Active: Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range and slows enemies within 187.5 range.
Although the pillar does not deal any damage, it will trigger in-combat effects such as drawing tower aggro and cancelling the effects of out-of-combat abilities such as Strut and Perseverance.
Cooldown: 80 / 70 / 60
Cost: 75 mana
Active: Trundle drains the life force out of an enemy champion, dealing magic damage equal to a percentage of their maximum health and healing himself for the same amount, as well as stealing 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half over the next 4 seconds.
The armor and magic resist bonus/reduction slowly decays over 4 seconds after the drain completes.
Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP)of target's maximum health
Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP)of target's maximum health
Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP)of target's maximum health