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Abilities

King's Tribute

Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for Error: Parameter '3' is not accepted.% of its maximum health.

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Chomp

Active: Trundle bites his target with this next basic attack, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds. This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% AD)
  • Attack Damage Bonus: 20 / 25 / 30 / 35 / 40

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Frozen Domain

Active: Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.

  • Movement Speed: 20 / 25 / 30 / 35 / 40%
  • Attack Speed: 20 / 35 / 50 / 65 / 80%
  • Healing and Regeneration Increase: 8 / 11 / 14 / 17 / 20%

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Pillar of Ice

Active: Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range and slows enemies within 187.5 range.

  • Pillar Slow: 25 / 30 / 35 / 40 / 45%

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Subjugate

Active: Trundle drains the life force out of an enemy champion, dealing magic damage equal to a percentage of their maximum health and healing himself for the same amount, as well as stealing 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half over the next 4 seconds. The armor and magic resist bonus/reduction slowly decays over 4 seconds after the drain completes.

  • Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
  • Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
  • Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health

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References

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