Active:Twisted Fate throws three cards outwards in the target direction, dealing magic damage to all enemies they pass through. One card goes exactly in the target direction while the two others go in the outer border of the semi-circle.
First Cast - Pick a Card:Twisted Fate cycles through Blue Card, Red Card, and Gold Card for 6 seconds. Choosing one by reactivating Pick a Card converts Twisted Fate's next basic attack within 6 seconds into magic damage and grants it a bonus effect based on the card selected.
Second Cast - Blue Card:Twisted Fate restores mana.
40 / 60 / 80 / 100 / 120 (+ 100% AD)(+ 50% AP)
50 / 75 / 100 / 125 / 150
Second Cast - Red Card:Twisted Fate deals magic damage around the target and slows all enemies hit for 2.5 seconds.
Passive: Every fourth basic attack deals bonus magic damage.
Bonus Magic Damage:
55 / 80 / 105 / 130 / 155 (+ 50% AP)
Attacking turrets will generate stacks (does not apply to other structures) but will not consume the enhanced attack.
Stacked Deck can be dodged or negated if Twisted Fate is blinded (the enhanced attack is not consumed in either case) but can only be mitigated if blocked (the enhanced attack is consumed but the bonus damage is still applied)
Paranoia will prevent Destiny'strue sight regardless of which one was cast first (enemy champions can still be revealed by Destiny after Paranoia ends if durations permit) but will not prevent Twisted Fate from using Gate.