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Tryndamere

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Champion Ability Details Background Strategy Skins & Trivia
Tryndamere
the Barbarian King
Cost: IP 1350 or RP 585
Carry, Melee Release date 1 May 2009
100
50
20
60
Statistics
Health 461 (+98) Attack damage 56 (+3.2)
Health regen. 7.9 (+0.9) Attack speed 0.670 (+2.9%)
Fury 100 Armor 14.9 (+3.1)
Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Tryndamere, the Barbarian King is a champion in League of Legends.[1]

Abilities

Tryndamere's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. Using Spinning Slash on enemies also grants Fury. When out of combat for 8 seconds, Tryndamere loses 5 Fury every second.

Battle Fury
    Battle Fury

    Tryndamere receives 0.35% bonus critical strike chance per point of Fury he currently has, for a maximum of 35% crit chance at 100 Fury.

    Bloodlust
    • Cooldown: 12
    Bloodlust

    Passive: Permanently grants Tryndamere increased attack damage, granting a larger bonus per 1% of health he is missing.

    • Attack Damage Bonus: 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health
    • Maximum Bonus (Over 99% health missing): 20 / 30 / 40 / 50 / 60

    Active: Tryndamere consumes all of his current Fury, restoring health equal to a base amount plus extra health per point of Fury consumed.

    • Heal: 30 / 40 / 50 / 60 / 70 (+ 30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) per 1 fury consumed
    • Maximum Heal: 80 / 135 / 190 / 245 / 300 (+ 150% AP)
    Mocking Shout
    • Range: 400
    • Cooldown: 14
    Mocking Shout

    Active: Decreases surrounding enemy champions' attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed for 4 seconds.

    • Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
    • Slow: 30% / 37.5% / 45% / 52.5% / 60%
    Spinning Slash
    • Range: 660
    • Cooldown: 13 / 12 / 11 / 10 / 9
    Spinning Slash

    Active: Tryndamere performs a spinning slash to the target location, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.

    Spinning Slash grants 2 Fury per enemy hit and 10 Fury per unit killed.

    • Physical Damage: 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% Bonus AD)
    • Spin radius: 225
    Undying Rage
    • Cooldown: 110 / 100 / 90
    Undying Rage

    Active: Tryndamere instantly receives Fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 second delay before activating.

    • Fury Gained: 50 / 75 / 100
    Notes


    References

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