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Tryndamere/Ability Details

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< Tryndamere | Redirected from Tryndamere the Barbarian King/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Tryndamere
the Barbarian King
Carry, Cooldown, Dash, Fury, Melee, Self Heal, Slow Release date 1 May 2009
100
50
20
60
Statistics
Health 461 (+98) Attack damage 56 (+3.2)
Health regen. 7.9 (+0.9) Attack speed 0.670 (+2.9%)
Fury 100 Armor 14.9 (+3.1)
Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Abilities Edit

Tryndamere's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. When Tryndamere has not dealt or taken damage for 8 seconds, Tryndamere is considered out of combat and loses 5 Fury every second.


Patch V1.0.3.01

Battle Fury
(Innate): Tryndamere receives 0.35% critical strike chance per fury.
Battle Fury is a passive ability that grants Tryndamere an increased critical strike chance, scaling on how much Fury he has.
  • He can get up to 35% crtical chance with 100 fury
  • Undying rage bonus fury fully interacts with this ability
  • Attacking structures does not grant Tryndamere fury, but does reset the decay timer for the fury decay.
Ability Description Leveling up

Bloodlust
(Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.

Base Attack Damage: 5 / 10 / 15 / 20 / 25

Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing

(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
  • No cost
  • Cooldown: 12 seconds

Base Heal: 30 / 40 / 50 / 60 / 70 (+0.3 per ability power)

Extra Heal: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+0.012 per ability power) per 1 fury consumed

Bloodlust passively increases Tryndamere's attack damage, scaling with the percentage of health he is missing. When activated Bloodlust is a self-targeted ability that heals Tryndamere, and consuming all of his current Fury to increase the healing effect.
  • Bloodlust has no cast time or animation and does not interreupt Tryndamere previous orders or actions.
  • Bloodlust can be activated when Tryndamere has no Fury, healing him for the base amount of health.
  • Tryndamere can get the full damage bonus from this ability for all the five seconds of Undying Rage
  • The ability grants approximately 60 attack damage in total when at 1 health. 25 from the base, and 35 from missing health.

Mocking Shout
(Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
  • No cost
  • Cooldown: 14 seconds
  • Diameter: 400

Attack Damage Reduction: 20 / 35 / 50 / 65 / 80

Slow: 30 / 37.5 / 45 / 52.5 / 60 %

Mocking Shout is a point blank area of effect ability that decreases the attack damage of all nearby enemy units for 4 seconds. Enemy units in the radius of effect that were facing away from Tryndamere are also slowed for the duration.
  • Mocking Shout pops spell shield.
  • Mocking Shout cannot be activated unless there are enemy champions in range.
    • Mocking Shout will affect enemy champions in stealth, but it will not reveal them. However due to Mocking Shout not being usable without a valid target nearby, the ability can reveal their movements to Tryndamere by becoming available when there is no visible target in range.
    • Mocking Shout can be used in the fog of war, but will briefly reveal Tryndamere if it affects an enemy.

Spinning Slash
(Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
  • No cost
  • Range: 660
  • Spin radius: 225

Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)

Spinning Slash is a linear dash ability that sends Tryndamere to the target location, dealing physical damage to enemy units he passes through. Spinning Slash's cooldown is reduced whenever Tryndamere critically strikes.
  • Spinning Slash does not proc on-hit effects.
  • Spinning Slash procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Spinning Slash pops Spell Shield.
  • Spinning Slash will not damage  Black Shield.
  • Spinning Slash can move Tryndamere through walls and terrain.
  • Spinning Slash grants 2 fury per enemy hit and 10 fury per minion it kills.
  • Any form of hard-CC that hits Tryndamere will cancel the ability

Undying Rage
(Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 seconds delay before activating.
  • No cost

Cooldown: 110 / 100 / 90 seconds

Fury Gained: 50 / 75 / 100 fury

Undying Rage is a self-target ability that grants Tryndamere a flat amount of Fury, and buffs him for 5 seconds. While the buff is active, any damage that would take Tryndamere below 1 health is negated.
  • Undying Rage will prevent  Chrono Shift and Guardian Angel from activating while it is active, since Tryndamere doesn't actually take fatal damage.
  • Tryndamere produces a scream when he casts this ability , which can be heard by both allies and enemies in a distance of (aprox) 2000 units , even if they dont have vision of Tryndamere
  • Undying Rage has no cast time or animation and does not interreupt Tryndamere previous orders or actions.
  • Tryndamere is always able to use Undying rage if it's not on cooldown , no form of CC can prevent him from doing it.
  • Undying Rage will not work against the Nexus Obelisk and Tryndamere will die.


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