Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health.
Chomp
Cooldown: 4
Cost: 30 mana
Active: Trundle enhances his next attack to bite his target, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Active: Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.
Active: Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range, slows enemies within 187.5 range, and provides vision within 600 range.
Pillar Slow: 25 / 30 / 35 / 40 / 45%
Subjugate
Range: 700
Cooldown: 80 / 70 / 60
Cost: 75 mana
Active: Trundle drains a percentage of an enemy champion's health by dealing magic damage and healing for the damage dealt, and steals 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half drained over 4 seconds.
The armor and magic resist bonus/reduction lasts for another 4 seconds after the drain completes.
Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP)of target's maximum health
Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP)of target's maximum health
Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP)of target's maximum health