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Trundle/Strategy

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Champion Background Strategy Skins & Trivia


Skill usage

  •  King's Tribute allows  Trundle to jungle effectively as well as keep a sustained presence in lane.
    •  King's Tribute has a range of 1000 and allows  Trundle to heal from enemy minion waves as they die even if you can't last-hit them.
    • The heal from  King's Tribute also helps in a team fight. As enemies around  Trundle die, he is healed. Although the heal per enemy is not that much, it does stack up nicely.
  •  Chomp resets the attack timer. Learn to bite right after you attack for a double hit. Remember that it also has a slight range and can be used to lunge towards an enemy if they are outside of his autoattack range.
  •  Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers. When facing multiple melee enemies you may want to bite each one every 8 seconds to keep the AD debuff active.
  •  Trundle excels at fighting within his  Frozen Domain. Try to draw enemies onto it.
    • If you are having trouble escaping or chasing champions,  Frozen Domain gives you bonus movement speed so you can drop it out in front to help chase fleeing enemies or speed your escape.
    • Since  Frozen Domain has a wide radius and fairly short cooldown, you can use the movement speed it grants to move quickly from pack to pack in the jungle by dropping it in the proper location.
    • Spamming  Frozen Domain will allow you to reach your destination much faster but know that  Trundle has a very limited mana pool and spamming will surely deplete it.
    •  Frozen Domain should always be used when attacking a tower for the attack speed increase. Place it so that most of the affected area is behind you so that you can quickly run away from an approaching champion.
  •  Trundle's  Pillar of Ice is his signature strength and has many various uses.
    •  Pillar of Ice may not be big enough to block off a lane or a passage in the jungle, but if used effectively, a  Trundle can make other champions have to walk around it in order to get to you, giving  Trundle time to escape or to chase.
    • A good tactic to keep people on  Frozen Domain is to plant a  Pillar of Ice on the escaping champion which will then push them backwards if placed correctly, allowing  Trundle to get in range to attack.
    •  Pillar of Ice can move any player if placed close to him. It can now cancel any channeling spell that requires to stand still like  Nether Grasp,  Infinite Duress,  Death Lotus or even Recall.
    •  Pillar of Ice has a large sight radius and is very effective to check the brush and slow any potential sneaky gankers.
    •  Pillar of Ice can be used defensively or offensively near towers. Defensively, underneath your own tower, place the pillar slightly away from your tower when it is being attacked. The enemy will have to brave the slow, a  Chomp, and possible tower shot (if they retaliate), just to hit your tower. Offensively, underneath an enemy tower, place the pillar next to their tower when attacking it and they will have trouble chasing you away without being slowed. Be careful when using this under an enemy tower, because it draws turret aggro when an enemy champion touches it.
    • Dropping  Trundle's  Pillar of Ice to separate the enemy team offers some of the best counter initiation as well as initiation in the game. If you find an enemy out of position, a well placed  Pillar of Ice can block off his or her escape, if somehow that enemy doesn't have Flash, as well as keeping enemy reinforcements from entering the battle. Understanding when to use  Pillar of Ice for either purpose is important, as once it's gone, it's gone forever.  Pillar of Ice can also save a teammate from focus by preventing enemies from crossing the terrain or once an enemy has initiated on a teammate,  Pillar of Ice can block reinforcements from entering battle for a while, giving your team a little 5 on 1 quiet time with the initiator alone. Combining this tactic with  Trundle's  Subjugate can quickly dispatch an enemy, making the team fight effectively a 5 v 4.
    • Creating new impassable terrain over a champion (whether it is a friendly of enemy player) forcibly knocks him out of any dash animation. This means that, if timed correctly, it can block enemy champions trying to escape (like Tristana's  Rocket Jump, Jax's Leap Strike, Vi's Vault Breaker, etc.) or enemy initiations, even unstoppable ultimates (like Malphite's Unstopable force, Vi's Assault and Battery of Nocturne's Paranoia). It can even save allies, by blocking their path, as they are displaced by enemy abilities (Like Gragas' Explosive Cask or Blitzcrank's Rocket Grab). Anivia's Crystallize and Jarvan IV's Cataclysm can provide the same effect, albeit much harder, due to the terrain's smaller area of displacement, or manner in which it is applied.
  • Because enemies usually haven't built much armor or magic resistance early in the game,  Trundle's  Subjugate does not offer him much survivability. Its main use early is for the magic damage, the additional health, and for lowering the enemy's resistances to make  Trundle hurt a little more (and  Trundle's teammates if they attack the correct enemy).
  • Use  Subjugate to soften a powerful enemy tank for your own survivability or to create a target for your team to focus fire. Sometimes, it may be better to  Subjugate a squishy target as once they die,  Trundle will be healed by  King's Tribute.
  • When a early team fight breaks out, use  Subjugate on the squishiest targets, like whomever is doing more damage between the ranged attack damage carry or ability power carry.
  •  Trundle's  Subjugate enables him to effectively become a tanky DPS even without building many tank items. This combined with inherent CC reduction makes for a DPS champion that is difficult to disable.

Build usage

Although  Trundle has an exceptional early game, he does not scale well. Beginning around mid and into late game,  Trundle becomes very item dependent to increase his survivability and damage. Building good and cost effective items are important for him.


Damage

  • An early Wriggle's Lantern helps  Trundle in the jungle,  the armor strengthens his anti-AD role with  Chomp as well as alleviating his armor scaling problem.
  • Blade of the Ruined King is preferred over The Bloodthirster; Trundle becomes an effective anti-tank in conjunction with  Subjugate and a BT is not very consistent as its item efficiency depends on maintaining stacks.
    • Its active is exceedingly good at scaring the daylights out of ADCs. The 5% bonus damage also helps with tanks, improves his already exceptional attack speed while on his W, and gives him lifesteal to burn.
      • Ironically, Blade of the Ruined King is sort of a 'Trundlizer' for other champions: there's a slow component (Trundle's E), a damage bonus for autoattacks (his Q), health regen, although via lifesteal (Trundle's passive) and an attack speed bonus (Trundle's W).
  • Youmuu's Ghostblade is good for  Trundle as it gives a lot of stats that will help him perform well. Cooldown reduction is good because  Trundle is only as good as his buffs and debuffs last and helps him keep them up. Attack damage, critical strike, and armor penetration help him do more physical damage and furthermore, armor penetration helps even more combined with  Subjugate. The active will increase his attack speed and damage per second.
  • Trinity Force is a very viable buy to  Trundle as it enhances every aspect of gameplay that makes  Trundle good.
  • Iceborn Gauntlet should probably be considered the first item for laning Trundle, or second (after Spirit of the Ancient Golem). IBG gives an improved version of Sheen procs, cooldown reduction, armor, basically a permaslow while using Trundle's Q, more mana for abilities and AOE damage.

Cooldown Reduction


Health

Jungling

Recommended builds

Summoner's Rift
recommended items
Starting Hunter's Machete item Health Potion item5 Sweeping Lens item
Essential Wriggle's Lantern item Mercury's Treads item Phage item
Offensive Trinity Force item Blade of the Ruined King item
Defensive Spirit Visage item Aegis of the Legion item Randuin's Omen item Frozen Mallet item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
recommended items
Starting Boots of Speed item Doran's Shield item Doran's Blade item Health Potion item2
Essential Mercury's Treads item Phage item Spirit Visage item
Offensive Trinity Force item Youmuu's Ghostblade item Talisman of Ascension item
Defensive Aegis of the Legion item Randuin's Omen item Frozen Mallet item
Consumables Health Potion item Mana Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Long Sword item Ruby Crystal item Health Potion item3
Essential Mercury's Treads item Phage item Aegis of the Legion item
Offensive Trinity Force item Frozen Mallet item
Defensive Spirit Visage item Randuin's Omen item Maw of Malmortius item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Boots of Speed item Doran's Shield item
Essential Mercury's Treads item Phage item Grez's Spectral Lantern item
Offensive Trinity Force item Frozen Mallet item
Defensive Spirit Visage item Aegis of the Legion item Randuin's Omen item
Consumables Health Potion item Mana Potion item

Runes and Masteries

Countering

  • Avoid battling  Trundle near minions. If a minion is killed,  Trundle will regain health due to his  King's Tribute. This can sometimes turn a battle to his favor. Be aware that he has exceptional health regeneration along with his  King's Tribute to easily sustain himself and recover from most harass in a laning situation.
  •  Trundle excels at fighting inside his  Frozen Domain AoE. Moving away from the spell's AoE can help you 1v1 him.
  •  Pillar of Ice can block your way of escape and slow your movement speed. Therefore, it is best to avoid the spell's AoE or use Flash to quickly go over it.
  • Top laners with ranged capacity (such as  Jayce or  Kayle) will have good effect against Trundle if he attempts to push or attack.
  • Avoid a head-on fight with  Trundle early-game in most cases. His early-game damage is high, and his  Chomp can reduce your own ability to retaliate. Try to focus on ranged harass and wearing him down as  Trundle has fewer options to retaliate than he would against melee attackers.
  • If  Trundle uses his  Subjugate on you, it is best to avoid him and wait until the debuff is over because  Subjugate can melt even the toughest tank, or allow  Trundle to dive into your team and survive strictly attacking your squishy damage-dealers with the rest of his team helping him even with your best attempts to focus him down. As it is a large part of  Trundle's durability which is necessary for him functioning in teamfights, using escapes to avoid letting him take advantage of  Subjugate's bonuses can leave him much more vulnerable while it is cooling down.
  • Trundle is always at least a decent duelist. Treat him the same way you would a  Jax,  Tryndamere, a fed  Sion, etc. It is heavily recommend to avoid 1v1s with him at any time past level 3. During mid and late game, it is usually recommended to bring overwhelming damage (think having 2 more people on your side for any fights, so 3v1, 4v2, 5v3) or ridiculous amounts of CC (think  Sejuani AND  Leona).

Champion spotlight

Trundle Champion Spotlight(05:16)

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