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Trundle

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Champion Ability Details Background Strategy Skins & Trivia
Trundle
the Troll King
Cost: IP 4800 or RP 880
Fighter, Melee Release date 1 December 2010
70
60
20
50
Statistics
Health 455 (+96) Attack damage 55 (+3)
Health regen. 8.0 (+0.85) Attack speed 0.672 (+2.9%)
Mana 206 (+45) Armor 19 (+2.7)
Mana regen. 6.5 (+0.6) Magic res. 30 (+1.25)
Range 125 Mov. speed 350

Trundle, the Troll King is a champion in League of Legends.

Abilities

King's Tribute
  • Range: 1000
King's Tribute

Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health.

Chomp
  • Cooldown: 4
  • Cost: 30 mana
Chomp

Active: Trundle enhances his next attack to bite his target, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds.

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% AD)
  • Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
Frozen Domain
  • Range: 900
  • Cooldown: 15
  • Cost: 60 mana
Frozen Domain

Active: Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.

  • Movement Speed: 20 / 25 / 30 / 35 / 40%
  • Attack Speed: 20 / 35 / 50 / 65 / 80%
  • Healing and Regeneration Increase: 8 / 11 / 14 / 17 / 20%
Pillar of Ice
  • Range: 1000
  • Cooldown: 23 / 20 / 17 / 14 / 11
  • Cost: 60 mana
Pillar of Ice

Active: Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range, slows enemies within 187.5 range, and provides vision within 600 range.

  • Pillar Slow: 25 / 30 / 35 / 40 / 45%
Subjugate
  • Range: 700
  • Cooldown: 80 / 70 / 60
  • Cost: 75 mana
Subjugate

Active: Trundle drains a percentage of an enemy champion's health by dealing magic damage and healing for the damage dealt, and steals 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half drained over 4 seconds.

The armor and magic resist bonus/reduction lasts for another 4 seconds after the drain completes.

  • Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
  • Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
  • Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health

References

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