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True damage

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True damage is one of the four types of damage in League of Legends, the others being magic damage, physical damage and pure damage (which is only used by the fountain turrets). True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable.png Unbreakable, Unbreakable Will.png Unbreakable Will and Vengeful Maelstrom.png Vengeful Maelstrom.

Blocking true damage

Abilities or summoner spells which deal true damage are still blocked by effects that prevent damage such as the passive on Banshee's Veil item.png Banshee's Veil, SivirSquare.png Sivir's Spell Shield.png Spell Shield, NocturneSquare.png Nocturne's Shroud of Darkness.png Shroud of Darkness, and Standard Attacks which deal additional true damage are still capable of being blocked by PantheonSquare.png Pantheon's Aegis Protection.png Aegis Protection. KayleSquare.png Kayle's Intervention.png Intervention will block all damage to a target champion, including true damage. Before the removal of Dodge, both true damage as an on-hit effect and true damage on standard attack were capable of being avoided completely if the standard attack was dodged, however during the effect of Counter Strike.png Counter Strike, JaxSquare.png Jax can still effectively dodge true damage from on-hit effects and true damage from standard attacks.

Countering true damage

Although true damage cannot be directly mitigated, it is possible to diminish its relative effect by stacking health or using shields.

  • Building health causes sources of flat true damage (eg. ChoGathSquare.png Cho'Gath's Feast.png Feast) to effectively deal a lesser percentage of total health. This only partially applies to VayneSquare.png Vayne's Silver Bolts.png Silver Bolts, because it scales based on maximum health.
    • Reducing Vayne's attack speed (via items such as Frozen Heart item.png Frozen Heart or Randuin's Omen item.png Randuin's Omen) mitigates damage from Silver Bolts.png Silver Bolts by reducing how often it procs. The bonus resist/health also diminish physical damage effects, which usually comprise the large majority of Vayne's total damage.
    • For each Silver Bolt proc, bonus health is effectively equal to (1 - % True damage) * (bonus health). For rank 5 Silver Bolts.png Silver Bolts, this means Bonus Health over 12 autoattacks remains 87% effective—still quite efficient. For all the above reasons, health constitutes an essential aspect of efficiently countering VayneSquare.png Vayne's damage output, contrary to popular belief.
  • Absorption shields such as JannaSquare.png Janna's Eye of the Storm.png Eye Of The Storm absorb true damage and do not count towards max health; therefore, they protect equally well vs. all sources of true damage.
  • Magic-only shields such as MorganaSquare.png Morgana's Black Shield.png Black Shield and the passive on Hexdrinker item.png Hexdrinker and Maw of Malmortius item.png Maw of Malmortius will have no impact on true damage.

Dealing true damage

Champions who deal true damage with standard attacks

Champions who deal true damage with abilities

Champions who deal true damage with casting delayed or otherwise non-damaging spells

NOTE: These spells deal a 1-2 true damage for turret and minion aggression reasons, as well as allowing the caster to receive an assist.

  • FizzSquare.png Fizz's Chum the Waters.png Chum the Waters deals two true damage for each tick of the timer when attacked to an enemy champion.
  • ZedSquare.png Zed's Death Mark.png Death Mark deals one true damage when zed arrives at his target enemy (PENDING FOR TEST).

Items

Summoner spells

Neutral Buffs

Neutral Monsters

Notes

  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach its hitpoints.
  • The Nexus Obelisk (spawn point) turrets at the heart of either team's base deals 1000 true damage which cannot be mitigated by any means, even by abilities that make the champion invulnerable.
    • Prior to patch V1.0.0.108, shields and invulnerability worked against these turrets, effectively allowing some champions to "safely" dive into the enemy spawn.
  • True damage is unaffected by damage reductions such as Exhaust.png Exhaust.
  • True damage is not amplified by the mastery Executioner mastery s4.png Executioner.
  • As of patch V3.15, true damage is no longer amplified by abilities such as PoppySquare.png Poppy's Diplomatic Immunity.png Diplomatic Immunity, SwainSquare.png Swain's Torment.png Torment, and TalonSquare.png Talon's Cutthroat.png Cutthroat.

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