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Contents
Abilities
Loaded Dice
Upon killing a unit, Twisted Fate rolls his dice, gaining from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus.
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Wild Cards
Active: Twisted Fate throws 3 cards forward in an arc, dealing magic damage to enemies they pass through.
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Pick A Card
Active: When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 6 seconds to deal magic damage and add a special effect. Twisted Fate has 6 seconds to select a card.
Blue Card
Twisted Fate's next basic attack will deal magic damage and restore mana.
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Red Card
Twisted Fate's next basic attack will deal magic damage to both the target and all enemies within 100 range of the target. All damaged enemies will also be slowed for 2.5 seconds.
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Gold Card
Twisted Fate's next basic attack will deal magic damage and stun the target.
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Stacked Deck
Passive: Twisted Fate gains bonus attack speed, and every fourth basic attack will deal bonus magic damage.
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Destiny
Active: Twisted Fate reveals all enemy champions, including stealthed champions, for a few seconds.
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After a brief delay (0.5s), Twisted Fate can use Gate once, while Destiny is active.
Gate
Active: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range.
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References
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