True damage
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True damage is one of the three types of damage in League of Legends, the others being magic damage and physical damage. True damage ignores armor and magic resistance, as well as forms of damage reduction such as
Unbreakable Will and
Vengeful Maelstrom.
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Blocking true damage
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Abilities or summoner spells which deal true damage are still blocked by effects that prevent damage such as the passive on
Banshee's Veil or
Sivir's
Spell Shield, and Standard Attacks which deal additional true damage are still capable of being blocked by
Pantheon's
Aegis Protection.
Kayle's
Intervention will block all damage to a target champion, including true damage. Before the removal of Dodge, both true damage as an on-hit effect and true damage on standard attack were capable of being avoided completely if the standard attack was dodged, however during the effect of
Counter Strike,
Jax can still effectively dodge true damage from on-hit effects and true damage from standard attacks.
Countering true damage
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Although true damage cannot be reduced, it is possible to diminish its effect.
- Against true damage that does a flat amount of damage such as
Cho'Gath's
Feast, building health will diminish how much damage it does to you (as the ability does a lesser % of your health). The only ability this will not work against is
Vayne's
Silver Bolts which deals a % of max HP as true damage.
- However in this case, building a
Frozen Heart or
Randuin's Omen will reduce the true damage, by reducing how fast she can trigger the ability, in addition it protects you immensely from physical damage,
Vayne's primary damage source.
- However in this case, building a
- Absorption shields such as
Janna's
Eye Of The Storm will also protect you from both flat true damage and
Vayne's
Silver Bolts as it does not treat the shield as part of max health and damage will go through the shield first.
- Ways that grant a "damage reduction" will not diminish true damage.
- Magic-only shields such as
Morgana's
Black Shield and the passive on
Hexdrinker and
Maw of Malmortius will have no impact on true damage.
Dealing true damage
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Champions who deal true damage with standard attacks
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Corki's
Hextech Shrapnel Shells
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Irelia's
Hiten Style (active only)
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Twitch's
Deadly Venom
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Vayne's
Silver Bolts (upon 3rd consecutive hit on a single target)
Champions who deal true damage with abilities
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Ahri's
Orb of Deception (upon retraction)
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Cho'Gath's
Feast
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Darius's
Noxian Guillotine
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Kog'Maw's
Icathian Surprise
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Nunu's
Consume (only to minions and neutral monsters)
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Olaf's
Reckless Swing
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Zyra's
Rise of the Thorns
Items
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Summoner spells
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Neutral Buffs
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Neutral Monsters
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Masteries
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Bladed Armor (only to minions and neutral monsters)
Notes
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- Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
- This can be evidenced when they have an absorsion shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorsion shield on the target to reach it's hitpoints
- The Nexus Obelisk (spawn point) turrets at the heart of either team's base deals 1000 true damage which cannot be mitigated by any means, even by abilities that make the champion invulnerable.
- Prior to patch V1.0.0.108, shields and invulnerability worked against these turrets, effectively allowing some champions to "safely" dive into the enemy spawn.
- True damage is unaffected by damage reductions such as
Exhaust.
- True damage is not amplified by the masteries
Havoc or
Executioner
- True damage can be amplified by abilities such as
Poppy's
Diplomatic Immunity,
Swain's
Torment, and
Talon's
Cutthroat.
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