in League of Legends, the others being magic damage, physical damage and pure damage (which is only used by the fountain turrets). True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable.png Unbreakable, Unbreakable Will.png Unbreakable Will and Primal Howl.png Primal Howl.

Blocking true damage

Countering true damage

Although true damage cannot be directly mitigated, it is possible to diminish its relative effect by stacking health or using shields.

  • Building health causes sources of flat true damage (e.g. Cho'Gath Cho'Gath's Feast.png Feast) to effectively deal a lesser percentage of total health. This only partially applies to Vayne Vayne's Silver Bolts.png Silver Bolts and Fiora Fiora's Duelist's Dance.png Duelist's Dance, because these scale based on maximum health.
    • Reducing Vayne's attack speed (via items such as Frozen Heart item.png Frozen Heart or Randuin's Omen item.png Randuin's Omen) mitigates damage from Silver Bolts.png Silver Bolts by reducing how often it procs. The bonus resist/health also diminish physical damage effects, which usually comprise the large majority of Vayne's total damage.
    • For each Silver Bolt proc, bonus health is effectively equal to (1 - % True damage) * (bonus health). For rank 5 Silver Bolts.png Silver Bolts, this means Bonus Health over 12 autoattacks remains 87% effective—still quite efficient. For all the above reasons, health constitutes an essential aspect of efficiently countering Vayne Vayne's damage output, contrary to popular belief.
  • Shields such as Janna Janna's Eye of the Storm.png Eye of the Storm absorb true damage and do not count towards max health; therefore, they protect equally well vs. all sources of true damage.
  • Magic-only shields such as Morgana Morgana's Black Shield.png Black Shield and the passive on Hexdrinker item.png Hexdrinker and Maw of Malmortius item.png Maw of Malmortius will have no impact on true damage.

Dealing true damage

Champions who deal true damage with standard attack

Champions who deal true damage with abilities

Items

  • Death's Dance item.png Death's Dance: Passive: Unique: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second.
  • Elixir of Sorcery item.png Elixir of Sorcery: Passive: Unique – Sorcery: Damaging a champion or turret deals 25 bonus true damage (5 second cooldown against champions, no cooldown against turrets).
  • Knight's Vow item.png Knight's Vow: Passive: Unique: While within a 1000 range of your Partner, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions (after reductions) to you as true damage. Both effects are reduced to 6% if the item holder is Ranged icon ranged.
  • Redemption item.png Redemption: Active: Unique: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 65 - 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
  • Stalker's Blade item.png Stalker's Blade: Passive: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
  • Skirmisher's Sabre item.png Skirmisher's Sabre: Passive: Challenging Smite can be cast on enemy champions, True Sight icon  revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.

Summoner spells

  • Ignite.png Ignite: Ignites an enemy champion, dealing 70 - 410 (based on level) true damage over 5 seconds, applying Grievous Wounds icon Grievous Wounds and revealing them for the duration. The Sight icon sight will not reveal stealth champions. (600 range) (210 second cooldown)
  • Smite.png Smite: Smiting deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion. Smiting a large monster restores 70 (+ 10% of maximum health). (500 Range model  range) (15 second cooldown)
  • Challenging Smite.png Challenging Smite: Smiting deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion. Challenging Smite can be cast on enemy champions, True Sight icon  revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration. (500 Range model  range) (15 second cooldown)
  • Chilling Smite.png Chilling Smite: Smiting deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion. Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds. (500 Range model  range) (15 second cooldown)

Neutral Buffs

Neutral Monsters

Notes

  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach its hitpoints.
  • The Nexus Obelisk at the heart of a team's base, contrary to popular belief, does not deal true damage, but pure damage, which is similar to true damage in that it ignores all forms of resistances but also has the caveat of ignoring damage immunity, shields and death prevention buffs.
  • True damage is unaffected by damage reductions such as Exhaust.png Exhaust.
  • True damage is not amplified by damage modifiers from masteries such as Assassin mastery 2016.png Assassin and Bounty Hunter mastery 2016.png Bounty Hunter.
  • As of patch V3.15, true damage is no longer amplified by abilities such Swain Swain's Torment.png Torment and Vladimir Vladimir's Hemoplague.png Hemoplague.