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Types of Crowd Control

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Crowd Control Movement Attacking Abilities Interrupt Spells Reduction Removal
Airborne Blocked


Blocked


Blocked


Yes


Blocked


Partial


Cleanse.pngUnitMikael's Crucible item.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
with dash/blink
Blind Allowed


Miss


Allowed


No


Allowed


Yes


Cleanse.pngUnitEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Disarm Allowed


Blocked


Allowed


The Culling.png Allowed


Yes


Cleanse.pngUnitMikael's Crucible item.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Forced Action Blocked


Blocked


Blocked


Yes


Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael's Crucible item.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Ground Partial


Allowed


Partial


See notes Flash.pngTeleport.png No


N/A
Nearsight Allowed


Allowed


Partial


See notes Teleport.png No


Unit
Root Blocked


Allowed


Allowed


See notes Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael's Crucible item.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Silence Allowed


Allowed


Blocked


Yes


Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael's Crucible item.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Slow Reduced


Allowed


Allowed


No


Allowed


Yes


Cleanse.pngUnitMikael's Crucible item.pngDark Frenzy.pngDecisive Strike.pngHighlander.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Stasis Blocked


Blocked


Blocked


Yes


Blocked


No


None


Stun Blocked


Blocked


Blocked


Yes


Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael's Crucible item.pngEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Suppression Blocked


Blocked


Blocked


Yes


Blocked


No


UnitEmpowered Battle Roar.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png

Notes

  • Movement includes mobility abilities (i.e. dashes and blinks, such as Ezreal Ezreal's Arcane Shift.png Arcane Shift).
    • Ground does not impede basic movement.
  • Attack refers to a champion's basic attacks (by default right-click).
  • Ability refers to a champion's castable spells (by default Q, W, E, and R).
  • Spells refers to summoner spells.
  • Interrupt refers to whether or not the effect will cancel channeled abilities.
    • Roots and Entangles will not interrupt channeling, with the exception of Teleport.png Teleport and Shen Shen's Stand United.png Stand United.
    • Roots and Entangles will interrupt Vault Breaker.png Vault Breaker and Elastic Slingshot.png Elastic Slingshot by virtue of disabling their second casts.
    • Nearsight prevents the activation of "long ranged" abilities, which seems to include any ability that can input targets via the minimap. By virtue of disabling the second cast, Nearsight will interrupt Elastic Slingshot.png Elastic Slingshot. This may be a bug, although it is thematically appropriate for an effect that removes the target's ability to see.
    • Knockdown and Ground only interrupt dash and blink abilities.
  • Crowd control applied by one's self or an ally cannot be countered in any way (neither reduced, resisted, nor removed), with the exception of self-slows.

Airborne icon Airborne

A unit that is made airborne is moved in a specified direction or to a specific point. For the duration, the unit is also Stun icon stunned and cannot move, attack, cast abilities, activate items or use the summoner spells Flash.png Flash and Teleport.png Teleport.
Interrupts: Interrupts all channeled and charged abilities, as well as Glacial Storm.png Glacial Storm, all dash abilities and other airborne effects.
Reduction: Only the stun component duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Forced movement's execution time remains uneffected. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift, as well as dashes that grant immunity to disables.
Removal: The forced movement of airborne effects cannot be removed by cleansing effects. However, Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will can be used to remove the stun effect. Once the user is able to activate abilities: a dash or blink ability can be used to overrule the airborne.
[edit]

To expand upon the countering of airborne effects, consider that the effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a stun (which is responsible for the disabling attacking and casting). As a general rule, the most recent move block will over-rule any previous move blocks, which is how Alistar Alistar's Headbutt.png Headbutt and Pulverize.png Pulverize combo functions. This rule also extends to all beneficial movement modifiers, such as dashes and blinks, which is why Rocket Grab.png Rocket Grab and Rocket Jump.png Rocket Jump will over-rule each other depending on their order of activation. Most beneficial movement modifiers do not prevent the activation of abilities, allowing Tristana Tristana to still activate abilities during Rocket Jump.png Rocket Jump but not during Rocket Grab.png Rocket Grab).

  • Through the use of cleansing effects or tenacity, players can remove the stun and subsequently activate abilities such as Flash.png Flash or champion-specific dashes to break the airborne's move block.
  • In some instances, the stun duration is longer than the move block (e.g. Sion Sion's Unstoppable Onslaught.png Unstoppable Onslaught), but in most cases they are the same duration. There have been cases in the past where the stun duration was shorter, but this usually lead to bug-like interactions and was later "fixed" (e.g. Azir Azir's Emperor's Divide.png Emperor's Divide did not apply any stun at all in the initial charge on the ability, which allowed his enemies to use Flash/dash to supersede the charge's knockback and get over the wall).

Knockback

Knock Aside

  • The target is made Airborne icon airborne in a direction perpendicular from the source.
  • Champions with knock aside: Corki Corki, Draven Draven, Vi Vi.

Knockup

Pull

Blind icon Blind

A unit that is blinded will deal 100% reduced physical damage on-hit (represented by a "Miss" pop-up), including most on-hit physical damage sourced from abilities. Blind will not mitigate other damage types (with the exception of Hextech Munitions.png Hextech Munitions and Infinite Duress.png Infinite Duress and will not prevent most other effects, such as Bear Stance.png Bear Stance's stun. Unlike Disarm icon Disarm, Blind does not prevent the unit from declaring attacks.
Interrupts: Does not interrupt any abilities. While in most cases one-use on-hit effects will not be consumed until an attack successfully hits: a select few on-hit effects will "miss" and be wasted.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Blind for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]
  • Champions with blind: Teemo Teemo
  • Thornmail item.png Thornmail's passive returns 30% of all physical damage back to the attacker as magic damage before the damage is reduced by any effect, including blind. So it still applies if the target is blinded.
  • Blinded enemies will only miss if they attack while blinded; ranged units still hit if the projectile fires before the blind.

Disarm icon Disarm

A unit that is disarmed is unable to declare attacks.
Interrupts: Interrupts The Culling.png The Culling, but no other abilities.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Disarm for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]
  • Champions with disarm: Quinn Quinn (non-champions only).
    • Reloading is mechanically similar to being disarmed, which is featured on Graves Graves and Jhin Jhin.

The following crowd control types combine Disarm with another crowd control type:

Forced action

Charm icon Charm

A unit that is charmed will move toward the source for the duration, during which time they cannot control their own movement or attacks, and cannot cast abilities, activate items or use the summoner spells Flash.png Flash and Teleport.png Teleport.
Interrupts: Interrupts all channeled and charged abilities, but will not interrupt Glacial Storm.png Glacial Storm. It will also interrupt Sweeping Blade.png Sweeping Blade and prevent Hop.png Hop from bouncing.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.

The slow's strength is reduced by Stormraider's Surge mastery 2016.png Stormraider's Surge, Swiftness mastery s4.png Swiftness, Boots of Swiftness item.png Boots of Swiftness and Frost Armor.png Frost Armor. Slow resistance stacks multiplicatively.

Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Charm for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]
  • Champions with charm: Ahri Ahri.

Fear icon Fear / flee

A unit that is fleeing will move directly away from the source with 33% Slow icon reduced movement speed for the duration, during which time they cannot control their own movement or attacks, and cannot cast abilities, activate items or use the summoner spells Flash.png Flash and Teleport.png Teleport.
Interrupts: Interrupts all channeled and charged abilities, but will not interrupt Glacial Storm.png Glacial Storm. It will also interrupt Sweeping Blade.png Sweeping Blade and prevent Hop.png Hop from bouncing.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.

The slow's strength is reduced by Stormraider's Surge mastery 2016.png Stormraider's Surge, Swiftness mastery s4.png Swiftness, Boots of Swiftness item.png Boots of Swiftness and Frost Armor.png Frost Armor. Slow resistance stacks multiplicatively.

Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Flee for the duration of the dash, but the target will be affected upon landing if the disable duration permits. The slow is also resisted by Highlander.png Highlander.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]
  • Champions with flee: Darius Darius (non-champions only), Fiddlesticks Fiddlesticks, Hecarim Hecarim, Nocturne Nocturne, Shaco Shaco, Urgot Urgot and Volibear Volibear (non-champion enemies only).
    • Uniquely to Volibear, fear causes the target to wonder around aimlessly instead of away from the source.

Taunt icon Taunt

A unit that is taunted will attempt to attack the source for the duration, during which time they cannot control their own movement or attacks, and cannot cast abilities, activate item or use the summoner spells Flash.png Flash and Teleport.png Teleport.
Interrupts: Interrupts all channeled and charged abilities, but will not interrupt Glacial Storm.png Glacial Storm. It will also interrupt Sweeping Blade.png Sweeping Blade and prevent Hop.png Hop from bouncing.
Reduction: The duration of Puncturing Taunt.png Puncturing Taunt and Shadow Dash.png Shadow Dash will be reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse, but the duration of Idol of Durand.png Idol of Durand will not. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Taunt for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

Grounded icon Ground

A unit that is grounded is unable to activate mobility spells - i.e. all dash and blink abilities.
Interrupts: Interrupts all dash and blink abilities, including Stand United.png Stand United, Vault Breaker.png Vault Breaker, Crowstorm.png Crowstorm, Sweeping Blade.png Sweeping Blade, Elastic Slingshot.png Elastic Slingshot, and Teleport.png Teleport, and will prevent Hop.png Hop from bouncing even Stand United.png Stand United from Shen.
Reduction: The only example of Ground is a persistent area of effect, which cannot be reduced.
Resist: Resisted by Black Shield.png Black Shield, Ragnarok.png Ragnarok and Void Shift.png Void Shift, as well as dashes that grant immunity to disables.
Removal: The only example of Ground is a persistent area of effect, which remains active so long as you remain in the area.
[edit]

Nearsight icon Nearsight

An argument can be made that Nearsight is a debuff, rather than a form of crowd control, due to it not being affected by crowd control reduction nor immunity, as well as being resistant to cleanse effects. However, as the effect disables the use of some abilities and all but one source is a persistent effect (i.e. they cannot be removed or reduced anyway), it is being listed here.
A unit that is nearsighted has their Sight icon sight radius reduced by 900 and loses their allied vision (i.e. their ability to see what their allies see). The target is also unable to activate "long ranged" abilities even if the target is visible, which appears to cover any ability that can be targeted using the map. For example: Enchanted Crystal Arrow.png Enchanted Crystal Arrow, Stand United.png Stand United and Teleport.png Teleport. This may be a bug.
Interrupts: Interrupts Elastic Slingshot.png Elastic Slingshot, but no other abilities.
Reduction: The duration is not reduced by crowd control reduction.
Resist: Resisted by Black Shield.png Black Shield, Riposte.png Riposte, Shroud of Darkness.png Shroud of Darkness, Spell Shield.png Spell Shield, Void Shift.png Void Shift and Banshee's Veil item.png Banshee's Veil. Dashes that grant immunity to disables will ignore the effects of nearsight for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: The effect is removed by Quicksilver Sash item.png Quicksilver, but no other forms of crowd control removal.
[edit]

Root icon Root

A unit that is rooted is unable to control its movement for the duration. Moving covers movement commands, as well as all dash and blink abilities - including Flash.png Flash and Teleport.png Teleport.
Interrupts: Interrupts Stand United.png Stand United, Vault Breaker.png Vault Breaker, Sweeping Blade.png Sweeping Blade Elastic Slingshot.png Elastic Slingshot and Teleport.png Teleport, and will prevent Hop.png Hop from bouncing.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Root for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

Silence icon Silence

A unit that is silenced cannot cast abilities, activate items or use the summoner spells Flash.png Flash and Teleport.png Teleport for the duration.
Interrupts: Interrupts all channeled and all charged abilities with the exception of The Culling.png The Culling. It will also interrupt Glacial Storm.png Glacial Storm.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Silence for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

Slow icon Slow

A unit that is slowed has reduced movement speed for the duration.
Interrupts: Does not interrupt any abilities.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.

The strength is reduced by Stormraider's Surge mastery 2016.png Stormraider's Surge, Swiftness mastery s4.png Swiftness, Boots of Swiftness item.png Boots of Swiftness and Frost Armor.png Frost Armor. Slow resistance stacks multiplicatively.

Resist: Resisted by Highlander.png Highlander, Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Slow for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Dark Frenzy.png Dark Frenzy, Decisive Strike.png Decisive Strike, Highlander.png Highlander, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

Stasis icon Stasis

A unit that is in stasis is unable to control movement, declare attacks, cast abilities, activate items or use any summoner spell for the duration, while also being invulnerable and untargetable for the duration.
Interrupts: Interrupts all channeled and charged abilities, as well as Glacial Storm.png Glacial Storm, all dash abilities and airborne effects.
Reduction: The duration is not reduced by crowd control reduction.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift, as well as dashes that grant immunity to disables.
Removal: Stasis cannot be removed by any means, and will prevent the activation of abilities that would usually remove crowd control effects.
[edit]

Stun icon Stun

A unit that is stunned is unable to control its movement, declare attacks, cast abilities, activate items or use the summoner spells Flash.png Flash and Teleport.png Teleport for the duration.
Interrupts: Interrupts all channeled and charged abilities, as well as Glacial Storm.png Glacial Storm and Sweeping Blade.png Sweeping Blade. It will also prevent Hop.png Hop from bouncing.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Stun for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

Stun icon Suspension

A unit that is suspended is made Airborne icon Airborne on the spot and is also Stun icon stunned, preventing them from moving, attacking, casting abilities, activating items or using the summoner spells Flash.png Flash and Teleport.png Teleport. The distinction between Suspension and a traditional Airborne is that a Suspension is affected by crowd control reduction and can be fully removed by cleansing effects.
Interrupts: Interrupts all channeled and charged abilities, as well as Glacial Storm.png Glacial Storm, all dash abilities and other airborne effects.
Reduction: The duration is reduced by Swiftness mastery s4.png Swiftness, Mercury's Treads item.png Mercury's Treads, Moonflair Spellblade item.png Moonflair Spellblade, Burning Agony.png Burning Agony, Ionian Fervor.png Ionian Fervor and Cleanse.png Cleanse. Crowd control reduction stacks multiplicatively.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Suspension for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

Suppression icon Suppression

A unit that is suppressed is unable to control its movement, declare attacks, cast abilities, activate items or use any summoner spell for the duration.
Interrupts: Interrupts all channeled and charged abilities, as well as Glacial Storm.png Glacial Storm and Sweeping Blade.png Sweeping Blade. It will also prevent Hop.png Hop from bouncing.
Reduction: The duration is not reduced by crowd control reduction.
Resist: Resisted by Black Shield.png Black Shield, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Riposte.png Riposte and Void Shift.png Void Shift. Dashes that grant immunity to disables will ignore the effects of Suppression for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Quicksilver Sash item.png Quicksilver, Empowered Battle Roar.png Empowered Battle Roar, Ragnarok.png Ragnarok, Remove Scurvy.png Remove Scurvy and Unbreakable Will.png Unbreakable Will.
[edit]

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