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True damage

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True damage is one of the four types of damage in League of Legends, the others being magic damage, physical damage and pure damage (which is only used by the fountain turrets). True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable.png Unbreakable, Unbreakable Will.png Unbreakable Will and Vengeful Maelstrom.png Vengeful Maelstrom.

Blocking true damage

Abilities or summoner spells which deal true damage are still blocked by effects that prevent damage such as the passive on Banshee's Veil item.png Banshee's Veil, Sivir Sivir's Spell Shield.png Spell Shield, Nocturne Nocturne's Shroud of Darkness.png Shroud of Darkness, and Standard Attacks which deal additional true damage are still capable of being blocked by Pantheon Pantheon's Aegis Protection.png Aegis Protection. Kayle Kayle's Intervention.png Intervention will block all damage to a target champion, including true damage. Kindred Kindred's Lamb's Respite.png Lamb's Respite will block all damage to any champions below 10% of their maximum health in the area of effect, including true damage. Before the removal of Dodge, both true damage as an on-hit effect and true damage on standard attack were capable of being avoided completely if the standard attack was dodged, however during the effect of Counter Strike.png Counter Strike, Jax Jax can still effectively dodge true damage from on-hit effects and true damage from standard attacks. Quicksilver Sash item.png Quicksilver Sash and corresponding Mercurial Scimitar item.png Mercurial Scimitar and Dervish Blade item.png Dervish Blade are also capable of preventing and cleansing damage over time true damage passive Trial by Fire.png Trial by Fire and the debuff from Fiora Fiora's Grand Challenge.png Grand Challenge.

Countering true damage

Although true damage cannot be directly mitigated, it is possible to diminish its relative effect by stacking health or using shields.

  • Building health causes sources of flat true damage (eg. Cho'Gath Cho'Gath's Feast.png Feast) to effectively deal a lesser percentage of total health. This only partially applies to Vayne Vayne's Silver Bolts.png Silver Bolts, because it scales based on maximum health.
    • Reducing Vayne's attack speed (via items such as Frozen Heart item.png Frozen Heart or Randuin's Omen item.png Randuin's Omen) mitigates damage from Silver Bolts.png Silver Bolts by reducing how often it procs. The bonus resist/health also diminish physical damage effects, which usually comprise the large majority of Vayne's total damage.
    • For each Silver Bolt proc, bonus health is effectively equal to (1 - % True damage) * (bonus health). For rank 5 Silver Bolts.png Silver Bolts, this means Bonus Health over 12 autoattacks remains 87% effective—still quite efficient. For all the above reasons, health constitutes an essential aspect of efficiently countering Vayne Vayne's damage output, contrary to popular belief.
  • Absorption shields such as Janna Janna's Eye of the Storm.png Eye Of The Storm absorb true damage and do not count towards max health; therefore, they protect equally well vs. all sources of true damage.
  • Magic-only shields such as Morgana Morgana's Black Shield.png Black Shield and the passive on Hexdrinker item.png Hexdrinker and Maw of Malmortius item.png Maw of Malmortius will have no impact on true damage.

Dealing true damage

Champions who deal true damage with standard attack

Champions who deal true damage with abilities

Champions who deal true damage with casting delayed or otherwise non-damaging spells

NOTE: These spells deal a 1-2 true damage for turret and minion aggression reasons, as well as allowing the caster to receive an assist.


Summoner spells

Neutral Buffs

Neutral Monsters


  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach its hitpoints.
  • The Nexus Obelisk at the heart of a team's base, contrary to popular belief, does not deal true damage, but pure damage, which is similar to true damage in that it ignores all forms of resistances but also has the caveat of ignoring damage immunity, shields and death prevention buffs.
  • True damage is unaffected by damage reductions such as Exhaust.png Exhaust.
  • True damage is not amplified by the mastery Executioner mastery s4.png Executioner.
  • As of patch V3.15, true damage is no longer amplified by abilities such as Poppy Poppy's Diplomatic Immunity.png Diplomatic Immunity, Swain Swain's Torment.png Torment, and Talon Talon's Cutthroat.png Cutthroat.

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