The Twisted Treeline

The Twisted Treeline
(by Riot Artist Patrick Faulwetter)

The Twisted Treeline is a two-lanes Field of Justice, released shortly before the game officially launched.

October 27, 2009: Released publicly in custom games [1]

March 30, 2010: Released for normal games [2]

The Twisted Treeline map was reworked, and the new version released with patch V1.0.0.150 on October 17, 2012. [3] It was previously located near Zaun, but was retroactively relocated to the Shadow Isles.


Twisted Treeline concept 01

The Twisted Treeline, located on the Shadow Isles
(by Riot Artist Anderson Ascimento)

The location known as the Twisted Treeline is located in the mysterious Shadow Isles. An eternally thick, unnatural fog blankets the islands from the view of outsiders. It is thought that the islands are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth.


Twisted Treeline Minimap

Twisted Treeline Minimap

The Twisted Treeline is a two lanes map where two teams consisting of three players battle in fast-paced action while their ultimate goal is to destroy the enemy team's nexus. Aside from its two, slightly curved lanes, the map also features several neutral monster camps and two altars to be captured as well as a free health pick-up - all situated in the jungle between the lanes - giving plenty of opportunities for team fights. There is also a path over the top lane which leads to Vilemaw Vilemaw's lair. The team who defeats the horrific creature inside receive the Crest of Crushing Wrath.png Crest of Crushing Wrath, which provides a spooky buff: champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.

In-Game Description

Twisted Treeline Map Preview

Twisted Treeline Map

Deep in Shadow Isles lies a ruined city shattered by magical disaster. Those who venture inside the ruins and wander through the Twisted Treeline seldom return, but those who do, tell tales of horrific creatures and the vengeful dead.


  • Two lanes to fight your way to the enemy base.
  • A jungle populated by neutral monsters of varying degrees of toughness.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • Two bases at opposite sides of the map, populated by a shop, a nexus and one turret to defend the nexus.
  • A Ghost Relic is located in the middle of the map.
  • Two altars situated on both sides of the jungle. An altar is sealed for 90 seconds after capturing it.
  • New items to complement its fast-paced gameplay, and 850 base starting gold.


TT jungle

Twisted Treeline Jungle

  • Work with your teammates to use the close lanes as a chance to kill enemy Champions as a team.
  • The basic strategy is to have 2 players laning on the bottom and 1 player laning on the top, allowing for one stronger player to develop ahead of the other 2 and have a large advantage when ganking the bottom lane enemies. Laning should not continue for too long though as it is much quicker to level and gain gold from ganking enemies once you are strong enough.
  • The more competitive strategy is to have 2 players laning at the top and 1 laning at the bot. This setup has better Vilemaw Vilemaw (and jungle in general) control. If there are 2 champions on 1 lane, only one of them should farm, a farmed champion + support are more useful in teamfights than 2 unfarmed champions.
  • Another viable setup is two solo lanes with a jungler. The jungle remake on Twisted Treeline made mobs more tough and there are not that many viable junglers now.
  • When champions that are effective at jungling are played in top lane, killing jungle monsters to outlevel your opponents and get neutral monster buffs is a strategy that is commonly used.
Treeline Vilemaw


  • The jungle area in Twisted Treeline is good not only to sneak on the opponent but also to outsmart them by running away or baiting them into a bad position.
  • AD carries are viable on Twisted Treeline, but they must be protected by team like on Summoner's Rift. Roles of champions are more or less the same as in 5v5, but a setup with an AD carry should have enough cc to make him/her safe.
  • A critical area is the lair of Vilemaw Vilemaw, located at the top of the map. It is a high value objective, so pay close attention to the location of enemy champions so that you are aware when they attempt to take him down. Keep in mind that the revised Twisted Treeline's shop does not carry wards, so vigilance is your only means of protecting the spider from the other team.
  • Although wards do not exist in the shop, some champions like Caitlyn Caitlyn, Heimerdinger Heimerdinger, Maokai Maokai, Nidalee Nidalee, Shaco Shaco, Teemo Teemo, and Zyra Zyra have abilities that can be effectively used as wards.

Exclusive Items

TT Shopkeeper

Twisted Treeline Shopkeeper

Important timers

  • Minions spawn: 1:15
  • Minions meet: 1:37
  • Jungle monsters spawn: 1:05
  • Ghost Relic spawn: 3:00
  • Altars unlock: 3:00
  • Vilemaw spawns: 10:00
  • Surrender time: 15:00

Monster Camps

  • Lower jungle:
  • Upper jungle:
    • Vilemaw Vilemaw spawns at 10 min mark and respawns 6 minutes after dying.

Monster & Altar Buffs

Treeline Altar

Twisted Treeline Altar

  • All champions passively gain up to +150% mana regeneration based upon their percentage of missing mana (e.g. 0% mana → +150% regeneration, 50% mana → +75% regeneration, 100% mana → +0% regeneration).
  • Ghost Relic: Replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost. Spawns at 3:00 and respawns every 90 seconds.
  • Crest of Crushing Wrath.png Crest of Crushing Wrath: provides a spooky buff for 3 minutes: champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.
    • Melee Minions
      • +20 armor & magic resistance, +20% attack speed, +15 attack damage, +75 attack range.
    • Caster Minions
      • +10 armor & magic resistance, +10% attack speed, +20 attack damage, +100 attack range.
    • Siege Minions
      • +30 armor & magic resistance, +10% attack speed, +50 attack damage, +750 attack range.
    • Super Minions
      • +10 armor & magic resistance, +10% attack speed, +10 attack damage.
  • Altars:
    • One Altar
      • +10% bonus movement speed.
    • Two Altars
      • Restores 1% of maximum health on minion or monster kill.


Interview about the map

Marc 'Tryndamere' Merrill in an interview with first mention the map: [4]

So in regards to the new map, which is one of the hottest items that we're really excited about, we're about to roll one out. It's going to be going into the beta shortly. I don't know if it's in this release or if it's in the release at the end of the month. It's coming out really soon, it's a two lane map, it's awesome, there's a lot of action, it's really well designed to force action to the middle of the map, and it's designed for a 3 on 3 play experience. So it's very different experience, it will be a lot of fun for users to go bang away on that.

The map was first shown to the public on October 19, 2009 on the games' Facebook page. [5]


  • After capturing one of the two altars on Twisted Treeline champions originating from the Shadow Isles, which include Hecarim Hecarim, Mordekaiser Mordekaiser, Elise Elise, Karthus Karthus, and Yorick Yorick, the summoned "spirit" will say unique messages to those particular champions. The messages are different for west and east altars, representing good and evil respectively. This, however, excludes Evelynn Evelynn, because Riot didn't want to give too much information about her lore, and Thresh Thresh, because lines for him have not been recorded yet. In addition, all Shadow Isles champions can also hear additional lines available to all of them, including Evelynn and Thresh. All the messages can be seen here or on the altar page.
  • If two champions dance in front of Vilemaw Vilemaw within 5 seconds, Vilemaw Vilemaw will join in.
  • The Twisted Treeline's remake is heavily influenced by Elise Elise's concept and development.

Twisted Treeline map has been used for certain special, limited-time, featured game modes that circulate in and out.

  • During the Fall of 2014, for the Harrowing event, Riot introduced the game mode called Hexakill mode on this map. [6]
    • The mechanics were similar to Classic mode, with the only different being that On each team instead of 3 players, there were 6 players
    • Icons were to be given by playing this mode.
  • During end of May and the beginning of June 2015, Hexakill mode was featured again on this map.
    • This time players could ban 6 champions in a match through Blind draft pick.


Main Theme
Twisted Treeline (New) Theme17:41

Twisted Treeline (New) Theme

Related Themes

  • Twisted Treeline Promo
  • 1st Twisted Treeline Nexus Obelisk
  • Twisted Treeline Concept 1 (by Riot Artist Patrick Faulwetter)
  • Twisted Treeline 2 (by Riot Artist Patrick Faulwetter)
  • 1st Twisted Treeline Minimap
  • Twisted Treeline Update Promo 1
  • Twisted Treeline Update Promo 2
  • Twisted Treeline Update Map
  • Twisted Treeline Update Jungle
  • Twisted Treeline Update Altar
  • Twisted Treeline Update Vilemaw
  • Twisted Treeline Update Shopkeeper
  • Twisted Treeline Update Loading Background

Associated Champions

Champion Ties
Nocturne Nocturne, the Eternal Nightmare Origin of physical appearance
Elise Elise, the Spider Queen Residence of her god

Patch History

  • Jungle changes:
    • Camp Spawn Time: 1:35 from 1:40
    • Camp Starting Level: level 2 from level 1
    • Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear.
      • Big Golem Big Golem
        • Health on spawn: 1240 from 1440
        • Damage on spawn: 70 from 73
      • Golem Golem
        • Health on spawn: 480 from 540
        • Damage on spawn: 33 from 35
      • Wraith Wraith
        • Health on spawn: 1050 from 1200
        • Damage on spawn: 52 from 55
      • Lesser Wraith Lesser Wraith
        • Health on spawn: 230 from 250
        • Damage on spawn: 18 from 20
      • Giant Wolf Giant Wolf
        • Health on spawn: 1120 from 1320
        • Damage on spawn: 40 from 42
      • Lesser Wolf Lesser Wolf
        • Health on spawn: 390 from 420
        • Damage on spawn: 15 from 16
      • Vilemaw Vilemaw
        • Respawn time: 6 minutes from 5 minutes
        • Vilemaw has now a custom health bar and a jungler timer.
        • Health: 5500 from 3500
        • Attack damage: 100 from 113
        • AoE slam attack: Range slightly increased, area of effect slightly decreased.
        • Melee attacks: Delay on attack shortened.
        • New Passive: Spiderwebs: Vilemaw's attacks now reduce attack speed in addition to reducing armor and magic resistance.
      • Crest of Crushing Wrath.png Crest of Crushing Wrath
        • Duration increased to 3 minutes from 2 minutes.
        • Upon killing Vilemaw, champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.
          • Blue Melee Minion Melee Minions
            • +20 armor & magic resistance, +20% attack speed, +15 attack damage, +75 attack range.
          • Blue Caster Minion Caster Minions
            • +10 armor & magic resistance, +10% attack speed, +20 attack damage, +100 attack range.
          • Blue Siege Minion Siege Minions
            • +30 armor & magic resistance, +10% attack speed, +50 attack damage, +750 attack range.
          • Blue Super Minion Super Minions
            • +10 armor & magic resistance, +10% attack speed, +10 attack damage.
        • No longer grants bonus health regen, mana regen, cooldown reduction or attack speed.
  • Altar changes:
    • First Altar buff: +10% bonus movement speed instead of +3 gold on unit kill.
      • (Default gold value of all minions/monsters increased by 3 to compensate)
    • Second Altar buff: 1% maximum health on minion or monster kill instead of +10% bonus attack damage and ability power.
  • Turret rebalancing:
    • All turrets gain 200 armor and magic resistance if no enemy minions are nearby from 75 armor and magic resistance.
    • Outter Turrets
      • Added
      • Both teams now have a third turret in top and bottom lane
      • Health: 1850
      • Armor and MR: 50
      • Damage: 152
      • Global gold: Gold 100
    • Inner Turrets
      • Health: 2050 (unchanged)
      • Damage: 160 from 190
      • Armor: 100 from 67
      • MR: 100 (unchanged)
      • Global gold: Gold 125 from Gold 150
    • Inhibitor Turrets
      • Health: 2350 (unchanged)
      • Damage: 170 (unchanged)
      • Attack speed: 1.25 from 0.83
      • Armor: 100 from 60
      • MR: 100 (unchanged)
      • Global gold: Gold 100 from Gold 150
    • Nexus Obelisk
      • Health: 2650 (unchanged)
      • Damage: 150 from 180
      • Attack speed: 2.50 from 0.83
      • Armor: 100 from 67
      • MR: 100 (unchanged)
      • Global gold: Gold 100 from Gold 150
  • Vision-granting items: