Although born to poor gypsy parents, the
champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to
the Institute of War, where he is the champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
"While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."
"Pick a card."
"All or nothin'."
"I never bluff."
"Let's raise the stakes."
"Looks like trouble."
"Let it ride."
"I got this."
"Nobody touches the hat."
"It's all in the cards."
"Just the luck of the draw."
"It's my lucky day."
"Don't mind if I do."
"I'm one of a kind."
"Always on the run."
"Charmed, I'm sure."
"Never lost a fair game... or played one."
"Cheater's just a fancy word for winner."
"Only two Jokers in the deck, and I get dealt you."
"Only a fool plays the hand he's dealt."
"Giddy up! Heheheh..."
Upon selecting Blue Card
"Clear as day."
Upon selecting Red Card
Upon selecting Gold Card
"Hold it, partner."
Upon using Destiny
"No fightin' Destiny."
"It ain't luck, it's Destiny."
Upon using Gate
"I'm already gone."
"Gotta hit the trail."
"Dead in his tracks."
"Tough luck, Malcolm."
"Simmer down, hotshot."
Twisted Fate was designed by .
1st Classic Twisted Fate splash art
2nd Classic Twisted Fate splash art
3rd Classic Twisted Fate splash art
1st PAX Twisted Fate splash art
1st Jack of Hearts Twisted Fate splash art
2nd Jack of Hearts Twisted Fate splash art
1st Magnificent Twisted Fate splash art
1st Tango Twisted Fate splash art
1st High Noon Twisted Fate splash art
Previous Abilities Edit
Second Sight (Innate): Twisted Fate grants the Second Sight to his allies, increasing their chance to critically hit with basic attacks by 3/4/5%. Gate (Active): Twisted Fate channels for a short duration and teleports to a target location.
Visual Upgrade Edit
Announcement made by
Card sharks everywhere will be excited to know that Twisted Fate is receiving a visual upgrade in the upcoming patch. The Card Master is a classic champion that remains one of the most popular around the world. Fate has smiled upon everyone's favorite gambler – he's getting a new model as well as revamped textures, sound effects, spell effects, and voice over. Each one of Twisted Fate's skins is being adapted to his higher quality model, so you'll see upgrades across the board. He's also got some sexy new moves inspired by the latest dance craze.
Twisted Fate screenshots
Patch history Edit
No longer grants cooldown reduction.
Bonus attack speed increased to 10/15/20/25/30% from 3/6/9/12/15%
Cooldown increased to 180/150/120 seconds from 150/135/120.
Pick a Card:
Blue Card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
Twisted Fate has received a visual upgrade. Click here for more details.
Fixed a bug where Twisted Fate's name did not display properly during loading.
Jack of Hearts
Loaded Dice: now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
Auto-attack range increased to 525 from 510
Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target.
Gate range reduced to 5500 from having global range.
Blue Card: mana restore is no longer reduced if the damage taken is absorbed by shields.
Loaded Dice is now deactivated while Twisted Fate is dead.
Gate: Fixed a bug where activating during the channel time would not interrupt it.
Added a gray version of the charging icon for Stacked Deck.
Twisted Fate will no longer automatically attack targets when (Removed)
Pick a Card is locked.
Pick a Card:
Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from Twisted Fate.
Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
Fixed a bug where Red and Gold Card damage did not match the tooltip.
Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
Blue Card now restores mana equal to 50% of the damage dealt.
Updated the 'Lock Card' tooltip with more detailed damage information.
Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
Fixed a bug where the duration was not being properly reflected in the tooltip (6/8/10 seconds).
Now shows a buff so twisted Fate knows how long he has to teleport.
Gate: Fixed a bug where the channel could be dispelled by or Cleanse , teleporting him immediately.
Quicksilver Sash skin run animation has been fixed to look more natural.
Tango Twisted Fate
Fixed a bug with Destiny where the teleport spell was not being cancelled by suppression effects
Pick a Card:
Blue Card: base damage and base mana return increased to 40/60/80/100/120 from 30/45/60/75/90.
Gate can no longer be cast while rooted; Destiny can still be cast while rooted.
Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack.
Pick a Card: attacks are no longer subject to dodge or miss chances.
Fixed a bug where Blue Cards would restore mana even if the target died before the card hit.
Wild Cards: ability power ratio increased to 0.65 from 0.5.
Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30.
Bonus damage reduced to 55/80/105/130/155 from 60/90/120/150/180.
Ability power ratio increased to 0.4 from 0.3.
Pick A Card:
Fixed a bug where the AoE damage was doing significantly more or less damage than intended.
Fixed a bug where the slowing effects are renewed by Lizard Elder's slowing debuff.
Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of Red Card and Blue Card, not their base damage.
Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared.
Fixed the description for his passive in the character pane. It should now reflect the correct functionality.
Fixed a bug in which Stacked Deck worked against towers.
Unique sound added when Stacked Deck hits.
Ability power ratio reduced to 0.5 from 0.75
Cooldown increased to 6 seconds from 5.
Pick a Card:
Cooldown increased to 6 seconds from 5.
Effects will no longer trigger if a target is missed or if the attack is dodged.
Fixed a bug where a card's effect or part of the effect would still apply upon hitting a spell shield.
Added different colored icons in the spell slot to display which card you can lick while it is rotating.
Now deals 40/60/80/100/120 bonus damage plus 0.4 per ability power.
Now restores mana equivalent to the bonus damage.
Now deals 30/45/60/75/90 bonus damage plus 0.4 per ability power to an area.
Now applies a 30/35/40/45/50% slow for 2.5 seconds.
The attack speed reduction has been removed.
Now deals 15/22.5/30/37.5/45 bonus damage plus 0.4 per ability power.
Now stuns the target for 1.2/1.4/1.6/1.8/2 seconds.
New Spell – Stacked Deck:
Every 4th attack, Twisted Fate deals 90/120/150/180/210 bonus damage plus 0.3 per ability power.
Twisted Fate's attack speed is increased by 6/12/18/24/30%.
Cooldowns are reduced by 3/6/9/12/15%.
Gate: Removed as a basic spell and linked to Destiny's new implementation.
While Destiny is active, Twisted Fate can teleport to any location on the map.
Slow has been removed.
Duration increased to 6 seconds from 4/5/6.
Cooldown increased to 150/135/120 from 130/110/90.
Mana cost reduced to 150/125/100 from 150 at all ranks.
New Passive – Loaded Dice:
Twisted Fate and his allies receive an additional 2 gold per kill.
Second Sight removed.
Wild Cards: mana cost increased to 50/65/80/95/110 from 40/55/70/85/100.
Pick a Card:
Mana cost increased to 60/70/80/90/100 from 40/50/60/70/80.
Base damage reduced to 40/80/120/160/200 from 50/100/150/200/250.
Ability power ratio increased to 0.5 from 0.4.
It no longer slows.
Red Card: ability power ratio increased to 0.5 from 0.4.
Gate: cooldown increased to 135/120/105/90/75 from 120/105/90/75/60.
Destiny slow reduced to 30% from 45%.
Pick a Card:
Gold Card now only stuns the unit directly hit (they will now slow surrounding units instead of stunning them).
Duration reduced to 10 from 15.
No longer reveals Twisted Fate to enemies when cast.
Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30.
Mana cost increased to 80 from 80/70/60/50/40.
Destiny: duration reduced to 4/5/6 from 4/6/8.
Now has the proper team color indicators.
Will no longer create a vision bubble at the target location.
Fixed a bug where Twisted Fate's particles would not appear in some games.
PAX Skin will now properly display in game.
Added team color indicators to Gate's particle.
Fixed a bug that allowed you to instantly Gate after using Wild Cards.
Pick a Card:
Blue cards now properly lock and cause a redraw when used.
Mana cost decreased to an actual 40/50/60/70/80 from an effective 40/60/80/100/120.
Cooldown increased to 5 seconds from 3 seconds.
Fixed a bug causing the mana cost of Pick a Card to be doubled.
Fixed an issue allowing for infinite Blue Cards.
Fixed an issue that would cause gold card particles to play, but not have an effect.
Updated secondary / critical strike animations.
Pick a Card:
Fixed double red/gold carding issues.
Added an ability power ratio.
Twisted Fate can no longer outrange .
Pick a Card reworked:
Activate to start the slot wheel effect, hit it again to "set" the card (Pick a Card will no longer activate unless you set it).
Ability power ratio bonus of 0.4 added on AoE effects (red card).
Wild Cards: ability power ratio reduced to 0.6 from 0.75.
Destiny: duration reduced to 4/6/8 from 5/7/9.
Range increased to 510 from 450.
Fixed multiple bugs with Pick a Card.
Wild Cards: damage reduced to 60/110/160/210/260 from 60/120/180/240/300.
Ability power ratio reduced to 0.75 from 1.
Cooldown increased to 5 from 4.
Range reduced to 1450 from 1750.
Destiny: fixed a bug that caused him to be stunned if he canceled Gate.
Pick a Card:
Now triggers Cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
Gold card stun duration increased slightly.
You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
Wild Cards: changed to be a targeted spell.
June 26, 2009 Patch:
Gate: moving at the beginning and end of Gate no longer cancels the channel.
June 19, 2009 Patch:
Ability power ratio increased to 1.0 from 0.8.
Damage increased to 60/120/180/240/300 from 60/110/160/210/260.
Destiny: cooldown increased to 130/110/90 from 120/100/80 sec.
June 6, 2009 Patch:
Destiny: cooldown increased to 120/100/80 from 120/90/60 sec.
Wild Cards: ability power ratio increased to 0.8 from 0.5.
May 29, 2009 Patch:
Duration reduced to 5/7/9 seconds from 6/8/10.
Slow increased to 45% from 40%.
Gate: Instant Gate now teleports the user after 1.5 seconds instead of near instantly.
May 23, 2009 Patch:
Gate: Fixed an issue which caused him to cancel his gate and attack a nearby enemy unit.
8 Updated recommended items.
May 15, 2009 Patch:
Cooldown increased to 100/85/70/55/40 from 90/75/60/45/30.
Fixed a bug with Gate that caused you to teleport in 2 seconds instead of 3.
Wild Cards: sped up animation speeds so it occurs more fluidly.
May 9, 2009 Patch:
Remake – Wild Cards: Wild Cards has moved to the "Q" key and has a new function: Cardmaster throws three cards in front of him which deal damage to each enemy they pass through.
New second ablity ("W") – Pick a Card:
Cardmaster draws cards in a sequential order and gets an added effect on his next attack according to the card he he has picked.
Blue Card: Blue card adds magic damage and the ability to draw another card.
Red Card: Red card explodes, dealing magic damage to all enemies near the target and slowing their movement for 1 second.
Gold Card: Gold Card explodes, dealing magic damage to all enemies in an area and stuns them for 1.25 seconds.
Now makes Gate instant cast while it is active.
Now reveals stealthed units.
Alpha Week 7:
Alpha Week 6:
Gate: Received a new particle effect.
Alpha Week 3:
Seal Fate: Buff duration increased to 3/4/5/6/7 seconds from 1/2/3/4/5.
Wild Cards: Variable damage increased to 1-20/40/60/80/100 from 1-15/30/45/60/75.
Gate: Cast time reduced to 3 seconds from 4.
Cooldown reduced to 120/90/60 from 180/150/120.
Slow effect increased to 40% from 30%
Slow duration reduced to 3 seconds from 4.
Alpha Week 2: Fixed attack timing bugs.
Wild Cards: Fixed tooltip typos.