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Trundle

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Champion Background Strategy Skins & Trivia
TrundleSquare Trundle
the Troll King
Cost: IP 4800 or RP 880
Primary: Fighter Secondary: Tank Release date 2010-12-01
70
60
20
50
Statistics
Health 455 (+96) Attack damage 55 (+3)
Health regen. 8 (+0.85) Attack speed 0.67 (+2.9%)
Mana 206 (+45) Armor 23 (+2.7)
Mana regen. 6.5 (+0.6) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 350
Trundle, the Troll King is a champion in League of Legends [1].

Abilities

King's Tribute
RANGE: 1000
King's Tribute

Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health.

Ability Details

King's Tribute is a self-targeted heal.

Additional Information:

  • Neutral monster deaths will trigger King's Tribute, even if their killer was an enemy.
  • King's Tribute does not trigger when an enemy structure is destroyed.
Chomp
COST: 30 mana
COOLDOWN: 4
Chomp

Active: Trundle bites his target with this next basic attack, dealing modified physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds.

  • Modified Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% AD)

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
Ability Details

Chomp is an on-hit effect.

  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Chomp will apply life steal.
    • Critical strikes will not factor in the additional base damage of the attack but will benefit from the additional AD ratio.
    • The bonus damage will affect structures.
    • Chomp's damage will be mitigated and the buff consumed if Trundle's attack is  blocked,  dodged,  parried or if the attack misses, but will still incur the attack damage increase/decrease.
  • Spell shields will block the ability.

Additional Information:

  • Trundle does not gain any bonus AD from using this ability on structures or units immune to disabling debuffs (eg.  Dragon).
Frozen Domain
RANGE: 900
COST: 60 mana
COOLDOWN: 15
Frozen Domain

Active: Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.

  • Movement Speed: 20 / 25 / 30 / 35 / 40%
  • Attack Speed: 20 / 35 / 50 / 65 / 80%
  • Healing and Regeneration Increase: 8 / 11 / 14 / 17 / 20%
Ability Details

Frozen Domain is a ground-targeted area of effect ability.

Pillar of Ice
RANGE: 1000
COST: 60 mana
COOLDOWN: 23 / 20 / 17 / 14 / 11
Pillar of Ice

Active: Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range and slows enemies within 187.5 range.

  • Pillar Slow: 25 / 30 / 35 / 40 / 45%
Ability Details

Pillar of Ice is a ground-targeted area of effect ability.

Additional Information:

  • The pillar grants sight within 600 range.
  • The pillar cannot be placed inside impassable terrain. Attempting to do so will cause the pillar to spawn in the nearest available spot of accessible terrain, similar to wards and pets such as  Caitlyn's  Yordle Snap Trap.
  • Although the pillar does not deal any damage, it will trigger in-combat effects such as drawing tower aggro and cancelling the effects of out-of-combat abilities such as  Strut and  Perseverance.
Subjugate
RANGE: 700
COST: 75 mana
COOLDOWN: 80 / 70 / 60
Subjugate

Active: Trundle drains the life force out of an enemy champion, dealing magic damage equal to a percentage of their maximum health and healing himself for the same amount, as well as stealing 40% of their armor and magic resist.

Half of the health, armor, and magic resist is drained immediately and the other half over the next 4 seconds. The armor and magic resist bonus/reduction slowly decays over 4 seconds after the drain completes.

  • Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
  • Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
  • Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health
Ability Details

Subjugate is a unit-targeted ability.

Additional Information:

  • The total value of armor and magic resistance drained is determined at the point of cast and does not adjust if the target's armor or magic resistance subsequently changes. This means that Subjugate cast on a target possessing a temporary defensive buff will in actuality steal significantly more than 40% of the target's armor and magic resistance if it wears off mid-drain, or vice versa if it is applied mid-drain.
    • Contrary to what happens with armor and magic resistance, temporary changes to maximum health such as  Wild Growth will not cause Subjugate to deal more or less damage than intended.
  • If Trundle or his target is killed mid-drain, the drain is regarded as complete and will begin to to return the gained/lost stats immediately.

References

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