Frozen Domain has no cast time and does not interrupt Trundle's previous orders.
Pillar of Ice
RANGE:1000 / 225 / 187.5
COST: 60 Mana
COOLDOWN: 23 / 20 / 17 / 14 / 11
Active:Trundle projects a pillar of ice at the target location for 6 seconds, knocking back everyone directly over it on cast, acting as impassable terrain for the duration and slowing enemies around it.
Pillar of Ice cannot be placed inside impassable terrain. Attempting to do so will cause the pillar to spawn in the nearest available spot of accessible terrain, similar to wards and pets such as Caitlyn'sYordle Snap Trap.
Pillar Of Ice deals 1 damage for it to trigger in-combat effects such as drawing tower aggro and cancelling the effects of out-of-combat abilities such as Strut and Perseverance.
Pillar of Ice is able to interrupt both ally and enemy Recall.
COST: 75 Mana
COOLDOWN: 80 / 70 / 60
Active:Trundle drains the life force out of the target enemy champion, instantly dealing them magic damage, healing for the damage done and stealing 20% of their armor and magic resistance. He then applies the same effects to the target again over the next 4 seconds.
Initial Magic Damage:10 / 13.75 / 17.5% (+ 1% per 100 AP) of target's maximum health
「 Magic Damage Per Second:2.5 / 3.4 / 4.4% (+ 0.3% per 100 AP) of target's maximum health 」「 Total Magic Damage:20 / 27.5 / 35% (+ 2% per 100 AP) of target's maximum health 」
The resistance modifiers slowly decay for both Trundle and his target over 4 seconds after the drain completes.
The total value of armor and magic resistance drained is determined at the point of cast and does not adjust if the target's armor or magic resistance subsequently changes. This means that Subjugate cast on a target possessing a temporary defensive buff will in actuality steal significantly more than 40% of the target's armor and magic resistance if it wears off mid-drain, or vice versa if it is applied mid-drain.
Contrary to what happens with armor and magic resistance, temporary changes to maximum health such as Wild Growth will not cause Subjugate to deal more or less damage than intended.