Unique Active - Hunt: Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for 2.5 seconds. Ghosts that fail to find a target return to the wielder, reducing the item's cooldown by 40 / 20 seconds each. 120 / 60 second cooldown.
Magic > Ability Power Magic > Cooldown Reduction Movement > Other Movement Items
Twin Shadows is 100.6% gold efficient without its active.
The lowest base movement speed in the game is 325. At this speed, Twin Shadows grants 19.5 movement speed.
Because the ghosts target the closest enemy champions even when you don't have sight of them, this item is an excellent scouting tool.
Champions who are stealthed at the moment Twin Shadows is activated will not be targeted or chased by the ghosts.
However, if a ghost has locked onto a champion that then proceeds to enter stealth before the ghost makes contact, the ghost will continue to chase until its duration ends or the champion leaves stealth.
The ghosts appear to have around 450 movement speed and look somewhat similar to jungle wraiths.
This would make the maximum range of the ghosts 2700.
Its active can make it a useful item on mages that lack CC.
A well timed spellshield can negate the effect of a ghost coming into contact with a champion
It is possible for both ghosts to hit the same champion, but the effect and duration is only refreshed.
With this is mind, when chasing or being chased, you can try to soak up both ghosts to eliminate them as a threat.
In the Crystal Scar, the ghosts will gain bonus movement speed while moving over the Speed Shrines.
Ghosts may not pass over any blocked terrain, such as Jarvan's cataclysm, you may use this to your advantage to prevent the vision or slow effects for a time.
Unique Active - Hunt: Summons up to 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his Movement Speed by 40% and reveal him for 2.5 seconds - 120 second cooldown.