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Trundle

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Champion Ability Details Background Strategy Skins & Trivia
Trundle Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Trundle, the Cursed Troll is a champion in League of Legends.[1]

Abilities

Patch v1.0.0.131

Decompose
(Innate): Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6% of their maximum health.
  • Range: 1000 (estimate)


Ability Description Leveling up

Rabid Bite
(Active): Trundle enhances his next standard attack to instead bite his opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Cost: 40 mana
  • Cooldown: 4 seconds

Base Damage: 30 / 45 / 60 / 75 / 90

Scaling: 80 / 90 / 100 / 110 / 120% of attack damage

Attack Damage Bonus: 20 / 25 / 30 / 35 / 40


Contaminate
(Active): Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while standing on it.
  • Cost: 60 mana
  • Cooldown: 15 seconds
  • Range to Center of AoE: 900
  • Diameter of AoE: 1000 (estimate)

Movement Speed: 20 / 25 / 30 / 35 / 40 %

Attack Speed: 20 / 30 / 40 / 50 / 60 %

Crowd Control Reduction: 20 / 25 / 30 / 35 / 40 %


Pillar of Filth
(Active): Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area.
  • Cost: 60 mana
  • Range: 1000
  • Pillar Diameter: 125
  • Slow Diameter: 375 (estimate)
  • Sight Diameter: 1200 (estimate)

Cooldown: 23 / 20 / 17 / 14 / 11 seconds

Slow: 25 / 30 / 35 / 40 / 45 %


Agony
(Active): Trundle immediately steals health (by dealing magic damage) and a percentage of their armor and magic resistance from his target. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
  • Cost: 75 mana
  • Range: 700

Cooldown: 80 / 70 / 60 seconds

Initial Health Stolen: 100 / 175 / 250 (+0.6 per ability power)

Initial Armor & Magic Resist Stolen: 15 / 20 / 25 %

References

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