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Abilities

Loaded Dice

Loaded Dice

Upon killing a unit, Twisted Fate rolls his dice, gaining from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a large bonus.

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Wild Cards

Wild Cards

Active: Twisted Fate throws 3 cards forward in an arc, dealing magic damage to enemies they pass through.

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Pick A Card

Active: When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 6 seconds to deal magic damage and add a special effect. Twisted Fate has 6 seconds to select a card.

Blue Card

Blue Card

Twisted Fate's next basic attack will deal magic damage and restore mana.

  • Magic damage: 40 / 60 / 80 / 100 / 120 (+ 100% AD) (+ 50% AP)
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Red Card

Red Card

Twisted Fate's next basic attack will deal magic damage to both the target and all enemies within 100-range of the target. All damaged enemies will also be Template:Cctip for 2.5 seconds.

  • Magic damage: 30 / 45 / 60 / 75 / 90 (+ 100% AD) (+ 50% AP)
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Gold Card

Gold Card

Twisted Fate's next basic attack will deal magic damage and Template:Cctip the target.

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Stacked Deck

Stacked Deck

Passive: Twisted Fate gains bonus attack speed, and every fourth basic attack will deal bonus magic damage.

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Destiny

Destiny

Active: Twisted Fate reveals all enemy champions, including stealthed champions, for a duration. After a 0.5 second delay, Twisted Fate can use Gate Gate once, while Destiny is active.

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Gate

Gate

Active: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range.

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References

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