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Lore

Trundle's Club
Freljord Trundle

Trundle is a hulking and devious troll with a mischievous streak. There is nothing he can't beat into submission and bend to his will, not even the ice itself. With his massive, frozen club, he chills his enemies to the core and runs them through with jagged shards of ice. Fiercely territorial, Trundle chases down anyone foolish enough to enter his domain and laughs as they bleed into the tundra.

Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fist, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.

Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded Ice Witch Ice Witch. There, hidden among the many ancient and dangerous secrets, he hoped to find a weapon to prove his elaborate tale. He out-muscled the Ice Witch's guards and outsmarted her dark magic traps, but nothing he scavenged matched the power he'd described to his kin. Finally, he found an unexpected prize: a huge and magical club of never-melting True Ice. Grasping the weapon, he marveled at the cold power that ran through him. But then the wrathful Ice Witch herself appeared. As she summoned her dark magic, Trundle believed he had met his end, but another clever idea struck him. With a knowing grin, he offered the Ice Witch a devious proposition: a troll army, he told her, would be of much more use to her than one troll corpse...

When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon "Boneshiver," he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.

"Outsmart anyone you can't beat, and beat anyone you can't outsmart."
Trundle
Separator


Quotes

Upon selection
Freljord Frostguard

The Frostguard

Attacking
Movement
Taunt
Joke
Laugh
Upon using Frozen Domain Frozen Domain
Upon using Subjugate Subjugate
Upon using Subjugate Subjugate on Garen Garen
Upon using Subjugate Subjugate on Tryndamere Tryndamere or Lissandra Lissandra
Upon using Subjugate Subjugate on Volibear Volibear
Upon using Subjugate Subjugate on Ashe Ashe
Upon using Subjugate Subjugate on Leona Leona
Upon using Subjugate Subjugate on Sejuani Sejuani
Upon using Subjugate Subjugate on Template:Csi
Upon dying

Co-op vs. AI Responses

Match start
  • "I got all prettied up for this fight!"
Player team victory
  • "Don't start trollin me, please."
Player team defeat
  • "GG!"

Development

Trundle Trundle was designed by Kevin 'Geeves' O'Brien

Champion Sneak Peek

By ByronicHero [1]

Champions in the League of Legends come in all shapes and sizes. Whether you're a fan of huge, hulking, stone giants; sinister, lithe femme fatales; awesome, mighty warriors; or aberrant, horrific creatures, we try to represent them all under one roof. And while we're on the subject of aberrant, horrific creatures, allow me to give you a glimpse of our next champion. Meet Trundle, the Cursed Troll. He's hideous, and very possibly diseased, so he wanted me to let you know that you shouldn't judge a book by its cover. Unless, of course, that cover is snarling and wielding a club. Then you might be onto something.

Trundle Visual Talks

By Ryan 'Morello' Scott [2]

Trundle Dance

What's this...? Is this... a troll?

What's a troll doing in the Freljord? Are we... trolling you?

On a more serious note, some of you will probably guess that if there's a troll and he's wielding a club... it's Trundle! So we wanted to give you a taste of what's to come, namely Trundle's relaunch and his reimagining in the icy north.

While old Trundle certainly had a unique narrative and visual design, we always felt he was disconnected from the rest of the world. This inhibited the number of stories we could tell with Trundle and, well, we want to tell stories about him. Trundle's upcoming changes include a gameplay update (more of a quality improvement than a rework – similar in scope to our Taric changes in 3.03), a new ice-themed aesthetic (if you couldn't guess), and a new story that ties Trundle to the brewing conflict in the Freljord.

Stay tuned in the coming weeks, because we've got plans for Trundle – not to mention that Trundle has plans of his own!

You'll have to wait to hear more, but here's something to tide you over. As with Karma's relaunch, anyone who owns Trundle before his relaunch will get this Traditional Trundle (has a nice ring to it) skin for free:

Champion rework (Full Relaunch): Trundle, the Troll King

By Ryan 'Morello' Scott [3]

File:Trundle VU reveal.jpg

Trundle VU concept art 1 (by Riot Artist Josh Singh)

As tensions rise in the Freljord, the frost trolls fight to preserve their homeland. Trundle Trundle, now troll king, leads his people with cunning, brutal strength and just enough biting biting wit to make would-be conquerors think twice about entering his frozen kingdom frozen kingdom. When skulls need smashing, Trundle's the troll for the job.

Trundle has a lot of changes coming. In addition to a complete visual rework, Trundle's story has been revamped to reflect his new direction and new charge - using guile uncharacteristic of his people to lead them through tumultuous times. His gameplay is remaining the same with some tweaks.

Visuals

What began as a kickass ice troll skin for Trundle quickly transformed into a full-fledged campaign to reinvent his look. A frost motif, instead of disease and garbage, felt like a better fit for his slowing slowing and displacement displacement abilities, both of which are typically associated with ice.

Trundle's model was reimagined into a badass ice troll alpha with a commanding battlefield presence. Trading his skulking hobble for a fearsome, imposing stride, Trundle's now one champion you don't want to troll.

Just like the Karma Karma relaunch, those of you who already unlocked Trundle get a free skin based on Trundle's traditional look, complete with classic VO.

Trundle Traditional Screenshots

Previous Lore

Trolls have never been well-regarded beings on Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more gentle than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.

A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.

"I've learned a thing or two about pain! Let me show you!"
Trundle
Separator

Candidate: Trundle
Date: 26 November, 20 CLE

OBSERVATION

A distinctly foul odor permeating the air announces the troll's arrival. The sounds of scraping nails, labored breathing, and dirty feet scrabbling across the pristine marble floors reach the Great Hall before Trundle does. He is frighteningly out of place in the halls of the Institute of War, surrounded by gleaming decor while barely discernable rags hang off his body in some semblance of modesty. He shifts his grip on a makeshift club, an unwieldy weapon that is as long as his entire body. His skin bubbles with sores and scars, sloughing off in chunks from his body. It is amazing that he still has any flesh at all.

Trundle's weary eyes pass over the Great Hall - he lingers not on the inscription above the door, or the fine statues representing Valoran's greatest craftsmanship. These material objects mean nothing to him. A mangled tongue flicks over his unshapely lips, and he reaches out to open the doors leading to the Reflecting Chamber. As if the doors themselves are afraid to come under his touch, they part before him. He shrugs, apparently used to this type of behavior, and slips inside.

REFLECTION

Trundle's eyes flew open as something sharp pricked his hand. He was surprised to find himself strapped down to a makeshift altar, surrounded by a circle of runes. The shamans of his tribe stood hunched over him, ready to begin the ceremony that would change his life forever.

This time, he felt a distinct detachment from the entire scene - a far cry from the raging wave of excitement, fear, and pride that had consumed him the first time it happened. He had been so young then, freshly wounded from the daily ritual of being bullied by the younger trolls. Looking back at his former self, he almost couldn't blame them - he had always been funny-looking, even by troll standards, and being the runt of the entire tribe didn't help the situation. Had any other smaller or uglier troll been born into the tribe, Trundle was sure that he would have redirected the bullying to the new target, and happily joined in himself.

What he distinctly remembered was the elders' whispered promises - that if he were to bear the weight of the entire tribe's curse onto himself, it would be the noblest sacrifice in the entire history of their race. They told him that he was the only one who could save them all when they beheld the innate regeneration that only he was born with. The young Trundle had gotten carried away with what they told him - he fantasized about the admiration in the eyes of those who had once ridiculed him, the adoration of his entire tribe, and the riches and comfort he would enjoy as they lauded his sacrifice.

Most importantly of all, he saw his life without all the bullying.

So he gave himself to the disease, letting it ravage his body. In many ways, it was a success - the Ruhgosks rejoiced in their newfound freedom and lavished their adoration on Trundle. But it was not to last – before long, his kin began to keep their distance from him. Seeing his open sores and diseased flesh was apparently too much for even trolls to handle, despite having been similarly afflicted mere weeks earlier.

It was during these times that he sometimes thought that being bullied was better than being alone. At least people could stand to be around him, even if it was just to make fun of him. Someone spoke, snapping him out of his reverie. "Why do you want to join the League?" Trundle turned, sitting up on the altar as the straps pinning him down disappeared. A summoner swathed in a blue robe stood behind him, towering over the troll. His face was hidden within the recesses of his cowl.

"To search for a cure for this disease," Trundle intoned wearily.

"And what if I told you that I already have your cure?"

"You're a dirty liar!"

"I've studied you, Trundle. The League knows everything about our candidates before they even pass through our doors. Your disease eats you alive, but your incredible regenerative power prevents your disease from spreading to your tribe again."

Trundle snorted. "Tell me something new. Any idiot can see the flesh tumbling from my bones and smell the stink of rot. I may be a troll, but I'm not stupid."

"True, but what you don't know, Trundle, is that you bearing the disease of your brethren will also be their downfall. While the plague that your tribe bore was debilitating, eventually their bodies came to rely on the disease. Yes, it caused them immense pain and constant disease, but it became inextricably fused with your race's inherent ability to regenerate." The summoner's tone was clinical as he spoke. "Thus, when the plague was extracted from their bodies, it took along with it their regenerative capabilities. Now their bodies do not even know how to sustain themselves."

The summoner paused. "What they did to you did not cure them. It barely even prolongs the tribe's inevitable extinction."

Trundle closed his eyes, overwhelmed.

The summoner continued on, unrelenting. "So, I ask you, Trundle of the Ruhgosk tribe, do you want the League to restore the disease to your tribe?"

The images flashed unbidden before his eyes - his tribe once again plagued by the debiliating disease, all equally humbled by their affliction. He imagined telling them how this sacrifice saved them all from a potentially worse fate, and his tribe finally seeing him for the savior that he was.

And suddenly, the sting of naiveté that caused him to make this same choice before shattered his train of thought. His decision to bear the burden of disease never changed the fact that he was the runt. Nothing he ever did would change that.

A crooked smile snaked across his misshapen face. "Let them suffer. I'll keep what they so generously gave me."

"So it shall be. Then I will ask you again – why do you want to join the League, if not for a cure?"

"It seems this is the 'cure' I was looking for after all."

"How does it feel, exposing your mind?"

Trundle thought for a long moment. "For once, it felt like I wasn’t alone anymore. Thank you for that."

The summoner nodded and disappeared. Trundle stood alone in a long corridor, with a trail of dirt and peeled skin marking the way he had entered. He shrugged, triggering another avalanche of shed flesh, and strode forward into the League of Legends.

Previous Abilities

These abilities were part of Trundle's original kit, in use from his release in V1.0.0.106 until his rework in V3.6.

Decompose

Innate: Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for Error: Parameter '3' is not accepted.% of its maximum health.

Template:Ability2


Rabid Bite

Active: Trundle bites his target with this next basic attack, dealing modified physical damage equal to a base amount plus a percentage of his attack damage.

  • Modified Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% AD)

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
Template:Ability2


Contaminate

Active: Trundle infects a target 1000-radius area with his curse for 8 seconds, gaining increased attack speed, movement speed, and crowd control reduction while standing on it.

  • Attack Speed: 20 / 30 / 40 / 50 / 60%
  • Movement Speed: 20 / 25 / 30 / 35 / 40%
  • Crowd Control Reduction: 20 / 25 / 30 / 35 / 40%
Template:Ability2


Pillar of Filth

Trundle creates an impassable plagued beacon at a target location for 6.5 seconds. Enemies caught in the center of the eruption are briefly knocked back.

The pillar blocks movement within 62.5 range and slows enemies within 187.5 range every 1.25 seconds.

  • Pillar's Slow: 25 / 30 / 35 / 40 / 45%
Template:Ability2


Agony

Active: Trundle drains the life force out of an enemy champion, dealing magic damage and healing himself for the same amount, aswell as stealing a percentage of the target's armor and magic resist.

  • Initial Magic Damage: 100 / 175 / 250 (+ 60% AP)
  • Magic Damage per second: 16.667 / 29.167 / 41.667 (+ 10% AP)

Half of the stats are drained immediately and the other half over the next 6 seconds.

  • Total Magic Damage: 200 / 350 / 500 (+ 120% AP)
  • Total Stolen Defenses: 30 / 40 / 50%
Template:Ability2

Patch History

V6.11:

V6.1:

  • Chomp Chomp
    • No longer affects turrets.
  • Pillar of Ice Pillar of Ice
    • Mana cost increased to 75 from 60 at all ranks.
  • Subjugate Subjugate
    • Cooldown increased to 110 / 90 / 70 from 80 / 70 / 60.
    • Mana cost increased to 100 from 75.

V5.23:

  • Stats
    • Attack range increased to 175 from 125.

V5.12:

  • Subjugate Subjugate
    • Total target's maximum health ratio increased to 20 / 27.5 / 35% from 20 / 24 / 28%.

V5.9:

  • Pillar of Ice Pillar of Ice
    • Slow increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
    • Knockback Distance increased to 225 from 150.

V5.5:

  • King's Tribute King's Tribute
    • Range increased to 1400 from 1000.
  • Frozen Domain Frozen Domain
    • Healing amplification increased to 20% at all ranks from 8 / 11 / 14 / 17 / 20%.
  • Subjugate Subjugate
    • Fixed a bug that caused Subjugate to only steal 36% of the target's Armor and Magic Resistance instead of 40%.

V4.5:

  • Stats
    • Base armor increased to 23 from 19.

V3.8:

V3.6: Rework

  • Decompose Decompose
  • Rabid Bite Rabid Bite
    • Renamed Chomp Chomp
    • Damage adjusted to 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% attack damage) from 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% attack damage).
    • Now slows target by 75% for 0.1 seconds on hit.
    • Animation speed scales with Trundle's attack speed.
  • File:Contaminate.jpg Contaminate
    • Renamed Frozen Domain Frozen Domain
    • Attack speed bonus increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.
    • Now grants 8 / 11 / 14 / 17 / 20% increased healing to Trundle.
    • No longer grants tenacity.
  • Pillar of Filth Pillar of Filth
    • Renamed Pillar of Ice Pillar of Ice
    • Now interrupts channels.
    • Duration reduced to 6 seconds from 6.5.
  • Agony Agony
    • Renamed Subjugate Subjugate
    • Initial damage and drain over time changed to 10 / 11 / 12 (+ 1 per 100 AP)% max health damage from 100 / 175 / 250 (+ 60% AP).
    • Initial armor and magic resist steal and drain over time adjusted to 20% from 15 / 20 / 25%.
    • Drain over time effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds.

V3.5:

V1.0.0.152:

  • Stats
    • Base movement speed increased to 350 from 325.

V1.0.0.150:

  • Rabid Bite Rabid Bite
    • Mana cost reduced to 30 from 40.
  • Contaminate Contaminate
    • Cast animation no longer locks Trundle out of using other abilities.

V1.0.0.131:

  • Contaminate Contaminate
    • Now additionally reduces silences and blinds.

V1.0.0.129:

  • Contaminate Contaminate
    • Now additionally reduces silences and blinds.
    • No longer ignores persistent slow fields such as Kog'Maw's Kog'Maw's Void Ooze Void Ooze when stacked with other disable duration reductions (ex. Tenacity).

V1.0.0.123:

  • Rabid Bite Rabid Bite
    • Fixed a bug where it was not blocked by spell shields.

V1.0.0.118:

  • Pillar of Filth Pillar of Filth
    • Fixed a bug where the particle could queue up in the fog of war.

V1.0.0.116:

V1.0.0.106: Added

  • Decompose Decompose (Innate)
    • Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
  • Rabid Bite Rabid Bite (Q)
    • Trundle bites his opponent, dealing damage and sapping some of their attack damage.
  • Contaminate Contaminate (W)
    • Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
  • Pillar of Filth Pillar of Filth (E)
    • Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
  • Agony Agony (Ultimate)
    • Trundle immediately steals his target's health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.

References

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