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Contents
Abilities
Loaded Dice
Upon killing a unit, Twisted Fate rolls his dice, gaining from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a large bonus.
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Wild Cards
Active: Twisted Fate throws 3 cards forward in an arc, dealing magic damage to enemies they pass through.
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Pick A Card
Active: When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 6 seconds to deal magic damage and add a special effect. Twisted Fate has 6 seconds to select a card.
Blue Card
Twisted Fate's next basic attack will deal magic damage and restore mana.
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Red Card
Twisted Fate's next basic attack will deal magic damage to both the target and all enemies within 100-range of the target. All damaged enemies will also be Template:Cctip for 2.5 seconds.
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Gold Card
Twisted Fate's next basic attack will deal magic damage and Template:Cctip the target.
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Stacked Deck
Passive: Twisted Fate gains bonus attack speed, and every fourth basic attack will deal bonus magic damage.
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Destiny
Gate
Active: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range.
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References
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