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Trundle

Redirected from Trundle the Cursed Troll

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 616.28 +96 Attack damage 60.04 +3
Health regen. 6 +0.85 Attack speed [*] 0.67  (+ 0 +2.9%)
Mana 281.6 +45 Armor 27.536 +2.7
Mana regen. 7.505 +0.6 Magic resist. 32.1 +1.25
Melee 175 Move. speed 350


Abilities

King's Tribute
RANGE: 1400
King's Tribute

Whenever an enemy dies near Trundle, he heals for 2 / 3 / 4 / 5 / 6% of their maximum health.

Ability Details
King's Tribute is a self-targeted heal.

Additional Information:

  • Neutral monster deaths will trigger King's Tribute, even if their killer was an enemy.
  • King's Tribute does not trigger when an enemy structure is destroyed.


Chomp
COST: 30 Mana
COOLDOWN: 4
Chomp

Active: Trundle's next basic attack deals additional physical damage and Slow icon slows his target by 75% for 0.1 seconds.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 0 / 5 / 10 / 15 / 20% AD)

After biting his target, Trundle gains bonus attack damage for 8 seconds and reduces his target's attack damage by half that amount for the same duration.

  • Bonus AD: 20 / 25 / 30 / 35 / 40
  • AD Reduction: 10 / 12.5 / 15 / 17.5 / 20 AD

Chomp resets Trundle's autoattack timer.

Ability Details
Chomp is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Chomp will apply life steal.
    • Critical strikes will not interact with the bonus damage from Chomp.
    • The bonus damage will not affect turrets.
    • Chomp's damage will be mitigated and the buff consumed if Trundle's attack is Aegis Protection.png blocked, Counter Strike.png dodged, Riposte.png parried or if the attack misses, but will still incur the attack damage increase/decrease.
  • Banshee's Veil item.png Spell shields will block the ability.

Additional Information:

  • Chomp resets Trundle's auto-attack timer on cast.


Frozen Domain
RANGE: 900 / 1000
COST: 60 Mana
COOLDOWN: 15
Frozen Domain

Active: Trundle coats the target area in ice for 8 seconds. While inside, he gains bonus attack speed, movement speed, and 20% increased health restoration from all sources.

  • Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%
  • Bonus Attack Speed: 20 / 35 / 50 / 65 / 80%
Ability Details
Frozen Domain is a ground-targeted area of effect ability.

Additional Information:

  • Frozen Domain has no cast time and does not interrupt Trundle's previous orders.


Pillar of Ice
RANGE: 1000 / 225 / 187.5
COST: 75 Mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Pillar of Ice

Active: Trundle projects a pillar of ice at the target location for 6 seconds, Airborne icon knocking back everyone directly over it on cast, acting as impassable terrain for the duration and Slow icon slowing enemies around it.

  • Slow: 30 / 35 / 40 / 45 / 50%
Ability Details
Pillar of Ice is a ground-targeted area of effect ability.

Additional Information:

  • Pillar of Ice grants sight within 600-range.
  • Pillar of Ice cannot be placed inside impassable terrain. Attempting to do so will cause the pillar to spawn in the nearest available spot of accessible terrain, similar to Sight Ward item.png wards and pets such as Caitlyn Caitlyn's Yordle Snap Trap.png Yordle Snap Trap.
  • Pillar Of Ice deals 1 damage for it to trigger in-combat effects such as drawing tower aggro and cancelling the effects of out-of-combat abilities such as Strut.png Strut and Perseverance.png Perseverance.
  • Pillar of Ice is able to interrupt both ally and enemy Recall.png Recall.


Subjugate
RANGE: 700
COST: 100 Mana
COOLDOWN: 110 / 90 / 70
Subjugate

Active: Trundle drains the life force out of the target enemy champion, dealing magic damage, healing for the premitigation damage dealt and stealing 40% of their armor and magic resistance. Half of the total damage and stealing is applied instantly, and the other half is applied over the next 4 seconds.

  • Initial Magic Damage: 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health
「 Magic Damage Per Second: 2.5 / 3.4 / 4.4% (+ 0.25% per 100 AP) of the target's maximum health 」「 Total Magic Damage: 20 / 27.5 / 35% (+ 2% per 100 AP) of the target's maximum health 」
Ability Details
Subjugate is a unit-targeted ability.

Additional Information:

  • The total value of armor, magic resist and damage that will be dealt is determined at the point of cast.
    • Temporary boosts/reductions in resistances or health will affect those values if they are active before cast, but will not affect those values if they come into affect afterwards.


References

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