Twitch'sbasic attacks each apply a stack of Deadly Venom, dealing 12 / 18 / 24 / 30 / 36 true damage over 6 seconds and stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 true damage over the duration.
Active:Twitch enters stealth for a few seconds after 1.5 seconds of not taking damage or 4.5 seconds, gaining 20% bonus movement speed while stealthed and gaining bonus attack speed for 5 seconds upon leaving it.
Stealth Duration: 4 / 5 / 6 / 7 / 8
Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
Ambush's cooldown is reset if an enemy dies while affected by Deadly Venom, and entering stealth cancels Twitch's current basic attack.
Deadly Venom stacks are NOT removed when this ability is used.
Upon infecting an enemy champion with Deadly Venom, Twitch receives a range indicator showing Contaminate's radius.
The actual range is very slightly bigger than the shown radius.
Damage from Contaminate is not applied if Deadly Venom wears off or the targeted unit moves out of range prior to the damage being applied.
COST: 100 mana
Active:Twitch gains bonus attack damage and bonus attack range for 5 seconds.
Bonus AD:20 / 30 / 40 AD
Additionally, Twitch's basic attacks travel across their full range and skewer every enemy they pass through for the duration, dealing 20% less damage per enemy hit down to a minimum of 40% damage. These attacks apply on-hit effects to all affected enemies and can critically strike against each individual target.
Rat-Ta-Tat-Tat is a self-buff ability that also causes Twitch's basic attacks to be replaced by pass-through linear skill shots.
Rat-Ta-Tat-Tat has no cast time and does not interrupt Twitch's previous orders.
Twitch's attacks during Rat-Ta-Tat-Tat can outrange turrets (850 range opposed to the turrets' 800) meaning he can damage them during Rat-Ta-Tat-Tat without taking damage from them.
Twitch's attacks will pass through structures and terrain, but will not damage structures unless they were directly targeted for the attack.
For purposes of Runaan's Hurricane, attacking with Rat-Ta-Tat-Tat counts as a single auto-attack against a single targeted enemy, and as such will only launch one pair of ordinary single-target bolts to nearby enemies. However, the range bonus applies for all three bolts.